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Author Topic: Prospector, a roguelike in development  (Read 284968 times)

magellan

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Re: Prospector, a roguelike in development
« Reply #1560 on: March 06, 2011, 11:39:38 pm »

Awesome tile set Deon.  :o

It looks even more awesome when you play the game with it. I get killed all the time distracted looking at the pretty tiles... but you mere mortals need to wait a bit longer before you can enjoy that  8) (I am thinking wednesday atm)


Anyway, some bugs I got.


1. If your captain gets sick and "stays" on the ship, you can't get him back into the awayteam because it says you can't take him off  the away team(?).


2. I've had two crashes related to the 0 key when you use it to fire at all aliens. Lost a really good save with tons of alien tech.  :-\

Spoiler: Bug (click to show/hide)

Hmm... thought I had fixed the captain bug.
The laying fire thing you are the second to report that.
And it bugs me because i can't reproduce it.
Got a hunch it might be the sound effects.
Anything you can tell me, maybe a savegame even?
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Orb

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Re: Prospector, a roguelike in development
« Reply #1561 on: March 07, 2011, 05:10:16 pm »

Hmm... thought I had fixed the captain bug.
The laying fire thing you are the second to report that.
And it bugs me because i can't reproduce it.
Got a hunch it might be the sound effects.
Anything you can tell me, maybe a savegame even?


Sadly, the saved game is gone since I died in it already. Though I did get the bug a few more times. After that I got it into my head to stop pressing the button and used "5" instead. I have a hunch it might have to do with the alien scanner, and it tries to fire at aliens you can "see" and not "see" at the same time. I'll try regenerating the bug. I also got the bug when the fire happened to go through a wall.


Also, is there a way to make space battles more efficient processor wise? It seems when there are more than 1 ship you can lag and cause you to fly 10 tiles when you only wanted to move a few, causing you to fly into the pirate battleship and essentially blow up.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1562 on: March 08, 2011, 02:30:34 am »

   I just ran into some creatures that left trails of ammonia
behind them. That is so cool, since when has that been in?
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Tarran

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Re: Prospector, a roguelike in development
« Reply #1563 on: March 08, 2011, 02:49:56 am »

   I just ran into some creatures that left trails of ammonia
behind them. That is so cool, since when has that been in?
A while. I posted about Magma worms a long time ago.

Anyone else encounter a magma worm yet? I have. :P

Too bad that guy is dead.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1564 on: March 08, 2011, 11:50:27 am »

   They must be rare. I have been playing this game
quite a bit and this is the first I saw any like it.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Tarran

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Re: Prospector, a roguelike in development
« Reply #1565 on: March 08, 2011, 01:12:25 pm »

   They must be rare. I have been playing this game
quite a bit and this is the first I saw any like it.
Yeah, they are rare. But extremely obvious once you enter a planet.

Also:
Spoiler (click to show/hide)

Also2: Why are you typing like that? Small screen or something?
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1566 on: March 08, 2011, 01:14:16 pm »

   It is a preference that I have. I started doing it a bit
ago and never stopped. Also they do not drop artifacts.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Tarran

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Re: Prospector, a roguelike in development
« Reply #1567 on: March 08, 2011, 01:15:42 pm »

   It is a preference that I have. I started doing it a bit
ago and never stopped. Also they do not drop artifacts.
Ah, I thought I saw them dropping artifacts before. Guess not.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1568 on: March 08, 2011, 01:19:10 pm »

   It would be cool to have uniques that drop artifacts
but the creatures that leave paths are not unique. They
are just not that common. I had one spawn practically on
top of my ship and only made it out of there because it
was slower then me and stayed in sight of my ship so I
could plasma it over and over.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Orb

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Re: Prospector, a roguelike in development
« Reply #1569 on: March 08, 2011, 05:07:35 pm »

Worms digest "items" and these items are "liberated" when you kill it. I'm surprised you found an alien artifact though. Must have been really late game.


Also, I find worms all the time. About 1/15 planets. They usually kill me because I walk around like I'm on top of the world and move 3 times before I see it.



Also, suggestion: Give the LR Fighter a higher scanner max because its difficult to find enemy pirates with a lv 1. Unless I'm going about it wrong.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1570 on: March 10, 2011, 07:59:10 pm »

   I think the sensor only works for the battle screen and
scanning a planet. You need the ship detection system or
the improved version to find ships. They cost 1500 and 3000
respectively and are in the sensor category of ship upgrades.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1571 on: March 10, 2011, 09:17:53 pm »

OHh here is a suggestion for a planet

How about a planet that takes all your lost crew members ever lose, and possible slain sentients, and sends them after you!

and the plot twist is that there is a huge psychic trying to drive you insane so you die from shock.
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Orb

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Re: Prospector, a roguelike in development
« Reply #1572 on: March 10, 2011, 09:51:55 pm »

   I think the sensor only works for the battle screen and
scanning a planet. You need the ship detection system or
the improved version to find ships. They cost 1500 and 3000
respectively and are in the sensor category of ship upgrades.

Sorry, but you are wrong in several ways.

1. I've noticed late game a lv 5 sensor will detect a lot more ships, and farther out at that too, than lower lvs.
2. Scanners "scan" farther the higher their lv, I know this from the nav computer and how it lays out blue dots.
3. The LR fighter starts off with a ship detection system, and I've seen maybe one ship on my screen, once, I think.

...and Neo, that doesn't really sound like a fun planet. And you would get murdered, rather quickly.



Possible bug: You can throw as many grenades as your heart pleases in one "turn", therefore you can kill anything, with enough grenades. That might be intended, but meh.

Something overlooked: If you find a friendly creature, you can talk to them for pretty much hours and get random art items for free, which you can then sell for big bucks. Perhaps after a while the animal says "leave me alone", and if you don't it attacks?


Also, I can't find a use for rovers. They don't work when you are off planet(maybe a bug), and can be destroyed by aliens which makes them a pretty heavy investment to just wait around your ship while your rover explores.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Orb

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Re: Prospector, a roguelike in development
« Reply #1573 on: March 11, 2011, 10:21:04 pm »

Uh, is there an easy way to find the destination folder for screenshots? I'm having difficulty finding it. I run Vista, btw.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

magellan

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Re: Prospector, a roguelike in development
« Reply #1574 on: March 12, 2011, 04:30:56 am »

Ahhhh....
The game is talking nonesense.
It says "screenshot.bmp" but actually saves it to "shipname.bmp"
It's right there in the main folder, otherwise.
Will fix that.
As a side note:
I am mainly waiting for the last sprites, and trying to remember what else I wanted to fix before letting this thing out into the wild.
We are talking about hours here... :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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