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Author Topic: Prospector, a roguelike in development  (Read 284598 times)

Deon

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Re: Prospector, a roguelike in development
« Reply #1995 on: August 15, 2013, 01:05:24 pm »

Holy crap you guys picked this up fast. I have been lurking on bay12 for awhile now. I just did a Google search to try to find people who have talked about Prospector before.

I started off thinking Prospector was completely dead. So I downloaded the latest at the time R131 and compiled it and like most found it to crash on planet landing. A few minutes gdb and a few more googling, I found freebasic compiler has a -t option to increase stack size for passing very large data types. At this time I tossed a version up somewhere 2shared I believe until buy buddy could set up a vhost. I also sent an email to the author asking for any notes or comments on the code. I didn't expect a reply. Long story short he updated the SVN with the latest code, I have been made a committer, and we have a very nice long email going.

For now I am working on bug fixes, minor features, and code documentation. I am going to keep these builds to the forum along with some sort of progress indicator.

My personal host
http://fred.neurotica.com/Prospector_R132_Win_x86_Fix1.zip

I am guessing at this point I should add the executable to the google project as your all going to slam my poor host. :)


I have a meeting to attend till 10:30pm est I'll check back in after that.
Great to know you are working on it again! I may come back and rework my tileset then!
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1996 on: August 15, 2013, 01:13:56 pm »

Don't fudge around with graphical settings on this version. If you go mussing about the resolutions and tick the tileset on/off you'll get some graphical glitches. Tileset gets mad if you turn it off.
   The actual game looks fine while I play it. My video has a black line in the center that only appeared in video editing. Don't know whats up with that as I am using a screen capture program which should be capturing what I am seeing.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Imp

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Re: Prospector, a roguelike in development
« Reply #1997 on: August 15, 2013, 04:08:50 pm »

Oh hey!  I used to play this.  So nice to see it's still evolving, and wow, a lot of changes for me.

The newest version's working great for me, I especially appreciate the list of commands and context-based options that are now visible.

Some things seem really weird to me, especially now that I can see (some of?) the rolls; like
Spoiler (click to show/hide)
Confusing, but I love it.  love the option to talk to other ships in space, to be able to see what sorts of radio contacts, be able to ask for and offer assistance.

There's a few bugs in the (new to me) dialogs, for instance

Spoiler (click to show/hide)

Is the game at a point where lists of observed bugs and weirdnesses are wanted somewhere?

Despite these observations, I think the game is improving in a lot of directions I really like.  I hadn't played it in well over a year, and I'm really excited about it and enjoying it again.  Thank you, everyone who works on it!
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1998 on: August 15, 2013, 04:16:14 pm »

   From what I understand the roll stuff is just revealing whats going on in the background. What I assume is going on in some your cases is that either stuff that isn't being shown happens or non roll related things are happening. The third one in particular jumps out in that either the roll for damage from terrain isn't being shown or the particular terrain you landed on might always cause damage. If you don't want to see the rolls there is an option to turn that off.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Mephansteras

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Re: Prospector, a roguelike in development
« Reply #1999 on: August 15, 2013, 04:46:37 pm »

Glad to hear this is being worked on again! I had a blast playing this a while back, and was sad when it seemed like it was a dead project.
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Sharp

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Re: Prospector, a roguelike in development
« Reply #2000 on: August 15, 2013, 04:58:44 pm »

I'm pretty sure one of the best bugs is going to the casino, meeting Buisnessman Richard Something and finding out that Richard Something owes money to Richard Something, then talking to Richard Something to get Richard Something to pay Richard Something and then getting a commission for it. I can't even claim split personality disorder for that one so I guess it's Alzheimers for the win!
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Kaje

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Re: Prospector, a roguelike in development
« Reply #2001 on: August 15, 2013, 05:51:52 pm »

PLEASE keep developing this, and PLEASE sort the tileset out - this was a fantastic little game before development stalled!
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #2002 on: August 15, 2013, 05:53:48 pm »

PLEASE keep developing this, and PLEASE sort the tileset out - this was a fantastic little game before development stalled!

I've played the game this game was based off of.

My immediate thoughts? WOW it is hard to play... Where did I put my prospector copy?
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copperd

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Re: Prospector, a roguelike in development
« Reply #2003 on: August 15, 2013, 08:40:19 pm »

http://fred.neurotica.com/Prospector_R134_Win_x86.zip

R134 address saving images as png, savefile compression, summary folder instead of junk the game dir,and in-game display of crew skills and augments

R133 was skipped for an experimental release as it had a possible bug with the empty.sav file

copperd

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Re: Prospector, a roguelike in development
« Reply #2004 on: August 16, 2013, 06:50:27 am »

Direct from Magellan

Quote
Hapy code merge day!

R138:
http://www.mediafire.com/?5sxsi81axtrfiz1

http://prospector.freeforums.org/prospector-r132-t372.html <- The original post for all the virus crazies


Adds new player icon to show helmet status, male/female player sprites, and some new artifacts.

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #2005 on: August 16, 2013, 07:08:11 am »

   Awesome to see Magellan posting somewhere again. Also linking to the OP is nice even without the virus stuff and to anyone that still doubts him you can talk to me in PM and not bring it up in the thread here because we have had enough of it already.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Deon

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Re: Prospector, a roguelike in development
« Reply #2006 on: August 16, 2013, 11:03:45 am »

When you press F to fire, it shows the old awayteam icon.
Also for some reason, I did not hurt a reptile when I was moving into it. I had one melee weapon equipped.
« Last Edit: August 16, 2013, 11:05:34 am by Deon »
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #2007 on: August 16, 2013, 12:41:01 pm »

   I manage to crash the game with autoexplore in my latest video here. Luckily the autosave happens often enough that I basically lost nothing so that good though I kept playing and did not make a backup of the save so thats my fault. The crash happens just before 40 minutes and the error in the log is as follows:
0.3 Error #6 in 284:EP_AUTOEXPLOREROUTE F:\Prospector\rlprospector\exploreplanet.bas
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Sharp

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Re: Prospector, a roguelike in development
« Reply #2008 on: August 16, 2013, 06:13:28 pm »

When you press F to fire, it shows the old awayteam icon.
Also for some reason, I did not hurt a reptile when I was moving into it. I had one melee weapon equipped.

Yeah I'm having the same issue with the new merge build, also doesn't give the option to switch places with non-hostile units (which (usually) saves me murdering NPC's who steal the starting spacesuits).

But I am at the stage where I have 4 disintegrators and a bunch of assorted other fire-arms so I am still happy :D
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copperd

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Re: Prospector, a roguelike in development
« Reply #2009 on: August 16, 2013, 06:20:04 pm »

Right now you can just hit t to teleport over them. Also radioing (Radio then command fire)the ship gun is pretty cool if you want to kill them.
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