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Author Topic: Prospector, a roguelike in development  (Read 284957 times)

Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #645 on: August 08, 2009, 03:30:25 am »

I dunno if i like making mountains destructible.  If the idea about two types of mountains was used, maybe changing it from unpassable to passable?  Not destroying a mountain, but drilling a pass through the impassable bits?

Well, yeah a pass (for the better drills)... Or at least any minerals ontop of a mountain when you drill it gives you the minerals.
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niltrias

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Re: Prospector, a roguelike in developpement
« Reply #646 on: August 08, 2009, 03:39:24 am »

That would be good too.
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Shoku

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Re: Prospector, a roguelike in developpement
« Reply #647 on: August 08, 2009, 04:45:24 am »

Well, rather than making mountains impassible we could make them very dangerous terrain without an experienced climber (any place with snow has all kinds of ways for it to fall out from underneath you and there are a variety of outer pitfalls with dangerous mountain terrain,) such as, perhaps the pilot?

Now instead of some sort of speed penalty or necessarily an item requirement mountains can become something you've already got code for: gas clouds. You could still have items involved with a climbing kit with rope and crampons and such being maybe a little more expensive than binoculars but in the same sort of price range and offering a bonus to mountain navigation and with jetpacks offering a much larger bonus. Perhaps gas clouds and mountains could have distinct difficulties (gas clouds could just be split into two groups with light colors being less dangerous than dark more dangerous but mountains would need a different symbol ((is V flipped an option?)) if you wanted it to be that visible.)

Though the perils of difficult to navigate terrain are perilous often because those who cannot navigate them precisely because they cannot detect them. For an expert pilot you could have the gas clouds show specific colors while for lesser pilots they'd cycle starting from whatever the minimum danger he thinks it is up through the rest of the colors. Upon inspection (by the pilot) you could display similar colors for any particular set of mountains or maybe the ones nearby but remove it to keep the mountains looking like mountains (and it's not like we go into gas clouds so often that it would be too much of a pain to spend a turn inspecting them first.)
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #648 on: August 08, 2009, 04:54:37 am »

ya know. that shoku guy has some neat ideas.

Other than that short comments: Yep. I realized too that drills were underpowered. Was thinking of yanking up damage reduction for stuff, and have drills ignore it (and do more whop)

Enforcing zoning laws for alien settlements has been on my todolist since forever too :)

Oh, and in case you havent found them niltrias:
Spoiler (click to show/hide)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

niltrias

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Re: Prospector, a roguelike in developpement
« Reply #649 on: August 08, 2009, 10:04:28 pm »

For showing mountain difficulties, you could also use different colors based on difficulty.

@magellan
Spoiler (click to show/hide)
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chaoticag

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Re: Prospector, a roguelike in developpement
« Reply #650 on: August 09, 2009, 03:15:41 am »

Armour prevents asphixiation?
Also, despite the 5% chance, a meteor managed to hit my ship in its second try.

Also, infinite fuel for the jetpack is possible if you drop and pick stuff up.
« Last Edit: August 09, 2009, 04:11:12 am by chaoticag »
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Shoku

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Re: Prospector, a roguelike in developpement
« Reply #651 on: August 09, 2009, 02:51:18 pm »

For showing mountain difficulties, you could also use different colors based on difficulty.

@magellan
Spoiler (click to show/hide)
Well ya, that's what I was saying. It was probably hidden in all of the explanation of how it would only be visible when the crew member with the right skill for this took a turn to judge how dangerous the mountains were but it was definitely in the post... somewhere. You'd need a pilot to navigate through that mountain of ideas!

Also: Thanks magellan. I love getting complimented for ideas n_n
« Last Edit: August 09, 2009, 02:53:36 pm by Shoku »
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neadlak

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Re: Prospector, a roguelike in developpement
« Reply #652 on: August 10, 2009, 07:52:32 pm »

Today I arrived at a star to find the background highlighted like it had a unique - and the planets scanned - without my doing any of it.

Also, are my away teams dropping equipment when the security guys get their butts kicked? I picked up some auxiliary oxygen tanks and then lost 'em again, not sure how.

And as far as my visibility research goes: still max darkness on plenty of outer-orbit planets, with a floodlight and sensorset. Underground/indoors, I was getting 3 spaces - with lamp+sensor set. Up from 2. That's all I got now. =/
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #653 on: August 11, 2009, 02:56:39 am »

As for the first: you didn't find an alien computer on some planet did you?
2nd: nope, shouldn't happen. Got a savegame that i could look at?
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

neadlak

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Re: Prospector, a roguelike in developpement
« Reply #654 on: August 11, 2009, 07:22:35 am »

Re: #2, I think I got killed and started a new game and was just too tired to keep my runs separate.

Re: #1 - they were incomplete scans and I don't recall grabbing an alien computer but it's possible.
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niltrias

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Re: Prospector, a roguelike in developpement
« Reply #655 on: August 12, 2009, 12:02:16 am »

I know this is a blatant spoiler request, but

Spoiler (click to show/hide)
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #656 on: August 12, 2009, 05:08:45 am »

Well.... if you want to know what
Spoiler (click to show/hide)
The answer is
Spoiler (click to show/hide)
But there are other things.
Spoiler (click to show/hide)
and
Spoiler (click to show/hide)

While we are at it:
Spoiler (click to show/hide)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #657 on: August 12, 2009, 08:52:19 am »

Spoiler (click to show/hide)
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #658 on: August 12, 2009, 05:45:48 pm »

Oh, of course. A tiny bit of frustration makes victory taste sweeter.

In this particular case i am a bit more worried that it's just plain boring though. :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

niltrias

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Re: Prospector, a roguelike in developpement
« Reply #659 on: August 12, 2009, 09:17:40 pm »

This has become a spoiler thread heh.  here we go.  @magellan

Spoiler (click to show/hide)
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