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Author Topic: Prospector, a roguelike in development  (Read 284774 times)

Il Palazzo

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Re: Prospector, a roguelike in development
« Reply #1785 on: October 04, 2011, 05:25:07 pm »

to take cargo, you need to kill someone carrying cargo
you mean in personal combat? Can I board a ship or anything?
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enigma74

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Re: Prospector, a roguelike in development
« Reply #1786 on: October 04, 2011, 06:47:32 pm »

to take cargo, you need to kill someone carrying cargo
you mean in personal combat? Can I board a ship or anything?

In space, he meant.  Pirating is like dwarf fortress's adventure mode - incomplete.
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Aqizzar

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Re: Prospector, a roguelike in development
« Reply #1787 on: October 04, 2011, 06:56:53 pm »

Is it normal to get bombarded with messages from my crew saying everything is going great and that I'm awesome?  Dudes, we're just exploring a rogue planet.  I agree the resources are nice.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1788 on: October 04, 2011, 09:18:45 pm »

Yeah, it's normal. It's a bit strange, though, that after loosing a crewmember or two they will still say that you're the best captain ever. The captains around this universe must be pretty damn bad.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

NRDL

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Re: Prospector, a roguelike in development
« Reply #1789 on: October 05, 2011, 01:29:52 am »

Apparently hallucinations can occur in my crew when I land on a wild planet...I just ignored it, I managed to survive.  Are there any effects that I should worry about?  That save game's already gone, but in the future, I wouldn't want to control a team full of raving lunatics. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Flare

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Re: Prospector, a roguelike in development
« Reply #1790 on: October 05, 2011, 04:56:07 am »

No long term effects. You can't probably stop them if you switch over to your own oxygen supply in the tanks.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1791 on: October 05, 2011, 05:05:16 am »

I've had hallucinations even while breathing through helmets personally.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Geneoce

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Re: Prospector, a roguelike in development
« Reply #1792 on: October 05, 2011, 05:16:30 am »

To anyone with the crash on docking with mainstation, the fuckup is occuring with XP allocations. I think its happening when a grunt is taking the space of a named crew member (pilot, research ect)

A crude work-around is to dismiss EVERYONE when you loose one of the named crew and rehire everyone.

...

Crude and annoying lol
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Gamerlord

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Re: Prospector, a roguelike in development
« Reply #1793 on: October 05, 2011, 05:17:04 am »

Any advice for a guy who keeps getting killed by robots and crystal aliens?

NRDL

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Re: Prospector, a roguelike in development
« Reply #1794 on: October 05, 2011, 05:22:16 am »

Any advice for a guy who keeps getting killed by robots and crystal aliens?

Do what I would do, run screaming like a little girl, or die valiantly, but vainly. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

kcwong

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Re: Prospector, a roguelike in development
« Reply #1795 on: October 05, 2011, 05:22:46 am »

Any advice for a guy who keeps getting killed by robots and crystal aliens?

Run.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1796 on: October 05, 2011, 06:02:23 am »

Any advice for a guy who keeps getting killed by robots and crystal aliens?

Run.
And learn which types of special planets contain said killing creatures and avoid them.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

NRDL

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Re: Prospector, a roguelike in development
« Reply #1797 on: October 05, 2011, 06:04:26 am »

Yeah, for me, it's always a gamble on planets with high life.  The good news is, since I have every single one of my crew supplied with gyro jet guns, I have a decent ( I think ) amount of firepower, enough to roast the numerous centipedes.  The blasted things just can't penetrate the armor of those blasted spiders, however.  What's the best weapon, both in firepower, and cost-effectiveness? 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Tarran

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Re: Prospector, a roguelike in development
« Reply #1798 on: October 05, 2011, 06:14:49 am »

I'd guess Plasma Rifles. They're the best buyable weapon as far as I know. Not sure on their cost effectiveness, though.

The best find-able weapon is the almighty
Spoiler (click to show/hide)
That goes for the ship-mounted ones, too.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

NRDL

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Re: Prospector, a roguelike in development
« Reply #1799 on: October 05, 2011, 06:22:45 am »

The gyro jet guns seem pretty bad at penetrating insectoid natural armor, they seem to do fine against mammals and less durable species. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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