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Author Topic: Prospector, a roguelike in development  (Read 284972 times)

Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #660 on: August 13, 2009, 06:46:13 am »

Does the game already have a Insect Colony planet with a huge underground and a giant queen?

Actually since this is "Classical" Sci-fi there should be a chance the queen is actually a beautiful woman who instead attempts to seduce you and your crew. (Accepting to be the new King without agreeing to stay somehow should net you free Security personel for life!)

Judging by other reponses it seems like that is already in the game.

I need to think HARDER!!!

Though for a Sci-fi game there seems to be a distinct lack of "Attractive people" planets.

Maybe if I start playing again Ill get some ideas. (I kinda stopped for a while)
« Last Edit: August 13, 2009, 06:51:21 am by Neonivek »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #661 on: August 13, 2009, 04:31:44 pm »

Well.... Insect people yes. The queen underground not as such, no....

Anyway as Nilthrias already mentioned
Spoiler (click to show/hide)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #662 on: August 13, 2009, 09:56:46 pm »

Quote
Well.... Insect people yes. The queen underground not as such, no....

Maybe that is a classic that needs to stay dead.

Well not the Queen aspect, the "Insect aliens have an attractive alien queen"

Though it isn't THAT classic I guess... Princess What's Her name counts but that is a comedy (though a lot of REALLY old shows, even serious ones, are often corny enough to be considered a comedy. Heck even the original Startrek I find some of the episodes unintentionally hillarious. The comics were however even weirder then the shows)
« Last Edit: August 13, 2009, 10:50:05 pm by Neonivek »
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BishopX

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Re: Prospector, a roguelike in developpement
« Reply #663 on: August 14, 2009, 07:13:05 am »

David Drake did some interesting things with Hive minds headed by attractive females in Cross The Stars. Which is a decent if scholcky sci-fi retelling of the odyssey. I would recommend it for inspiration.
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Shoku

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Re: Prospector, a roguelike in developpement
« Reply #664 on: August 14, 2009, 03:05:00 pm »

Well if you want it to be more (and sort of less,) realistic after whatever alien hive type thing realizes that humans are an intelligent species it might choose to take a tissue sample and make a hybrid so it could interface with them- in however many ways you want to use the word interface.

Usually the more powerful of two groups has the translator (even if it's just that you're in their region,) so if they've got the sort of ego that makes them want to prove they're not inferior it would be a reasonable course of action.

This leads into the scenario where a crew has to talk with the child made like this before it's an adult along with the unnerving psychic-like behavior of it as it's being invisibly fed information from the other insects.

Acting like you can mix two genomes alien to each other would probably not bother too many people and technically the way ants set up their caste system could provide mechanisms to make it work better but any complaints bout this stuff are on a technical level way past what anyone who knows about them would expect anyone else they run into to know anyway.

Too bad I can't think of a way to simplify this so players wouldn't have to read a big paragraph to know what was going on.
Maybe some sort of longish diplomacy thing so as they travel back and forth they watch the kid grow into a seductive woman?
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Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #665 on: August 14, 2009, 07:00:26 pm »

Well it actually didn't need to be explained so much back then. The belief that anything is possible in space was so powerful a planet of effectively human aliens wasn't even a plot hole.

Now however the old conventions of Sci-fi are becoming extinct mostly because  the audiance no longer accepts them. A great way to see this in action is to see how the Federation is treated in all its respected shows and movies. You will see a decline in how great the federation really is as you go from Star Trek to the Prequil (Ignoring Voyager which does go back to "The Federation is great")
« Last Edit: August 14, 2009, 07:02:32 pm by Neonivek »
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niltrias

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Re: Prospector, a roguelike in developpement
« Reply #666 on: August 14, 2009, 08:31:13 pm »

For showing mountain difficulties, you could also use different colors based on difficulty.

Well ya, that's what I was saying. It was probably hidden in all of the explanation of how it would only be visible when the crew member with the right skill for this took a turn to judge how dangerous the mountains were but it was definitely in the post... somewhere. You'd need a pilot to navigate through that mountain of ideas!

Also: Thanks magellan. I love getting complimented for ideas n_n

Ah, I found it, sorry.  You need  a pilot....or an improved laser drill! hah!

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Shoku

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Re: Prospector, a roguelike in developpement
« Reply #667 on: September 09, 2009, 09:43:20 am »

Since I'd said you could give animal behaviors:
http://www.npr.org/templates/story/story.php?storyId=6160709

:/
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Little

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Re: Prospector, a roguelike in developpement
« Reply #668 on: October 07, 2009, 12:26:45 am »

Bump?  :'(
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #669 on: October 07, 2009, 10:47:16 am »

I heard a bump...
well... lets just say somebody finally figured out how to use SVN and has put up the most current sources today. (With debugging flags set to on, ah well)
This somebody might also be aiming for putting out a new version this weekend, but i heard he has been doing that for quite a while now, so i wouldn't count on it...
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Gabeux

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Re: Prospector, a roguelike in developpement
« Reply #670 on: October 07, 2009, 12:49:52 pm »

I think I gave that somebody a lot of work when I started firing up this topic back then...

HA!! :D
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Volatar

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Re: Prospector, a roguelike in developpement
« Reply #671 on: October 07, 2009, 03:44:40 pm »

I just tried this, and it is way, way awesome  :D
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Shoku

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Re: Prospector, a roguelike in developpement
« Reply #672 on: October 08, 2009, 11:25:29 am »

Where hath magellan gone!?
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #673 on: October 08, 2009, 12:24:48 pm »

He's still here. I saw him this morning when i was shaving ;)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tilla

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Re: Prospector, a roguelike in developpement
« Reply #674 on: October 08, 2009, 09:32:12 pm »

He's still here. I saw him this morning when i was shaving ;)
Watch out, I hear he's nuts.
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