Also, are you eventually planning on creating a dynamic trading system? Such as the more stuff a station has, the cheaper it is? Perhaps stations create the more advanced goods, and planets create the simple goods, like food? So you could run trade routes from planets to stations, but not indefinately, and you would have competition fromm regular merchants.
This gets asked quite regularly, and always makes me go
Supply and demand. Yeah. Thats how prices are set. Have been set like that from ... erm... when I first put "Trading" into the space station menu.
Now, What am I supposed to do again?
Really? I guess I never noticed it. It seems like all the stations have the same priced goods....of course, I havent really bothered with the trading direction.
Also, I noticed an exploit. While its certainly not fun.....its still an exploit. Basically, when you press that one button(I forget
) to "pass" a turn, your mining robots mine. But you use no fuel. Or 02 if your on land. So, basically you could get infinate money using mining drones if you got an hour.
[This may already be in and I havent noticed]
Perhaps mining robots should eventualy exhaust an area of minerals, and have to be moved. Eventually, the entire planet surface will be strip mined, and you will have to move your bots to another area. To take it a step further, perhaps certain areas are more rich in minerals, and are mined faster. You would detect these with a new device, like a "analizer", which would cost like, say, 2k?. Then it would work with the inspect command, informing you of deposits.
Finely, it be cool if you could pick the map size. Large sectors, small sectors, so on.