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Author Topic: Prospector, a roguelike in development  (Read 284815 times)

slMagnvox

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Re: Prospector, a roguelike in developpement
« Reply #480 on: June 30, 2009, 01:01:00 am »

about numpads:
you can use
END for lower-left
Home for upper-left
PgUp for upper-right and
PgDn for lower-right

it's worth learning these as most RL out there will support them. It might feel counterintuitive for a day or 2, but you'll be using them automatically in no time.  ;)


I am pretty decent with the 1-9 keys across the top when required, I've just been using the vi style yuhjklbn keys so often I've grown quite fond of them.
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #481 on: June 30, 2009, 01:42:03 am »

I agree with that and feel that it should be the default movement mapping for all roguelikes.
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codezero

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Re: Prospector, a roguelike in developpement
« Reply #482 on: June 30, 2009, 02:14:56 am »

I don't have a numberpad either, but there is a autoselect diagonals that really helps. Another thing I frequently encountered, my ship would frequently land in an area completely surrounded by mountains. Not too big a deal if you have jetpacks or something, but if you're starting out, kind of a buzz kill moment.

Another thing you can do is take-off and land again, it should put you in a different spot IIRC
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #483 on: June 30, 2009, 03:25:41 am »

I don't have a numberpad either, but there is a autoselect diagonals that really helps. Another thing I frequently encountered, my ship would frequently land in an area completely surrounded by mountains. Not too big a deal if you have jetpacks or something, but if you're starting out, kind of a buzz kill moment.

Another thing you can do is take-off and land again, it should put you in a different spot IIRC

Really? Oh.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #484 on: June 30, 2009, 03:52:07 am »

You could also tell your ship to take off and land again behind the mountains... ohohohoh! I just discovered a method for suicide i haven't been aware off :D
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

codezero

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Re: Prospector, a roguelike in developpement
« Reply #485 on: June 30, 2009, 07:00:01 am »

I nearly died once being blown into a crater, but i got blown back out in the nick of time.
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Rhodan

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Re: Prospector, a roguelike in developpement
« Reply #486 on: June 30, 2009, 09:52:00 am »

Being blown onto mountains is not very fun.  I think strong winds ought to blow you 'around' the mountains, moving onto a free non-mountain square in the wind's direction.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #487 on: June 30, 2009, 11:18:14 am »

yeah... been thinking about scrapping that. Guess I'll just do that (except for those 2 special planets)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

slMagnvox

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Re: Prospector, a roguelike in developpement
« Reply #488 on: June 30, 2009, 06:04:08 pm »

While playing 1.7

Anyone else noticing lots of ~~~~ symbols just out of LOS?  They always seem to correspond to lifeforms, does this represent some beyond LOS perception?  Noises or the like.

On some planets, map data is revealed beyond LOS.  Also seems to correspond with the presence of lifeforms.

The new starmap is very large!  Feature request, small/medium/large starmaps with scaling victory conditions.  Hitting the 100k mark can be accomplished with diligent exploration in only a small quadrant of the new starmap.  Although map data appears to be worth much less between 1.6 and 1.7

Edit:  And the reason I stopped playing for a minute to post:  Looted a dead away team and picked up " 1 . "  Blank item.
« Last Edit: June 30, 2009, 06:07:20 pm by slMagnvox »
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BishopX

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Re: Prospector, a roguelike in developpement
« Reply #489 on: June 30, 2009, 07:50:16 pm »

I've only seen the ~'s of "watery" planets, and assumed they were some form of fog.

As for map size, it seems like the space station 1 isn't centered vertically anymore. The navcomp also no longer fills in the boundaries. I really like the new map size, combined woth the gas giants, which allow you to "hop "further provided you're tough enough.  This is the first version in which I found it worth while to buy anything other than explorer ships, simply because they were so cost efficient to use when exploring.
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ductape

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Re: Prospector, a roguelike in developpement
« Reply #490 on: July 01, 2009, 12:55:37 am »

I would likes da 1.7 puhleeeze!

dcody99 -=-at-=- hotmail =-=dot=-= KAWM

 ;D
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beorn080

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Re: Prospector, a roguelike in developpement
« Reply #491 on: July 01, 2009, 01:06:13 am »

I nearly died once being blown into a crater, but i got blown back out in the nick of time.
God I feel old. I'm recognizing other peoples movie scenarios when they don't. Someone help me feel not alone and horribly old and name what this is from before I feel obliged to.

"I tell you one thing, though. Wherever we go, whatever we do, we're gonna take this luggage with us!"

I would like to take this moment to ask for varied use luggage to be put in. Very high price, but would serve as a raft, armor, a weapon, primitive glider, and maybe some other things.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Tilla

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Re: Prospector, a roguelike in developpement
« Reply #492 on: July 01, 2009, 01:09:27 am »

I'd love to get in on this 1.7 testing. I've been hooked since before this thread even started and checking the webpage constantly :P
lizzyinthesky
@gmail.com
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BishopX

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Re: Prospector, a roguelike in developpement
« Reply #493 on: July 01, 2009, 10:24:31 am »

Alright, these crashes are getting annoying. So far I've had several upon landing and now I just crashed a game by exiting the cave of the eternal planet. Crashes have occurred on landing for planets that I've scanned and/or landed on previously. My guess is that there is an error somewhere in the map loading code.

Unrelated bug, Examining a creature and then stopping examining via the escape kep shows a blank square there until your next action.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #494 on: July 01, 2009, 11:51:13 am »

Interesting. I haven't touched map-loading in ages. (right now i am wondering where it would be) Any details on how it crashes? The version you got is with extended error messages. does it freeze? does it say anything in the console? got a savegame you could send me? :/

Edit: Oh... just remembered why i wouldn't know where it loads maps. It doesnt :)
« Last Edit: July 01, 2009, 12:30:13 pm by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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