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Author Topic: Prospector, a roguelike in development  (Read 284881 times)

em312s0n

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Re: Prospector, a roguelike in development
« Reply #1695 on: July 17, 2011, 01:44:20 am »

its crashing whenever i save....
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Jacob/Lee

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Re: Prospector, a roguelike in development
« Reply #1696 on: July 17, 2011, 01:51:12 am »

Oh god, I remember how often I died on this game.

It was always the animals, those goddamn animals.

Greenbane

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Re: Prospector, a roguelike in development
« Reply #1697 on: July 17, 2011, 12:06:15 pm »

How difficult is this game compared to DF? Like, is it something like M>B>I to goto inventory (just an example) and no mouse support?

Roguelikes very rarely have any mouse support at all. Complexity-wise, Prospector's like the average roguelike, so it's not a menu hell like DF can be. Try it out.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1698 on: August 08, 2011, 12:13:58 am »

There has been an idea to add mouse-look, but it kinda got buried again.

That said: 0.2.2c is out, mainly a bugfix release.
Here are the details:
    * new rumors about special planets
    * you now can save the star-creatures with environmental problems
    * game now actually reads savescumming option
    * some cave entries were invisible in tiles mode
    * special planets now get marked in tiles mode too
    * some balancing
    * Camo (including the artifact) and firing several weapons at once in space combat works now
    * Some minor bugs fixed
Enjoy!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Jacob/Lee

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Re: Prospector, a roguelike in development
« Reply #1699 on: August 08, 2011, 12:20:54 am »

Man, we have a way of dragging in roguelike/dwarf-ish game developers, don't we?  :D

Anyway, might get into playing this again. Last time I played I farmed minerals on a lifeless husk in the middle of nowhere that strangely had air, then died when I landed on the wrong planet and was gunned down by security teams.

Robsoie

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Re: Prospector, a roguelike in development
« Reply #1700 on: August 08, 2011, 02:08:42 am »

Thank you for the update magellan !
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magellan

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Re: Prospector, a roguelike in development
« Reply #1701 on: August 09, 2011, 11:29:27 am »

No problem at all.
Anyway: If anybody downloaded the linux version in the last 2 days: I accidently uploaded 0.2.2a. Just found out and corrected that and uploaded the right version.
So, i suggest you get it again, if you had DLed the old one.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

baruk

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Re: Prospector, a roguelike in development
« Reply #1702 on: August 09, 2011, 12:13:22 pm »

I've not played this in a while, as my last death really bummed me out. I landed on a special planet, explored it quite extensively and then returned to the ship, only to discover that I couldn't blast off into space because the planet had attached itself to the landing gear, and wouldn't let go. Game over. Whilst a predatory planet is an interesting concept, it's implementation in gameplay terms just seemed cheap.

magellan

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Re: Prospector, a roguelike in development
« Reply #1703 on: August 09, 2011, 12:19:51 pm »

Well, there are 2 planets where the challenge is to get away from again. That one ins the other one.
It's not like its: "you land, you lose"
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

baruk

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Re: Prospector, a roguelike in development
« Reply #1704 on: August 09, 2011, 12:57:26 pm »

 For my crew it was a death sentence as I happened to be light on firepower.
So it's a case of:
1. You land
2. Surprise Arbitrary Challenge!
3. You lose (due to being unprepared for arbitrary challenge)
 Which I found frustrating. Now perhaps it's my fault as I was missing some crucial warning eg. a skilled Science Officer identifying the potential danger. Or perhaps I was just missing the rule of thumb "special planets = death".
 At some point I will get back into the game, which I have enjoyed for the most part. But only once the trauma has subsided..

magellan

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Re: Prospector, a roguelike in development
« Reply #1705 on: August 09, 2011, 01:23:40 pm »

Yeah... that one looks extremely harmless from orbit!
Improving the descriptions of the uniques to better reflect their relative danger level is something I've been planning to at least try to do for quite some time now.
(There are also now some rumors to be heard in the bar like "Nobody has ever returned from a system at X/Y" that hint at dangerous specials)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Aklyon

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Re: Prospector, a roguelike in development
« Reply #1706 on: August 09, 2011, 01:44:09 pm »

Oh god, I remember how often I died on this game.

It was always the animals, those goddamn animals.
Cool to find a thread about it here, though.
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Mictlantecuhtli

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Re: Prospector, a roguelike in development
« Reply #1707 on: August 09, 2011, 03:03:48 pm »

Which I found frustrating. Now perhaps it's my fault as I was missing some crucial warning eg. a skilled Science Officer identifying the potential danger. Or perhaps I was just missing the rule of thumb "special planets = death".

Not all special planets, just a large majority of them. There's a certain few that are both neat, full of valuable things, and not even that dangerous.

Want a big hint?

Spoiler (click to show/hide)
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Little

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Re: Prospector, a roguelike in development
« Reply #1708 on: August 10, 2011, 10:27:17 pm »

This is a fun game, glad to see it's still being worked on!  :)
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Jacob/Lee

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Re: Prospector, a roguelike in development
« Reply #1709 on: August 11, 2011, 11:46:19 pm »

Gah, I need some good tips on survival. I am always dying from anything that moves.
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