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Author Topic: Prospector, a roguelike in development  (Read 285054 times)

BishopX

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Re: Prospector, a roguelike in development
« Reply #1485 on: December 11, 2010, 03:00:19 pm »

I think the max is still 250 O2, you will need a different number of tanks to achieve that depending on crew size.

So I've been messing around with 1.15a, and there are a couple of new features. You can now buy autopsy and botanical kits at the sick bay to improve bio-collection, lava now seems to less damage, and you can now find alien ship components in the giant worm corpses. I'm not sure if finding a disintegrator cannon in the thorax of a giant magma worm is a bug or just pure awesome.
« Last Edit: December 11, 2010, 05:30:09 pm by BishopX »
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Captain Mayday

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Re: Prospector, a roguelike in development
« Reply #1486 on: December 12, 2010, 04:38:55 am »

Got a massive memory leak on one of the ancient scoutships, the one that's pock marked with little meteor craters.
I'm having trouble seeing what happens, exactly, but I think when a single blast kills my entire boarding party, the game goes nuts and spends all available processor power on... doing nothing.
edit: It only appears to occur when the Captain is killed by that weapon.
« Last Edit: December 12, 2010, 04:55:41 am by Captain Mayday »
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boatie

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Re: Prospector, a roguelike in development
« Reply #1487 on: December 12, 2010, 12:21:48 pm »

I've just been roaming around but I like what I've seen a lot. The only problem I have is figuring out who to sell map data to. I went through the first 10 pages of the thread hoping it'd be answered but maybe I'm just an idiot.

So I have mapdata from an entire planet and dock in a space station but none of the stores seem to offer to buy mapdata?
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1freeman

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Re: Prospector, a roguelike in development
« Reply #1488 on: December 12, 2010, 01:02:52 pm »

You need to talk to the company office at that space station, It will be the first option when you dock assuming it isn't abandoned.I would suggest Eradani Exploration but any of them will buy it for varying amounts.
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PMantix

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Re: Prospector, a roguelike in development
« Reply #1489 on: December 12, 2010, 01:06:38 pm »

....but none of the stores seem to offer to buy mapdata?

As far as I can tell, you can't sell map data at the starting space station (is this true?)... try one of the other space stations symbolized by an 'S' on the galactic map.

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1freeman

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Re: Prospector, a roguelike in development
« Reply #1490 on: December 12, 2010, 01:13:18 pm »

the one that you start at is abandoned so you have to go to one of the ones that that give you a menu instead of actually walking around the station.
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boatie

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Re: Prospector, a roguelike in development
« Reply #1491 on: December 12, 2010, 02:30:14 pm »

D'oh. That's definitely my problem. Thanks guys.
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Orb

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Re: Prospector, a roguelike in development
« Reply #1492 on: December 12, 2010, 06:29:59 pm »

I'm pretty sure they aren't abandoned, because I remember discussing the idea of them before(and I suppose he took the idea).

Basically, they are the gas stations of space. When docking at them, you can get repairs, new crew members, fuel, ammo, and so on, without paying wages for the crew. You can even sell fuel at them, if you can safely extract it from gas giants(there are ways...). But, you can not sell your map data, bio data, or resources at these stations, so credit income in null. You also can't buy new equipment, unless you want to pay overpriced at the local bargain store. So, these "pitstops" are ways to help you keep afloat if you don't believe you can afford another "wage" payment, and want to refuel.


If you guys have any other questions, just ask, I think I got a pretty good feel of of the game. I've gotten to a point where credits don't matter(you make so much you can't spend it all) at several points, and I just explore the galaxy till some random spaceship blows my face off.

Also, some bugs I've had, they may have been reported before....

Spoiler: Bugs (click to show/hide)

Spoiler: Exploit (click to show/hide)
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Captain Mayday

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Re: Prospector, a roguelike in development
« Reply #1493 on: December 21, 2010, 05:24:09 am »

found a few problems, spoilered for spoilers
Spoiler (click to show/hide)
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magellan

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Re: Prospector, a roguelike in development
« Reply #1494 on: December 25, 2010, 05:50:34 am »

The bomb thing and the grenade thing are solved in the latest version (Posted yesterday)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

PMantix

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Re: Prospector, a roguelike in development
« Reply #1495 on: January 22, 2011, 04:29:05 pm »

oooOOOOoooo..   shiny new probes in the recent update.
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1496 on: January 22, 2011, 04:43:17 pm »

"I guess the steel must be really thick? Really really thick"

Actually yes. Miles thick in fact.

Do Captains Currently have traits?
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Deon

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Re: Prospector, a roguelike in development
« Reply #1497 on: March 01, 2011, 02:46:32 pm »

I have a problem, I can't figure out how to use *bu.bmp files properly.

I want square graphics, but the game seems to set it to elongated vertically tiles no matter what I try to do. I would really like to make a good tileset for it, but I want to know how to make it read square tiles first :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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magellan

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Re: Prospector, a roguelike in development
« Reply #1498 on: March 02, 2011, 01:56:08 am »

in config.txt there is _tix= and _tiy=
Those are x and y dimensions for graphical tiles.
And if X=Y they are square.
Looking forward to seeing your tiles deon. :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Deon

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Re: Prospector, a roguelike in development
« Reply #1499 on: March 02, 2011, 09:39:18 am »

If I set it to _tix=24 and _tiy=24, the text becomes unreadable :(.

Also could you swam Q and SHIFT-Q keybindings?

P.S. I think the problem is with the font, should I tweak it to be 24x24 too?
« Last Edit: March 02, 2011, 09:42:45 am by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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