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Author Topic: Prospector, a roguelike in development  (Read 284900 times)

magellan

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Re: Prospector, a roguelike in developpement
« Reply #585 on: July 30, 2009, 06:19:03 pm »

Hmm... a 4th officer: ships doctor. Doubles as science officer but isn't as good at it, and vice versa? could be neat...

Quarantine! of course! I always thought about it as "no docking", not "not into the casino/shops/office", wich would of course mean Quarantine=almost always death.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

niltrias

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Re: Prospector, a roguelike in developpement
« Reply #586 on: July 31, 2009, 12:02:56 am »

How do you use the rovers?  I cant figure it out.
Loving the updates tho.  The meteorite planets are sweet.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #587 on: July 31, 2009, 01:57:36 am »

drop it on a planet, leave and come back later to collect the map data.
They also know 3 radio commands: rover stop, rover start, rover target to make catching them a little easier.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #588 on: July 31, 2009, 02:41:29 am »

I cannot remember can the Ship be repaired without going back to headquarters?

I could understand if the ship had requirements and limitations of repairing it, but a flat out "No" seems excessive. (Though Given there is no Engineer)

Quarantine doesn't have to instantly cause death. Proper medical equipment can make it physically impossible for the disease to spread. A lot of the Danger diseases bring should be how long it takes for the Doctor to recognise it and possibly cure it (So if he finds the most dangerous disease EVER before decontamination then your perfectly safe he only needs to shoot the Security guard)

Though Proper medical equipment is likely against the feel of your game which has a strong Retro-Space feel (betrayed a few times but still retained)
« Last Edit: July 31, 2009, 02:46:24 am by Neonivek »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #589 on: July 31, 2009, 03:06:44 am »

Yeah, what i meant was that without supplies you'd be pretty much screwed in 99.9% of the cases. But "Ok, we can refuel and repair your hull, just don't leave that thing" totally works. Didn't occur to me.
And yes, time would obviously be the important factor, which makes the doctor=half science officer/science officer = half doctor thing a borderline tactical decision for the player to make. I like it. Main gripe: 4 officers won't fit into a line anymore.

As for the retro feel: I am kinda sorta aiming for that. Good to know i am somewhere near the  ballpark. thx!  ;D
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #590 on: July 31, 2009, 03:16:53 am »

I am personally suprised you have to take all your Officers with you even the ones who have absolutely no use in the field.

Captain: "Alright so for by team Ill pick the Pilot, The Gunner, The Engineer, and no one else"
Science Officer: "Captain I must warn you against such actions, they have no use exploring an empty planet."
Captain: "No, I must bring ALL my officers no matter how much I would benefit from them staying on the ship"
Science Officer: "Your making an error, I am an Officer as well"
Captain: "You are? I thought you were a peice of equipment"
Science Officer: "What gives you that idea?"
Captain: "Well..."
TO BE CONTINUED... by someone else

You really got to give these Officers other skills to make taking some of them with you. Though they usually didn't need a reason in Retro-Sci-Fi.

I mean, the Gunner could aim the Ship weapons at Targets you indicate and the Pilot can move the ship to pick you up.

Though the only issue I have with the current roster is that the Science Officer seems... almost too important. He/she/it/android does almost everything and everyone else does nothing. Translates speach, Scans life/death, Opens Locks, and likely other things as well.
« Last Edit: July 31, 2009, 03:22:28 am by Neonivek »
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slMagnvox

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Re: Prospector, a roguelike in developpement
« Reply #591 on: July 31, 2009, 04:17:53 am »

The Gunner is (I think) involved in making successful attack rolls against indigenous lifeforms.  I agree that the Pilot should never really be allowed off the bridge.  Very bad if he dies on an away mission and need to navigate some gas cloud or a wormhole to get home... Or dodge pirates.  And who is flying the ship if I give a radio command?  But he sure loves tagging along so I won't bother about it too much.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #592 on: July 31, 2009, 05:55:12 am »

You think correct slmagnvox.
Hmm... It's pretty much a nobrainer actually... you guys think it should be an option to leave the pilot at the ship? Or just hardcode him out of the awayteam?
Can't really delegate stuff from the science offizer to him, since that would make very little sense.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

slMagnvox

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Re: Prospector, a roguelike in developpement
« Reply #593 on: July 31, 2009, 09:39:06 am »

How do you use the rovers?  I cant figure it out.
Loving the updates tho.  The meteorite planets are sweet.

