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Author Topic: Prospector, a roguelike in development  (Read 284997 times)

Tarran

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Re: Prospector, a roguelike in development
« Reply #1275 on: June 02, 2010, 03:26:45 pm »

You can also say "satellite"/"satellites", though it needs a satellite. Not sure what it does though. Since I don't have a satellite.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tarran

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Re: Prospector, a roguelike in development
« Reply #1276 on: June 02, 2010, 03:30:15 pm »

Double post (so sue me).

You can say "Launch". It gives you a y/n prompt, if you say yes, you will die.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

exoleet

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Re: Prospector, a roguelike in development
« Reply #1277 on: June 02, 2010, 03:32:34 pm »

Satellite does the same thing as scan.
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Tilla

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Re: Prospector, a roguelike in development
« Reply #1278 on: June 02, 2010, 03:36:34 pm »

There's a 'Smoke' command If I recall
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1279 on: June 02, 2010, 03:37:16 pm »

There's a 'Smoke' command If I recall
It doesn't work for me.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tarran

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Re: Prospector, a roguelike in development
« Reply #1280 on: June 02, 2010, 03:44:50 pm »

Apparently the pilot takes "Fired" as me asking to fire the ship's weapons, WRONG.

Fire/Fired/Shoot/Nuke
Help
Hello
Satellite/Satellites/Scan
Launch

That's ten. Let's hope the redundant ones don't count. Otherwise that's all the commands.
« Last Edit: June 02, 2010, 03:52:28 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tilla

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Re: Prospector, a roguelike in development
« Reply #1281 on: June 02, 2010, 08:52:55 pm »

Even with all the tips I can't really get anywhere anymore without dying. Which is a shape since I was a huge fan early on :/ It seems to be falling into the old roguelike trap of confusing satisfying challenge with retarded and seemingly random failure, which is discouraging to most players.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1282 on: June 02, 2010, 09:06:46 pm »

Even with all the tips I can't really get anywhere anymore without dying. Which is a shape since I was a huge fan early on :/ It seems to be falling into the old roguelike trap of confusing satisfying challenge with retarded and seemingly random failure, which is discouraging to most players.
Just be paranoid and cautious, you'll rarely die.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tilla

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Re: Prospector, a roguelike in development
« Reply #1283 on: June 02, 2010, 09:08:51 pm »

Even with all the tips I can't really get anywhere anymore without dying. Which is a shape since I was a huge fan early on :/ It seems to be falling into the old roguelike trap of confusing satisfying challenge with retarded and seemingly random failure, which is discouraging to most players.
Just be paranoid and cautious, you'll rarely die.

Tell that to my dozens of crews :P
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1284 on: June 02, 2010, 09:21:54 pm »

Even with all the tips I can't really get anywhere anymore without dying. Which is a shape since I was a huge fan early on :/ It seems to be falling into the old roguelike trap of confusing satisfying challenge with retarded and seemingly random failure, which is discouraging to most players.
Just be paranoid and cautious, you'll rarely die.

Tell that to my dozens of crews :P
Well, you're doing it wrong! You're supposed to have hundreds of dead crews!
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Duke 2.0

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Re: Prospector, a roguelike in development
« Reply #1285 on: June 02, 2010, 09:44:18 pm »

 Will launch kill you if you are on the same tile as the ship? Seems like a good way of solving the dead pilot problem.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1286 on: June 02, 2010, 10:01:34 pm »

Will launch kill you if you are on the same tile as the ship? Seems like a good way of solving the dead pilot problem.
Yes, it will kill you.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Rakonas

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Re: Prospector, a roguelike in development
« Reply #1287 on: June 02, 2010, 10:07:11 pm »

Will launch kill you if you are on the same tile as the ship? Seems like a good way of solving the dead pilot problem.
Never bring your pilot with you. If you do you can't have him pick you up while your fatal miscalculation has doomed you to be unable to reach the ship in time by one tile.
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Saint

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Re: Prospector, a roguelike in development
« Reply #1288 on: June 02, 2010, 10:31:31 pm »

I always leave my pilot and gunner on the ship.
My team is captain, science officer, medical and soldiers.
Though I wish we could leave captain on the ship maybe if we had a "cheater" mode that allowed us to select options like that...
Then I could have captain,pilot and gunner on the ship and if we had to, leave the away team to die on the planet.
Splitting them into squads could be a nice feature too.
Squad one goes in and kills stuff, secures area w/e.
squad two goes and collects the data from the area secured.
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EuchreJack

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Re: Prospector, a roguelike in development
« Reply #1289 on: June 03, 2010, 02:56:44 am »

I usually "medically enhance" my Captain.  Afterall, I only lose when the Captain dies.  I can always find a new crew when I dock at the space station.

Honestly, I only dock when I need to hire a new pilot.
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