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Author Topic: Prospector, a roguelike in development  (Read 285128 times)

LASD

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Re: Prospector, a roguelike in development
« Reply #1200 on: March 29, 2010, 03:14:01 pm »

Is there a way to get up a mineshaft, or am I just doomed? I have exactly one jetpack and zero mining tools. Wait, scratch that, clearing the rubble away with guns did it.

On the plus side I found a lot of commands I didn't know about while I was desperately trying to find something that could save me.
« Last Edit: March 29, 2010, 03:15:50 pm by LASD »
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slMagnvox

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Re: Prospector, a roguelike in development
« Reply #1201 on: March 29, 2010, 04:45:19 pm »

I ran into a bug.  Two. v0.1.11a

I found an abandoned spaceship planetside and when prompted to Attempt Repair (y/n)? any input besides Y would loop the message.  Repairing the ship and when prompted to take control, again only Y was accepted input.  Any other reply brought back the prompt. 

In other words, once I moved onto a tile with an abandoned ship, the only outcome is to fully attempt repair and assume command of the new ship.  Happened twice but neither time did repair fail so I don't know what happens then.  I have remapped keys and the option that supplies any key as N on a Y/N prompt.

Keymap:
Spoiler (click to show/hide)

EDIT! Just realized I have a collision on the m key.  Messages and Healing.  Could be the culprit?  I'll have another game or two later tonight.

2nd bug, I met a rival away team on a planet and their spaceship took off and stranded the rival away team.  They had already done all their ore collection (Going for ore at X,Y) and were Returning to ship... when You hear a scoutship starting in the distance..  After their ship took off they kept spamming the Returning... message.

Had fun playing again!  Saw my name in the help file (3rd bug!  Remapped keys/arrow keys don't scroll help menu.  Have to use number keys (2 and 8 ) to scroll the help screen) and figured I oughta give a bump to the thread and help along the development.

Thanks magellan!
« Last Edit: March 29, 2010, 04:49:33 pm by slMagnvox »
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Saint

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Re: Prospector, a roguelike in development
« Reply #1202 on: March 29, 2010, 05:00:29 pm »

ohh release 11.
Awsome.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

dbfuru

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Re: Prospector, a roguelike in development
« Reply #1203 on: March 29, 2010, 05:14:11 pm »

I only just started playing but noticed a bug, if you try to call your ship in the latest version it just dissapears.
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Saint

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Re: Prospector, a roguelike in development
« Reply #1204 on: March 29, 2010, 05:17:19 pm »

I created a few ships if you want to use them, they are a little OP but I figure they would be nice springboards.
Junker;100;3;0;1;1;2;5;0;75;JK;This piece of scrap is what you call @^#$ you made it out of a bunch of old ships from the scrap yards on your home planet, it's a real piece of crap but cheap.(price comes from tool and part fees.)
Lander;3000;3;0;2;3;3;3;0;80;LD;This is an old lander from the first planet explorations refitted for space travel.

You should have a choice to start with a ship or an extra 500 credits at the start for equipment, that way you could be prepaired a bit more but at the cost of only getting a piece of crap for your first ship as no ship costs less than 1000 as of this moment.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

magellan

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Re: Prospector, a roguelike in development
« Reply #1205 on: May 24, 2010, 02:52:21 pm »

Hi guys...
remember me?

If you dont, then maybe you remember prospector?
New version out, with an incredibly short changelog, considering the time it took to implement it!

it is here
http://code.google.com/p/rlprospector/

and this is what happened:
    * customizable tile & textsizes, should fit even the most exotic display now
    * new retirement system
    * redid postmortem
    * a new anomaly type
    * new item: All-terrain landing gear
    * some attempts at balancing
    * some medium to major bugs squished
    * some UI improvements
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ssiissuu

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Re: Prospector, a roguelike in development
« Reply #1206 on: May 24, 2010, 03:29:15 pm »

I've followed Prospector since your first post, glad to see an update to such a great little gem. Thanks for the post, Magellan. :)
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Tilla

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Re: Prospector, a roguelike in development
« Reply #1207 on: May 24, 2010, 10:20:34 pm »

Woot, I'm glad to see this is still in the works! Awesome
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niltrias

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Re: Prospector, a roguelike in development
« Reply #1208 on: May 25, 2010, 01:20:50 am »

Hurray! Magellen just totally destroyed my productivity for the rest of the day! (at least)
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Gero! Gero! Bwahahahaha!

Tarran

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Re: Prospector, a roguelike in development
« Reply #1209 on: May 25, 2010, 01:26:20 am »

The new default tiles are kind of bad. ASCII is much more easy to read.

Alright, back to dieing horribly!

Off to a good start! Died on my second planet I landed on.
« Last Edit: May 25, 2010, 01:31:40 am by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

magellan

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Re: Prospector, a roguelike in development
« Reply #1210 on: May 25, 2010, 03:54:52 am »

A pleasure, of course :)

I take it you found the option to switch back to the old font tarran? (fixed size 16 then though)
Of course if you look into the graphics directory you would also find files called 8.bmp, 10.bmp etc, and somebody enterprise could pretty those up (And i would be only happy to share with the rest of the world :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tarran

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Re: Prospector, a roguelike in development
« Reply #1211 on: May 25, 2010, 12:46:40 pm »

Yes, I did see it, though you should find a replacement for the current default tiles because they are just too thin.

Also: I had two copies of the same special planet in the same system, is that intentional?
« Last Edit: May 25, 2010, 01:37:24 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

magellan

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Re: Prospector, a roguelike in development
« Reply #1212 on: May 25, 2010, 01:51:45 pm »

are you certain its a special?
I moved some of the more boring specials into a "happens a few times" category (And intend to move some more, as soon as that lazy brain of mine can think of more interesting ones)
Not sure if this is spoilery, but just in case: The no longer special planets would be these:
Spoiler (click to show/hide)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tilla

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Re: Prospector, a roguelike in development
« Reply #1213 on: May 25, 2010, 01:56:30 pm »

Seems really hard to make money now without resorting to trading all the time. Resources and mapping just aren't worth much.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1214 on: May 25, 2010, 02:02:52 pm »

are you certain its a special?
I moved some of the more boring specials into a "happens a few times" category (And intend to move some more, as soon as that lazy brain of mine can think of more interesting ones)
Not sure if this is spoilery, but just in case: The no longer special planets would be these:
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I'm currently naming my ships "Fraxy[num]" (In tribute to Fraxy), I'm already to Fraxy8. Damn pirates. :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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