Meteorite planets are dangerous!  Lost two captains when impact craters isolated my away team from our ship.  Need to be more careful when exploring w/o jetpacks or a Comm Sat.

drop it on a planet, leave and come back later to collect the map data.
They also know 3 radio commands: rover stop, rover start, rover target to make catching them a little easier.

Info on the rovers!  Wasn't really sure how to, or if I even could, operate them.  Might want to include a rover question in the FAQ.txt.

You think correct slmagnvox.
Hmm... It's pretty much a nobrainer actually... you guys think it should be an option to leave the pilot at the ship? Or just hardcode him out of the awayteam?
Can't really delegate stuff from the science offizer to him, since that would make very little sense.

An option would likely be nice.  It is in no way gamebreaking, there should be very dramatic consequences for underequipped exploration, a well equipped awayteam with solid Security support should keep the officers pretty safe, but early missions can have pretty lousy survival rates until that credits for equipments becomes available.  Even if I could leave the Pilot behind (and it does feel logical he would stay with the ship) gameplay-wise I'd still be docking at the station often in early-game to replace dead Sci Officers and Gunners.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #594 on: July 31, 2009, 10:50:35 am »

Meteorite planets are dangerous!  Lost two captains when impact craters isolated my away team from our ship.  Need to be more careful when exploring w/o jetpacks or a Comm Sat.

Actually all planets are "meteoroid planets" they just burn up more often on worlds with a dense atmosphere (have yet to couple it with the # of gas giants in the system) :)
But this seems to happen more often than i figured it would (one guy told me he even managed to get hit by one) guess somebody needs to do something about that ...

Question slmagnvox: would you ever want to take your pilot with you? I don't want to add choices that really aren't choices at all.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #595 on: July 31, 2009, 11:47:12 am »

I get hit by meteors all the time. I think the worst thing that happens is when a meteor hits exactly in the right spot to put your ship on a mountain where it is utterly impossible to access without a Jetpack. It's the worst thing because it's not immediately clear you can't get to it, giving you false hope.

Meteor planets may be dangerous. I don't think nearby meteor impacts should be immediately deadly, but damage in the radius would be an improvement.

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slMagnvox

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Re: Prospector, a roguelike in developpement
« Reply #596 on: July 31, 2009, 11:49:09 am »

Meteorite planets are dangerous!  Lost two captains when impact craters isolated my away team from our ship.  Need to be more careful when exploring w/o jetpacks or a Comm Sat.

Actually all planets are "meteoroid planets" they just burn up more often on worlds with a dense atmosphere (have yet to couple it with the # of gas giants in the system) :)
But this seems to happen more often than i figured it would (one guy told me he even managed to get hit by one) guess somebody needs to do something about that ...

Is great when you are prepared.  Its raining resources, oftentimes the goodstuff like transuranic metals and exotic gems.

Quote
Question slmagnvox: would you ever want to take your pilot with you? I don't want to add choices that really aren't choices at all.

Ships with only 5 crew slots, having 4 on the ground with your Captain would be a good deal safer than only 3.  Or after all your Security have died bravely and you still want to touch down again, CPGS is a good deal more than just CGS.
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #597 on: July 31, 2009, 12:48:16 pm »

But when you radio back to the ship to take off and land somewhere else... Who flies it over?
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Granite26

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Re: Prospector, a roguelike in developpement
« Reply #598 on: July 31, 2009, 12:58:37 pm »

But when you radio back to the ship to take off and land somewhere else... Who flies it over?

Bishop...

Don't you remember welding him into the pipe so that he could get to the satelite transmitter?

magellan

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Re: Prospector, a roguelike in developpement
« Reply #599 on: July 31, 2009, 02:30:05 pm »

The pilot by remote control of course!
*strolls off to change some flavortext*
& thanks for the feedback... didn't even think of that, that the new crater could push a mountain under the ship *slaps forhead* (hmm.... crater makes max 16 new mountains, out of 1200 possible ship positions... gotta admit thats some seriously bad luck!)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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