Hi, my name is Bob Saunders, and I hear you're talking about my game, Approaching Infinity.
Let me start by saying, I talked to Matthias (Prospector's developer) in October, and we got along well.
Approaching infinity is indeed inspired by prospector, and Matthias gave me this blessing:
"I haven't looked at approaching infinity yet, but if it was inspired
in some ways by prospector that's very flattering, and I say thank
you! "
Secondly, if you enjoy prospector, please do check out my game. kck.st/16WbPeY
And even more-so, if you found prospector hard to get into or understand, then definitely look into Approaching Infinity.
Approaching Infinity is meant to be accessible, and it has quite a different focus from prospector. There are huge stories, and you can take part in great wars and other things that certain alien species see as important goals.
And the game is designed to be infinite. No level cap, no "this is the best gun and that's it", no "sector 999 reached, turn back now"
Play for as long as you want, or pursue game-ending goals with vigor. The choice is yours.
Regarding kickstarter
Yes, my video is not great. I have remade it many times. I find it's not one of my strong suits.
I am a programmer. I am a designer. I am not an actor, and I am not a video editor.
I am not kickstarting my video, I'm trying to get support for my game, which if you read about it, is pretty awesome!
And regarding "open source":
I don't know what your motivation is, but my code is my own. I've never looked at prospectors code. The only code I've borrowed is my LOS() code, from a friend, who in turn took it from a roguebasin article.
You can read my dev blog and see how the game has progressed over the last few months:
http://ibol17.wordpress.com/You can also check out my other games, which are many and varied:
http://ibol17.wordpress.com/other-projects/Including "Random Realms", a fairly well known classical roguelike where even the monsters are procedurally generated with each new game. And there you'll also see that I've had the privilege of working with David Gervais many times in the past.
In closing,
thanks for noticing,
try out the free alpha for PC if you're so inclined,
Bob