Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 59 60 [61] 62 63 ... 152

Author Topic: Prospector, a roguelike in development  (Read 285193 times)

magellan

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #900 on: November 02, 2009, 08:38:59 am »

Next to the landing pad is a row of buildings, one of them sells fuel.
And i made a mistake: tiles.bmp belongs into the same directory as prospector
And i put 0.1.8b out.
(among other things it now floodfills the space map to check if all space stations are accessible without crossing gas clouds, and makes new clouds if they are not)
Logged
Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #901 on: November 02, 2009, 10:33:59 am »

I love the new log book, now if only we could annotate that!
A couple of things:

1) how do you examine crew members?

2) equipment seems buggy in this version, sometimes it displays less than your current weapons totals until you hit @ several times.

3) what do wages do?

4) I found a pirate base in the same tile as space station 1.

5) why oh why do scout ships have plasma guns now?

6) without a nav comp,  how does the log book know star positions?

Logged

magellan

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #902 on: November 02, 2009, 10:43:03 am »

5)Ship weapons get randomly rolled now.
1)A is the command to examine your Crew.
3)High wage makes crewmember happy
2)Huh? thats new...
6)That is a very good question....
Logged
Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Prospector, a roguelike in development
« Reply #903 on: November 02, 2009, 10:53:06 am »

"We engrave it onto a slab of stone like real men do! Jus' don't go selling this copper ore to the minin' company."
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Micro102

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #904 on: November 02, 2009, 12:14:13 pm »

Next to the landing pad is a row of buildings, one of them sells fuel.
And i made a mistake: tiles.bmp belongs into the same directory as prospector
And i put 0.1.8b out.
(among other things it now floodfills the space map to check if all space stations are accessible without crossing gas clouds, and makes new clouds if they are not)
I dont know what you mean by directory, and when i landed on the pirate planet, there were shps that i was unable to pas son one side, and a sea of acid on the other...
Logged

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Prospector, a roguelike in development
« Reply #905 on: November 02, 2009, 01:34:22 pm »

Next to the landing pad is a row of buildings, one of them sells fuel.
And i made a mistake: tiles.bmp belongs into the same directory as prospector
And i put 0.1.8b out.
(among other things it now floodfills the space map to check if all space stations are accessible without crossing gas clouds, and makes new clouds if they are not)
I dont know what you mean by directory, and when i landed on the pirate planet, there were shps that i was unable to pas son one side, and a sea of acid on the other...
Directory is geekspeak for "folder". as for your in game predicament- just lift off and reland (or, you know, don't play as a pirate, it's broken)
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Micro102

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #906 on: November 02, 2009, 05:40:57 pm »

yes i relanded severalt imes but it's always in the same spot. Mark down another bug fix.

if it goes in the same folder, i think it would of been very recognizable but i havent seen it.

Anyway i can't check because my garbage laptop broke (again).....Yay for 3 year warranty which forces them to fix it for the 3rd time already.
Logged

Ampersand

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #907 on: November 02, 2009, 07:23:40 pm »

Erf. I forgot about my Vi keybindings.

Edit: Pretty big bug. If you go to your away team menu 'A', while on a planet, all unexplored area will still have the menu on it when you exit out of it. Exploring the blank space reveals the correct tiles.
« Last Edit: November 02, 2009, 08:00:12 pm by Ampersand »
Logged
!!&!!

Ampersand

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #908 on: November 02, 2009, 11:00:12 pm »

Another small bug, I think.
Spoiler: Super spoilerific (click to show/hide)

Also, another bug. Landed on a planet, and got a message indicating to contact magellen and give him the error log.

Spoiler (click to show/hide)
« Last Edit: November 02, 2009, 11:19:23 pm by Ampersand »
Logged
!!&!!

Neonivek

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #909 on: November 02, 2009, 11:46:36 pm »

Spoiler (click to show/hide)

Response to Super SPoilerific expy ala doshious crazy mc peaterson pants crazy mania la la la blaw
Logged

BishopX

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #910 on: November 03, 2009, 08:43:00 am »

I just hired a gunner with the linguist talent (He was eaten by a sandworm).
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #911 on: November 04, 2009, 08:07:09 am »

I just hired a gunner with the linguist talent (He was eaten by a sandworm).

Why does this sound sooo appropriate?
Logged

Mohreb el Yasim

  • Bay Watcher
  • ♫♪♫♫♪♫♪♪♫♪
    • View Profile
Re: Prospector, a roguelike in development
« Reply #912 on: November 04, 2009, 08:37:18 pm »

Another small bug, I think.
Spoiler: Super spoilerific (click to show/hide)
Spoiler (click to show/hide)
Logged
Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime

magellan

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #913 on: November 05, 2009, 01:25:16 am »

Of course trees can't have a middle initial. It's against their religion or something i think...
Logged
Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Paul

  • Bay Watcher
  • Polite discourse with a dash of insanity.
    • View Profile
    • Need an affordable website? I can help.
Re: Prospector, a roguelike in development
« Reply #914 on: November 05, 2009, 02:32:46 am »

I just tried this game a bit.

I got this while trying to land on the pirate planet when you start as a pirate.

error #6 in  2774:EXPLOREPLANET C:/Prospector/src/prospector.bas

It's repeatable every time I try to land on the planet. I can send you the save file if you need it.


And when I try to save it gives me

error #6 in  326: C:/Prospector/src/prospector.bas

-edit- I just realised that second one was due to having the option to return to start screen after death. Turning it off stops the error.
« Last Edit: November 05, 2009, 02:44:29 am by Paul »
Logged
Do you like Science Fiction? I'm writing the Weaveborn Saga over on Royal Road and my website. Link
Pages: 1 ... 59 60 [61] 62 63 ... 152