Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 115 116 [117] 118 119 ... 152

Author Topic: Prospector, a roguelike in development  (Read 284828 times)

puke

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1740 on: August 22, 2011, 12:32:20 pm »

yes.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1741 on: August 22, 2011, 01:08:20 pm »

according to my error log

Quote
Tile at 37:14:399=0
0.2.2c Error #6 in  2610:GETITEM C:\Prospector\src\Googlecode\items.bas
0.2.2c Error #6 in  2610:GETITEM C:\Prospector\src\Googlecode\items.bas
0.2.2c Error #6 in  2610:GETITEM C:\Prospector\src\Googlecode\items.bas
0.2.2c Error #6 in  2610:GETITEM C:\Prospector\src\Googlecode\items.bas

I could easily recreate the bug as it happens to me constantly because I frequently check my items using "d" (though one time it was because I traded with a local)

In my game I am still trying to find an art dealer.

===

Edit addition

NEW ERROR!

Spoiler (click to show/hide)

Quote
Tile at 11:10:457=0
Tile at 21:2:457=0
Tile at 34:9:457=0
0.2.2c Error #6 in  2070:CUSTOMIZE_ITEM C:\Prospector\src\Googlecode\cargotrade.bas
« Last Edit: August 22, 2011, 03:13:03 pm by Neonivek »
Logged

magellan

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1742 on: August 23, 2011, 08:24:45 am »

Thanks Neonivek :) This makes finding bugs a lot easier!
Logged
Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Neonivek

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1743 on: August 24, 2011, 08:35:27 pm »

Is it a glitch if I have both 64 AND 16 Peices of Art?

Actually I may have a glitch. I am having duplicate objects with quite a few things.

It could just be that I have an unfathomable amount of objects though (it looks like I won't reach my goal of 1-million though)

Getting soo many crashed... I just built my own ship and it won't save (it just endlessly loads)

Another glitch... My Platform is a barren rock.
« Last Edit: August 25, 2011, 12:40:26 am by Neonivek »
Logged

bluephoenix

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1744 on: August 25, 2011, 07:56:45 pm »

Looks nice, gonna try it out.
Logged

bluephoenix

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1745 on: August 25, 2011, 10:23:14 pm »

Playing it and it looks pretty good so far but I got a question. How can I pick stuff up on a mountain thats right in front of me?
Logged

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1746 on: August 25, 2011, 10:35:12 pm »

If you have a mining drill, you can dig right through it to pick the stuck item up. If your team has a jetpack, life gets easier, as you can just fly right through, assuming you still have fuel remaining.

Protip: If your ship gets stuck in impassable terrain (mountain, deep water, etc.), you can 'r'adio it to 'land' on your targeted destination. Useful if you're also running out of air. Also, if you need fire support, and if your ship has some weaponry, you can 'r'adio it to 'fire' at an enemy.
Logged
Thank you for all the fish. It was a good run.

bluephoenix

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1747 on: August 26, 2011, 12:26:50 am »

If you have a mining drill, you can dig right through it to pick the stuck item up. If your team has a jetpack, life gets easier, as you can just fly right through, assuming you still have fuel remaining.

Protip: If your ship gets stuck in impassable terrain (mountain, deep water, etc.), you can 'r'adio it to 'land' on your targeted destination. Useful if you're also running out of air. Also, if you need fire support, and if your ship has some weaponry, you can 'r'adio it to 'fire' at an enemy.

Thanks and you just saved my life :P I landed with my ship on a mountain and couldn't get back on.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1748 on: August 26, 2011, 01:23:17 am »

2 more survival tipps:
In the first station look for the guy in the white coat.
He can tell you the position of 5 systems, where the critters are less dangerous.

Also: ever tried (r)adioing your ship while on a planet? there are 2 commands that can be pretty usefull
Spoiler (click to show/hide)
If you come across a drifting ship in space you can radio them too first. (Nasty space monsters rarely pick up the phone)

That beeing said I am right now working on improving the crew system (so that you can take a spare pilot with you, and have 4 science officers) and might have a new release for the weekend.
Yay, updates are coming! :D

I did not see this thread in top 10 for some time so I was worried for a while :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1749 on: August 26, 2011, 01:26:36 am »

Okay, I've just started a new version... And there's a scientist OUTSIDE of the starting station's airlock :P.

I guess someone spaced him to get his ID? :D

P.S. I've noticed that some resources are drawn under terrain tiles (or it looks like that: when I don't see it, I can see the resource from scan, but when I approach, I see just a terrain tile; and moving on top of that still picks up the resource). It looks like it occasionally happens no matter what the type of the resource is.

P.P.S. Another problem: I cannot e'x'amine or shoot through the "planet wrapping line", where the east meets west.
« Last Edit: August 26, 2011, 01:56:39 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

bluephoenix

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1750 on: August 26, 2011, 06:42:04 am »

I was so getting so good at this and had some great equiptment but somehow when I had to quit, I managed to make it leave the game without saving  :'(

Ah well, new try I guess.
Logged

bluephoenix

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1751 on: August 27, 2011, 10:36:53 pm »

I spend a lot of time on this  :P

I hope development will continue.
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1752 on: August 28, 2011, 11:27:45 am »

P.S. I've noticed that some resources are drawn under terrain tiles (or it looks like that: when I don't see it, I can see the resource from scan, but when I approach, I see just a terrain tile; and moving on top of that still picks up the resource). It looks like it occasionally happens no matter what the type of the resource is.

I've seen this.
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1753 on: August 30, 2011, 06:32:42 pm »

I tell myself it's because the mineral is buried.
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1754 on: August 30, 2011, 06:40:42 pm »

I tell myself it's because the mineral is buried.

And you can only see it by looking at it sideways?
Logged
Pages: 1 ... 115 116 [117] 118 119 ... 152