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Author Topic: Prospector, a roguelike in development  (Read 284856 times)

Majestic7

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Re: Prospector, a roguelike in development
« Reply #1710 on: August 12, 2011, 01:46:47 am »

Run away from everything that moves! Just map planets and collect minerals till you have a lot of money, enough redshirts and better equipment. Then you can try tackling the natives; but will still lose lots of guys...
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Jacob/Lee

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Re: Prospector, a roguelike in development
« Reply #1711 on: August 12, 2011, 01:49:51 am »

Can meteors damage you/your ship? I think I should've walked on bombed out blasted to hell planets to know this, but just making sure.

AVE

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Re: Prospector, a roguelike in development
« Reply #1712 on: August 12, 2011, 02:38:32 am »

How finished is it? Can I actually play it or it is largely in beta stage? Looking at version number I'd rather suspect it is early beta.
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1713 on: August 12, 2011, 02:40:24 am »

How finished is it? Can I actually play it or it is largely in beta stage? Looking at version number I'd rather suspect it is early beta.

You can actually play it...
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Hanzoku

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Re: Prospector, a roguelike in development
« Reply #1714 on: August 12, 2011, 03:08:56 am »

It's playable and for the most part can be finished, though in previous endings, finding the 'good' ending sequence is fairly difficult.
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Majestic7

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Re: Prospector, a roguelike in development
« Reply #1715 on: August 12, 2011, 03:36:59 am »

Yeah, it is already lots of fun to play. My favorite roguelike atm with Dungeon Crawl.
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enigma74

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Re: Prospector, a roguelike in development
« Reply #1716 on: August 12, 2011, 10:34:46 pm »

My goodness ammonia sandworms are so overpowered (I think I like this though).  I had a team of 5, and my captain has lv3 exoskeleton implants and the other lv 3 defense implant.  The captain also had a personal forcefield.  The sandworm moves fast so it basically gets multiple turns/multiple attacks.  I wasn't paying attention and I instantly died from moving twice the wrong way!
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kcwong

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Re: Prospector, a roguelike in development
« Reply #1717 on: August 13, 2011, 12:51:53 am »

A team of 5 is in no shape to fight aliens... also, make sure you've adjusted their tactics into more defensive settings.
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Seriyu

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Re: Prospector, a roguelike in development
« Reply #1718 on: August 13, 2011, 01:11:15 am »

I've played this a bit and was wondering what purpose security personel serve.

Extra HP? Or are they litterally the only crew members that can shoot and actually hit something?

kcwong

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Re: Prospector, a roguelike in development
« Reply #1719 on: August 13, 2011, 03:28:56 am »

There's a reason why we call them Redshirts... :D

No, everyone in the team can shoot and kill. But the redshirts usually die first when things attack. Remember to adjust their tactics (T iirc)... the default settings will make your team fight recklessly and got them killed quickly. Change to a defensive tactics and they'll do better.
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Seriyu

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Re: Prospector, a roguelike in development
« Reply #1720 on: August 14, 2011, 03:56:40 am »

Hhrrrummmm, I didn't even know about tactics. That should help quite a bit. Thank yah.

Jacob/Lee

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Re: Prospector, a roguelike in development
« Reply #1721 on: August 14, 2011, 03:41:38 pm »

Yeah, security personnel are just redshirts that you can give guns to boost your firepower without adding expensive, redundant and useless special personnel (like scientists)

BigD145

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Re: Prospector, a roguelike in development
« Reply #1722 on: August 14, 2011, 04:32:07 pm »

Yeah, security personnel are just redshirts that you can give guns to boost your firepower without adding expensive, redundant and useless special personnel (like scientists)

Scientists carry your lockpicks. That is very useful. Do you know how heavy space lockpicks can get?
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Jacob/Lee

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Re: Prospector, a roguelike in development
« Reply #1723 on: August 14, 2011, 11:00:13 pm »

Yeah, security personnel are just redshirts that you can give guns to boost your firepower without adding expensive, redundant and useless special personnel (like scientists)

Scientists carry your lockpicks. That is very useful. Do you know how heavy space lockpicks can get?
The redundancy being part of the uselessness. And yes, space lockpicks are very heavy.

My whole team of 5 got killed by a leaf. Ayup, a leaf.  ::)

kcwong

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Re: Prospector, a roguelike in development
« Reply #1724 on: August 14, 2011, 11:59:26 pm »

Scientists are very useful... they analyze scanned planet data and collected alien artifacts. Once you start fighting robots, they also help you to overcome the robots' defense systems and start oxygen supplies.
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