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Author Topic: Prospector, a roguelike in development  (Read 284669 times)

Sowelu

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Re: Prospector, a roguelike in developpement
« Reply #285 on: June 01, 2009, 12:41:26 pm »

Man, don't stop.  This is giving me serious Starflight issues too, which is awesome, I haven't seen a game that felt like Starflight in a very long time.  You could take this a LONG way.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Hawkfrost

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Re: Prospector, a roguelike in developpement
« Reply #286 on: June 01, 2009, 03:34:12 pm »

I got blown apart on a dying planet because of my greed.
Damn, you can make a fortune on those planets, if you don't die quickly like me.
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BishopX

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Re: Prospector, a roguelike in developpement
« Reply #287 on: June 01, 2009, 05:23:28 pm »

The game crash seems to be occurs only when I run in Graphics mode.

I'm running Vista if it matters.
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codezero

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Re: Prospector, a roguelike in developpement
« Reply #288 on: June 01, 2009, 05:28:57 pm »

Yeah I got a warning when I first compiled it with sound on, it took me a while to compile it as you didn't include fbsoundlin.a, but anyway I just tried with -mt and it still doesn't work as intended. I just tried it then and it quit the first 2 times with a segfault, the next time it said aborted and the time after it ran.
Here's a backtrace,  which probably doesn't mean much to you or I but you could ask on the fb forums what they might mean.

Spoiler (click to show/hide)

here's another:

Spoiler (click to show/hide)

I'll have a bit of a look at the source as well, but it could just be some way (my?) linux handles memory differently to windows, I've just updated my ubuntu to 'jaunty'.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #289 on: June 01, 2009, 05:55:32 pm »

@BishopX :( I am inclined to start to blame vista. It works fine on my XP, and i haven't got the faintest idea at the moment what i could do. sry

@codezero
thx for trying.... segfault .... that word always makes my hairs stand up :( Asking on the freebasic forums sounds like a good plan as to what one might do. I guess I'll do that.

thanks again both.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

codezero

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Re: Prospector, a roguelike in developpement
« Reply #290 on: June 01, 2009, 06:29:10 pm »

I put some breaks in and found where the problem is. Works 100% of the time if I comment out the imagecreate/bload stuff. the line

'        get (x,y)-(x+7,y+15),gtiles(a)
« Last Edit: June 01, 2009, 07:09:53 pm by codezero »
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niltrias

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Re: Prospector, a roguelike in developpement
« Reply #291 on: June 01, 2009, 07:25:58 pm »

Noticed a bug
The information on explored space is lost when you save and come back.  So after I save, the entire map turns black again, with no light blue dots to show where i have been.  all explored planets and whatnot show up just fine.
Edit - immediately after posting this, i went to a space station and docked.  When I left, the map was displayed corrrectly.  Ill see i can replicate this.
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Gero! Gero! Bwahahahaha!

codezero

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Re: Prospector, a roguelike in developpement
« Reply #292 on: June 01, 2009, 08:09:12 pm »

I fixed it,
    gtiles(a)=imagecreate(7,15)

should actually be
    gtiles(a)=imagecreate(8,16)

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magellan

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Re: Prospector, a roguelike in developpement
« Reply #293 on: June 02, 2009, 05:57:09 am »

oh goody!
thx codezero!

@niltras
found that one (and some others), bugfix is almost but not quite on it's way.

And here it is.
as usual under http://code.google.com/p/rlprospector/downloads/list
« Last Edit: June 02, 2009, 07:51:26 am by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

varnish

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Re: Prospector, a roguelike in developpement
« Reply #294 on: June 02, 2009, 04:02:13 pm »

This is fun.

Also this:


Spoiler (click to show/hide)
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codezero

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Re: Prospector, a roguelike in developpement
« Reply #295 on: June 02, 2009, 08:44:38 pm »

Can you guys (using windows) switch to fullscreen and back?
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niltrias

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Re: Prospector, a roguelike in developpement
« Reply #296 on: June 02, 2009, 09:03:10 pm »

Can you guys (using windows) switch to fullscreen and back?

I can.  Windows XP.
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Gero! Gero! Bwahahahaha!

magellan

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Re: Prospector, a roguelike in developpement
« Reply #297 on: June 03, 2009, 06:58:58 am »

What seems to be the problem codezero?

Incidently: i had planned to make it start fullscreen if in tiles mode, but that somehow didn't work and i decided for now to put my energy into more important things than that little (if nice) feature.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #298 on: June 03, 2009, 08:51:55 am »

I had no trouble maximizing the game, but I couldn't find a way to minimize it again.

Speaking of features, would it be possible to get more text associated with dangerous radiation levels and space combat, both are very confusing the first time you run into it.

EDIT:
Found a few new bugs:
- my satellite disappears when I enter a tunnel, and then doesn't reappear when I leave it.
-If you tell your ship to 'land' via radio and then enter a tunnel, your decides it should go were ever that cute little comm sat goes and leaves you to choke on your own exhalations.
-it seems to snow a lot in this version (was this intentional?)

« Last Edit: June 03, 2009, 03:11:51 pm by BishopX »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #299 on: June 03, 2009, 04:23:03 pm »

Thanks bishop. I will have to look into that. (Landing is facepalm, sat is wierd)

It definitely snows more often than in the last version because it didn't snow in the last version :)
You think it's too much? It is the least deadly of all the random weather hazards.

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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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