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Author Topic: Prospector, a roguelike in development  (Read 285131 times)

Drakale

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Re: Prospector, a roguelike in development
« Reply #1380 on: September 27, 2010, 08:41:17 am »

Nice!

Trying it out.

Edit: Mmmh there seem to be a problem with ship repairs, I have 400 credits and 2 hull out of 5 and it does nothing when typing in 3. Never mind forgot I had to type the total, it's working fine.
The rest look good so far.
« Last Edit: September 27, 2010, 09:32:26 am by Drakale »
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magellan

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Re: Prospector, a roguelike in development
« Reply #1381 on: September 27, 2010, 09:33:19 am »

Arghhh... I keep forgetting to change that!
It expects you to enter the new repaired total (so to repair to 5 you need to enter 5) (I know, makes no sense at all).
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

puke

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Re: Prospector, a roguelike in development
« Reply #1382 on: September 27, 2010, 10:52:31 am »

pretty pimp, sir.  pretty pimp indeed.  it has been a while for me, but i'm looking forward to picking up this litte gem again.
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ductape

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Re: Prospector, a roguelike in development
« Reply #1383 on: September 27, 2010, 11:41:16 am »

yeah so I dock the ship at game start and I am at something i havent seen before, am I inside the ship?

edited out because I am stupid.

« Last Edit: September 27, 2010, 11:44:36 am by ductape »
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magellan

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Re: Prospector, a roguelike in development
« Reply #1384 on: September 27, 2010, 12:22:07 pm »

You now start at the border, at a "truckstop". Sorta like a mini station, thats where the first docking takes you. Can't earn money there(or very hard to do so), but they don't take docking fees. It's mainly there as an emergency fallback, should you have trouble getting to a real station at the beginning of the game.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

yamo

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Re: Prospector, a roguelike in development
« Reply #1385 on: September 27, 2010, 01:08:02 pm »

i like the tiles.
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Then again, I consider Infinity to be overly ambitious, something that might easily spell it's downfall.


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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1386 on: September 27, 2010, 01:23:22 pm »

You now start at the border, at a "truckstop". Sorta like a mini station, thats where the first docking takes you. Can't earn money there(or very hard to do so), but they don't take docking fees. It's mainly there as an emergency fallback, should you have trouble getting to a real station at the beginning of the game.

Why does this make me laugh more then anything else? Hey Magellan I have a suggestion!

If the Fallback station can have a name, can one of them be "Desire"?
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Cheese

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Re: Prospector, a roguelike in development
« Reply #1387 on: September 27, 2010, 02:15:19 pm »

Tiles  :D
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ductape

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Re: Prospector, a roguelike in development
« Reply #1388 on: September 27, 2010, 02:20:09 pm »

i think i noticed that you can change the tile resolution in the config area. Hrm...

Hey DEON! make us some super sweet tiles man!
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magellan

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Re: Prospector, a roguelike in development
« Reply #1389 on: September 27, 2010, 02:22:28 pm »

i like the tiles.

Tiles  :D

Credit where credit is due: I stole & adapted most of them from here:
http://pousse.rapiere.free.fr/tome/index.htm

As for changing their size: actually, what you can change in config is text size for main/side windows. To change the graphical tiles you'd have to change 2 variables (_tix and _tiy) in the code and recompile. Though putting those 2 into config as well would be about 2 minutes work.

You now start at the border, at a "truckstop". Sorta like a mini station, thats where the first docking takes you. Can't earn money there(or very hard to do so), but they don't take docking fees. It's mainly there as an emergency fallback, should you have trouble getting to a real station at the beginning of the game.

Why does this make me laugh more then anything else? Hey Magellan I have a suggestion!

If the Fallback station can have a name, can one of them be "Desire"?

Erm... ok
erm. nope.
sorry, don't get it ???
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Cheese

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Re: Prospector, a roguelike in development
« Reply #1390 on: September 27, 2010, 02:26:18 pm »

I haven't really played this that much, it's actually kinda awesome.
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1391 on: September 27, 2010, 03:16:41 pm »

Quote
sorry, don't get it


It is a bit dated I know.

Though it is because of its status as some sort of weird bus stop that reminded me of it.

Clue: I've always depended on the kindness of strangers
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a1s

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Re: Prospector, a roguelike in development
« Reply #1392 on: September 27, 2010, 03:36:38 pm »

Are you referring to the "Tram called wanting" by Indiana Jones? ;)

Edit: actually I came here to report a bug, or indeed two of them.
a) when you sell stocks, you sell from all of the companies at once (even though the game asks you to chose one)
b) sometimes (rarely. Ok, just the one time) after selling stocks the game will crash with this message "0.1.14 Error #6 in  1939:PORTFOLIO D:/Prospector/src/Googlecode/cargotrade.bas"
« Last Edit: September 27, 2010, 03:41:04 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1393 on: September 27, 2010, 03:43:03 pm »

Unfortunately I am refering to a Streetcar named desire.

Where the character Blanche enters the plot through said streetcar.
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Cheese

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Re: Prospector, a roguelike in development
« Reply #1394 on: September 27, 2010, 03:58:02 pm »

I just had an unconscious amphibian chase me around O.o

I found a heavy scout full of dead people in space, took it over, has some nice weaponry too  :D
E: Game crashed upon entering combat with a ship I discovered in an asteroid field. Fortunately it had autosaved.
« Last Edit: September 27, 2010, 04:07:20 pm by Cheese »
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