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Author Topic: Prospector, a roguelike in development  (Read 284872 times)

magellan

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Re: Prospector, a roguelike in development
« Reply #1680 on: June 11, 2011, 02:28:20 am »

yes you are... just found the problem. (It boils down to "I am an idiot") :)
Will fix.
I could modify  the savegame manually to include the missing control terminal for the forcefield?

Anyway...here is the modified savegame:
http://s000.tinyupload.com/index.php?file_id=85257635125412389828
modified game: May still take a bit.
« Last Edit: June 11, 2011, 02:49:12 am by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

kcwong

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Re: Prospector, a roguelike in development
« Reply #1681 on: June 11, 2011, 03:13:41 am »

Since I encountered crashing I started backing up saves... while you're working on the problem I went to another unique planet - this time, the silicon one with your ship stuck.

The same happened again! I cannot find a way to proceed. All the enemies are dead, I found my way into the deepest cave but no boss to beat, no consoles to use, etc.

Is that a problem about the map generation... which means, many of my unique planets are generated with a dead end?


Edit:
I'll report some minor bugs while you're here...

- The comment function sometimes glitch. When I press "C" (that's what I've mapped), the green cursor sometimes do not appear on my ship's location. Instead it's moved a random distance to the left - and comments I typed will end up shifted as well.
- The bug that the captain is stuck in on ship (after getting hallucination) is still there.
« Last Edit: June 11, 2011, 03:21:17 am by kcwong »
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Deon

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Re: Prospector, a roguelike in development
« Reply #1682 on: June 11, 2011, 03:44:38 am »

I am generally careful about "unique planets". They were main sources of glitches and death :P.
If you could fix the control terminal, it would be great, Magellan :).
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magellan

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Re: Prospector, a roguelike in development
« Reply #1683 on: June 11, 2011, 04:01:11 am »

Spoiler (click to show/hide)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

kcwong

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Re: Prospector, a roguelike in development
« Reply #1684 on: June 11, 2011, 05:02:24 am »

Spoiler (click to show/hide)

Ah... my bad. I've located it, and I tried to shoot it several times before, but didn't get any message about damaging it or any visual change, so I figured that wasn't what I need to find. Turns out I just need to shoot it more... then it loses its colour in ASCII mode and I was able to take off.
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kcwong

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Re: Prospector, a roguelike in development
« Reply #1685 on: June 11, 2011, 05:17:18 am »

Got another minor one... when I return to the only base left, I got penalized for returning alien artifacts...


Seems to be a buffer overflow, as I have collected a huge amount of artifacts and haven't returned for a while.


Game crashes when I try to design a new custom hull. The console window comes up (I had it minimized) and yellow text said press key to exit.
« Last Edit: June 11, 2011, 05:49:15 am by kcwong »
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Jimlad11

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Re: Prospector, a roguelike in development
« Reply #1686 on: June 24, 2011, 11:59:51 am »

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« Last Edit: March 13, 2018, 01:21:26 pm by Jimlad11 »
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Bronimin

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Re: Prospector, a roguelike in development
« Reply #1687 on: June 27, 2011, 12:53:43 pm »

-
« Last Edit: June 07, 2018, 04:42:33 pm by Bronimin »
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magellan

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Re: Prospector, a roguelike in development
« Reply #1688 on: July 16, 2011, 07:31:07 am »

I tried that, didn't work for me :)

But let me use this opprotunity to necro this thread once again, and tell everybody who wants to know that I just released a version with a few bugs fixed.
Also there is now a precompiled Linux version
http://code.google.com/p/rlprospector/downloads/list

Enjoy!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BigD145

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Re: Prospector, a roguelike in development
« Reply #1689 on: July 16, 2011, 10:32:56 am »

7) buy an awesome ship and get killed by the still-hostile station anti-pirate cruisers

You don't stop being a pirate by killing pirates. You keep on being a pirate by killing pirates. That's why pirates are awesome.

Spoiler (click to show/hide)
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1690 on: July 16, 2011, 08:22:58 pm »

Glad this game is still being made.
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1691 on: July 16, 2011, 10:11:39 pm »

Good, I was getting a little worried what with no recent updates. Also Magellan, its not necro, its an update. Your always welcome to post in the thread here with new updates as far as I am concerned.
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1692 on: July 16, 2011, 10:16:26 pm »

Good, I was getting a little worried what with no recent updates. Also Magellan, its not necro, its an update. Your always welcome to post in the thread here with new updates as far as I am concerned.

Yeah by all means we are waiting for your updates a lot of the time...

The reason why Necros are hated is because they are reviving unwanted threads that died of natural causes.

In your case your bringing up a topic that people are in fact still waiting on.
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Angle

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Re: Prospector, a roguelike in development
« Reply #1693 on: July 16, 2011, 11:09:07 pm »

Not exactly a bug, but I just downloaded the Precompiled linux version, that says its 2.2b, and the README says version 1.12. Probably just needs to be updated.
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Carcanken

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Re: Prospector, a roguelike in development
« Reply #1694 on: July 16, 2011, 11:47:02 pm »

How difficult is this game compared to DF? Like, is it something like M>B>I to goto inventory (just an example) and no mouse support?
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