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Author Topic: Prospector, a roguelike in development  (Read 284524 times)

wallish

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Re: Prospector, a roguelike in developpement
« Reply #105 on: May 01, 2009, 10:12:32 pm »

Okay, best bug ever (0.1.5e): I lost all five redshirts on a planet.  I guess the game switches to off-planet before processing the game over, because the bottom said

Quote
blah blah blah: 1 wounded
blah blah blah: 2 killed, 1 wounded
blah blah blah: 1 killed
blah blah blah: 2  killed
blah blah blah: !

It then, IIRC, cut to the space view with the "Unidentified radar blip [or whatever the pirate message is], Engage?"

So of course I said yes!  It then initiated a space battle, I killed one pirate but was sadly killed by another.  I truly wonder what would have happened had I won... The summary reports the "5 casualties among the crew" with death in 5 turns (those beasts were brutal!), yet the High Scores has "Got blasted to atoms by spacepirates after 5 turns" note.

Great bug though, as it kind of just does what everyone else is asking for (launch the ship after away team death).  So for all you asking for that feature, it's in as long as pirates attack you the exact turn that your team dies!

This did not happen to the previous or next ship, either.  And in case it matters, this version was the first time I just pasted the new version over the old one (I know, I know, coming from DF I should know better but I was curious if it'd work).
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Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #106 on: May 01, 2009, 10:34:33 pm »

Wow the bug turns you into a ghost ship!
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Little

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Re: Prospector, a roguelike in developpement
« Reply #107 on: May 01, 2009, 10:37:34 pm »

Who develops this game?
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Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

beorn080

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Re: Prospector, a roguelike in developpement
« Reply #108 on: May 01, 2009, 10:42:18 pm »

He's logged into the B12 forums as magellan.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

ductape

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Re: Prospector, a roguelike in developpement
« Reply #109 on: May 01, 2009, 11:09:13 pm »

magellan=a certain amphibian?
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I got nothing

beorn080

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Re: Prospector, a roguelike in developpement
« Reply #110 on: May 01, 2009, 11:41:48 pm »

I thought that myself. Just seemed odd that we had that space opera thread, and this gem shows up during the end of the month project he's been working on. Still, it would be odd to discover it like this. It is very DFesque however.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

magellan

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Re: Prospector, a roguelike in developpement
« Reply #111 on: May 02, 2009, 12:12:29 am »

 I told them not to attack dead people! Teaching pirates manners is hard! As to what would have happened if you had won: you would have died with the planet message.

(I've run into this before, fixed it, reworked my fleet system and obviously forgot to put it back in)

As for what happens if you attack merchants: there are some things in the game that affect your standing with spacestation/company/merchants and pirates. attacking merchants is one of them ;)

*checks for webbing between the toes*
Nope, mammal, 2 legs, 2 arms, lens eyes, no wings. ;)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Muz

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Re: Prospector, a roguelike in developpement
« Reply #112 on: May 02, 2009, 12:13:07 am »

I like it, but it seems that half of the planets I visit try to kill me. The other half are plain boring. Only one planet has been nice and peaceful to walk on. Would've explored it if it wasn't for oxygen requirements.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #113 on: May 02, 2009, 12:14:29 am »

We will definately need a reminder of this game once it is much further along assuming it is still in production!
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #114 on: May 02, 2009, 12:26:42 am »

Yap.... last update has been 7 hours ago. I think it's save to assume he gave up ;)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #115 on: May 02, 2009, 12:28:21 am »

Yap.... last update has been 7 hours ago. I think it's save to assume he gave up ;)

I am a bit used to people giving up their great projects online... almost like it is the standard.
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inaluct

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Re: Prospector, a roguelike in developpement
« Reply #116 on: May 02, 2009, 12:33:38 am »

Wow, I just got this. I'm going to need to learn to play it by fumbling around and crashing into a star, because it looks awesome.
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codezero

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Re: Prospector, a roguelike in developpement
« Reply #117 on: May 02, 2009, 12:54:57 am »

Don't know if it's been fixed yet, but in .15 when I was buying equipment it was buying the item above the one I had selected, and I couldn't buy the last item because the only thing below it was "Exit", which worked.

Something I don't like is that you can go back to planets you've explored and still get all the biodata. When mapping is worth maybe 1000 and biodata can be worth >10,000 it makes it pretty easy to make money. Shouldn't mapping be worth a lot more than biodata anyway?
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Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #118 on: May 02, 2009, 01:02:56 am »

Quote
Shouldn't mapping be worth a lot more than biodata anyway?

I wouldn't think so. You could map with a camera swooping over a planet... but to get Biodata it requires quite a bit of work and has benefits outside of the constraints of that single planet.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #119 on: May 02, 2009, 01:17:32 am »

Most shop problems (=All that i am aware of as of now) have been fixed.
Well, except for stuff showing up twice.

As for this thing being to easy: There is an item in the game that is worth 1.000.000 Credits. It is *not* just lying around somewhere.
The idea was to let the player chose how hard he wants the game to be. You can win easily by exploring, easily by trading, a little less easily by pirating, and the least easy by finding the amulet of yendor (Wich  isn't an amulet and of course also goes by a different name)

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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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