Thanks for your response Magellan.
You have so much content I have a hard time keeping track of it.
as for the Cargo... That is a lot of Flux. I mostly meant more expencive cargo but I had no idea the game was so generous with the amounts.
Can't really see that adding much except for yet another inescapable death
-Well it could stop short just of killing the captain each time. In the Alien Infestation scenario you and your important Officers (And maybe whatever security crew you can safe) go up and kill the bugs!
Though perhaps the method is to not belittle the space suit. So diseases should be a visable instance from an attack for example. Your medical Officer should be able to cure the disease automatically (without the need for a roll) with a sample of the creature.
Though since this is a crazy space adventure who says you want to be cured? Maybe you are infected with Lycantropy! (Hmmm gives me an idea). Diseases should have any multitude of symptoms.
Alternative Planet Themes
-Restoring Waters: The Planet contains waters that have healing propertise. However it is populated by giant mutant creatures who don't seem to die. On the plus side it has rather substantial exploration rewards.
-Living Planet: Seems like an ordinary planet except inside a cave is a system of what seems to be organs. You can leave it alone and leave the planet peacefully or Harvest the Organs. The planet will die. Another Hazard is the planet can chase the ship and swallow it. If it does so your stuck inside until you can get free somehow.
-Living Planet 2: The planet is alive in the sense that it is a huge ball of flesh. Creatures here resemble cells and microscopic creatures. If you can get to the brain deep underground you get important knowledge of the universe from this seemingly ancient creature.
-Wonderous: The planet has many wonders of great treasure and food with people who are receptive and loving. Some of your crew will even chose to stay against your wishes. Once you leave however the illusion fades and you see the planet for the sludge filled sesspool that it was. (Science officer can see through this)
-Lycantropy: A relatively harmless and ordinary planet except when there is an eclypse, which happens quite often, when all the creatures will shift and transform into powerful creatures with diseased bites.
-Resort: The Planet contains many great fruit trees, warm hot sun, and cute fuzzy animals. You hardly want to leave (perhaps some chose to stay) but when you do you feel better for the stay.
-Underworld: A Planet filled with undead, demons, and lava (I am sure you have this)
-Temporal Flux: Creatures and beings seem to move either fast or slow on this planet. Creatures frozen in time are like trees. Unfortunately sped up creatures are quite deadly. Perhaps that science facility on the planet can tell us something.
Treasures:
-Atlantis / Mu Ship or Island: You have a ship from Atlantis or Mu or perhaps the whole Island as a ship. It can turn into a Space Station if you wish to abandon it for a better ship.
-Origin of Species: You know the originator of human life. Alternative Ending Treasure.
Suggestions:
-Fully Exploring Plasma Clouds should get exploration points and allow safer (though not safe) travel through the same cloud if it doesn't already.
What do you think?