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Author Topic: Prospector, a roguelike in development  (Read 284949 times)

Deon

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Re: Prospector, a roguelike in development
« Reply #1590 on: March 12, 2011, 01:38:30 pm »

I can make them to look like colored gas clouds.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

freeformschooler

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Re: Prospector, a roguelike in development
« Reply #1591 on: March 12, 2011, 01:48:07 pm »

I'm just here to say congrats on reaching 0.2.0. Keep up the good work, I'm playing now.
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yamo

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Re: Prospector, a roguelike in development
« Reply #1592 on: March 12, 2011, 01:48:14 pm »

Would a grav anomoly be a black hole?  if so a deep(er), filled  black circle surrounded by a halo of Hawking radiation, maybe?
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Then again, I consider Infinity to be overly ambitious, something that might easily spell it's downfall.


-Blackthorne

Deon

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Re: Prospector, a roguelike in development
« Reply #1593 on: March 12, 2011, 01:49:31 pm »

Would a grav anomoly be a black hole?  if so a deep(er), filled  black circle surrounded by a halo of Hawking radiation, maybe?
Yeah, except for the fact that they cover hundreds of tiles, so seeing hundreds of black holes... yeah.
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1594 on: March 12, 2011, 03:50:10 pm »

   The graphics are awesome and the game is fun even if
it does take a little to relearn what everything is again.
To start I wondered why it was so easy till I noticed
the easy start was on. Needless to say I was not getting
the proper amount of vitamin beat-down with that on so
I promptly turned it off.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

baruk

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Re: Prospector, a roguelike in development
« Reply #1595 on: March 12, 2011, 05:24:52 pm »

 Just started playing this the other day (on 0.17) - so far I've had 2 different crashes when shooting at aliens with my away team. Is this a known issue? Will try out 0.20 and see if it happens again.

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1596 on: March 12, 2011, 05:45:12 pm »

   I can't seem to get a hull I designed. Its in the list
but nothing happens when I try to select it.
   Also when in space and you try to take over a ship
the thing that shows you the comparison between your
ship and the new one is so far to the right that you only
see the first letters of some of the words.
« Last Edit: March 12, 2011, 06:16:34 pm by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Deon

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Re: Prospector, a roguelike in development
« Reply #1597 on: March 12, 2011, 06:28:03 pm »

   I can't seem to get a hull I designed. Its in the list
but nothing happens when I try to select it.
   Also when in space and you try to take over a ship
the thing that shows you the comparison between your
ship and the new one is so far to the right that you only
see the first letters of some of the words.
Yeah, probably another interface bug of resolution transitions. Magellan will be able to fix it quick. Thanks for finding it :).

Just started playing this the other day (on 0.17) - so far I've had 2 different crashes when shooting at aliens with my away team. Is this a known issue? Will try out 0.20 and see if it happens again.
With "f" key, or that option which allows you to redirect target to different aliens?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1598 on: March 12, 2011, 06:55:13 pm »

   Tunnels don't appear in the graphic mode or at least
the place with the people complaining about the mushroom
cave having a monster it doesn't appear unless you are
in ascii mode though you can still enter it even if you don't
see it.
   And I was just ambushed and the screen went black and
crashed. the save file also disappeared.
« Last Edit: March 12, 2011, 07:09:53 pm by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Qinetix

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Re: Prospector, a roguelike in development
« Reply #1599 on: March 12, 2011, 11:46:23 pm »

One another question : Why we can desing only small ships and medium ships? Why not larger or even larger
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Desu

Deon

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Re: Prospector, a roguelike in development
« Reply #1600 on: March 13, 2011, 12:48:44 am »

   Tunnels don't appear in the graphic mode or at least
the place with the people complaining about the mushroom
cave having a monster it doesn't appear unless you are
in ascii mode though you can still enter it even if you don't
see it.
   And I was just ambushed and the screen went black and
crashed. the save file also disappeared.
There is a "tunnel" graphical tile... Magellan?!!!

:P
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SniHjen

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Re: Prospector, a roguelike in development
« Reply #1601 on: March 13, 2011, 06:43:53 am »

So:

"???" invisble enemies, other peaceful explores suddenly attacking like animals and "Destroy 20 of my men in one combat turn" bullshit.

remove these things from the game and it's be playable.
the worst is when it's a group of "smith and Weston security" teams.

"we are fighting the pirates over control of these ruins want to help?"
"sure."
"the security team suddenly seems aggressive"
"you have been struck down."
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That [Magma] is a bit deep down there, don't you think?
You really aren't thinking like a dwarf.

If you think it is down too far, you move it up until it reaches an acceptable elevation.

magellan

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Re: Prospector, a roguelike in development
« Reply #1602 on: March 13, 2011, 07:47:08 am »

Sorry, was celebrating Prospector 0.2.0,  8)
And then I was hung over
Anyhows: Fixed the bugs mentioned here with invisible portals, and some stuff being to far right.

As for Smith sec teams getting agressive: Yeah, I know. they tend to blame the player when they see a dead comrade. Faction system needs a little more work.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Qinetix

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Re: Prospector, a roguelike in development
« Reply #1603 on: March 13, 2011, 08:01:50 am »

GAAAH , how do i get off a planet that has a sticky surface?
The ship landed on such a surface and i do not have the smallest idea of how to get it out of it
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Desu

magellan

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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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