I've got a suggestion or six, actually:
1. Up pirate generation. At the moment it's kind of hard to be a pirate hunter. I know that sensors do help, but it's hard to afford them right away for those who want a space combat route.
2. Separate out buying of weapons and items. Give me one per purchase, so I can get a specific number instead of buying them in increments of five.
3. It should be possible to get heavy weapons of some sort for a large credit cost that your Gunner can use in conjunction with a Security member (As they're large multicrewed weapons)
4. Make it so that examining things doesn't cost a turn. Trying to separate out hostile creatures from nonhostile creatures is a MASSIVE headache when you know whenever you stop observing the environment the creature will attack again.
5. Grenades. Should take a moment to explode. Should have you able to set a timer on them. Should allow you to target a specific spot on the ground instead of specifying a direction. At the moment they're entirely worthless as chances are you're going to end up killing YOURSELF more often than not, especially with the fusion grenades. Too-short throws happen ALL THE TIME. Seven times out of ten I end up killing every team member I have because the grenade throw was too short.
6. Fix the armed reptillian planet so you can sell guns to them if you wish. At the moment you can't, apparently, seeing as giving them any sort of weapon fails to work.
As for the game itself - I absolutely love it, and am now addicted to it. I'm glad I stumbled across this topic.
I really want to see how this game grows. It has a LOT of potential, and even in it's alpha state is highly fun to play. (Gee, doesn't that sound like something we all know and love.
)