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Author Topic: Prospector, a roguelike in development  (Read 285151 times)

BishopX

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Re: Prospector, a roguelike in development
« Reply #840 on: October 27, 2009, 07:46:18 pm »

if it doesn't tell you that you can't, then you can.
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a1s

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Re: Prospector, a roguelike in development
« Reply #841 on: October 28, 2009, 02:26:50 pm »

If you haven't done this you'll want to make sure that the merchant one does not grant the sell bonus at the same station you purchased things at, otherwise I could win in 0 turns~
I would suggest going further. Implement a ,say, 10% difference between buy prices and sell prices. half (5%) with the talent. Merchant is one of the easiest way to get initial capital in this game (10-20k in 10 minutes, easy), this should make that harder.

Also 
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Shoku

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Re: Prospector, a roguelike in development
« Reply #842 on: October 29, 2009, 08:33:33 am »

If you haven't done this you'll want to make sure that the merchant one does not grant the sell bonus at the same station you purchased things at, otherwise I could win in 0 turns~
I would suggest going further. Implement a ,say, 10% difference between buy prices and sell prices. half (5%) with the talent. Merchant is one of the easiest way to get initial capital in this game (10-20k in 10 minutes, easy), this should make that harder.

Also 
Oh I started letting that happen on hostile planets almost right after I started playing this.
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Please get involved with my making worlds thread.

Micro102

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Re: Prospector, a roguelike in development
« Reply #843 on: October 29, 2009, 03:58:07 pm »

how do you use rovers?
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magellan

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Re: Prospector, a roguelike in development
« Reply #844 on: October 29, 2009, 04:37:02 pm »

Ok, that does it!
*adds the line "To use drop them on a planets surface and collect them later" to the rovers description.* ;)

also:
It's not much, but that one is actually in there:
http://code.google.com/p/rlprospector/wiki/FAQ?tm=6
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

puke

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Re: Prospector, a roguelike in development
« Reply #845 on: October 29, 2009, 07:49:26 pm »

just started playing.  looks neat, but 0=on and 1=off?  really?  really?  must be a little joke.
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niltrias

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Re: Prospector, a roguelike in development
« Reply #846 on: October 29, 2009, 09:46:16 pm »

Any word on that thursday-ish update that was mentioned a little while ago?
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Gero! Gero! Bwahahahaha!

magellan

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Re: Prospector, a roguelike in development
« Reply #847 on: October 30, 2009, 05:31:54 am »

I was thinking i was making rather good progress, but right now i am returning from a test game where i went "Huh? why are you doing this here and now?" quite often.
Looks like it's going to be weekend/mondayish ...
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

puke

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Re: Prospector, a roguelike in developpement
« Reply #848 on: October 30, 2009, 01:39:19 pm »

a)maybe they are corpses of away teams from previous prospector ships?

oh my god, this game needs bones files! 
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a1s

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Re: Prospector, a roguelike in development
« Reply #849 on: October 30, 2009, 02:18:50 pm »

just started playing.  looks neat, but 0=on and 1=off?  really?  really?  must be a little joke.
err... what?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

magellan

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Re: Prospector, a roguelike in development
« Reply #850 on: October 30, 2009, 03:25:29 pm »

... it takes "ON" and "OFF" too, but if you change config in game it overwrites it with 0 and 1 again...
Also this: http://freefall.purrsia.com/ff1400/fv01378.htm :)

Anyway: Since i rewrote the leveling stuff, i have not yet managed to get a crewmember to level... some playtesting is required. Any volunteers in here? If yes, gimme an email adress.
« Last Edit: October 30, 2009, 03:32:51 pm by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Micro102

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Re: Prospector, a roguelike in development
« Reply #851 on: October 30, 2009, 05:07:54 pm »

I have leveled them up before, but it was a glitch. I don't think the glitch made them level up, but ALLOWED them to. Like they were gonna level up but they were blocked form doing so and this let them.

Anyway the unblocker seems to be when you have gold in your inventory and go, Shift+W, highlight gold, enter.

keep improving this game please. Try adding the ability to make spacestations and equip them with crew and turrets and stuff and build buildings on the surface of planets and have random events.
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a1s

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Re: Prospector, a roguelike in development
« Reply #852 on: October 30, 2009, 05:20:31 pm »

are we talking about 0.1.8a? I had a pilot level up once in that version and at one point 2 of my redshirts became elite with a message saying so. both events happened upon entering the space station.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

magellan

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Re: Prospector, a roguelike in development
« Reply #853 on: October 30, 2009, 05:45:14 pm »

We are talking 0.1.8b of course :)
With talents and stuff...thats when i rewrote it
(or since abcde so far meant save games are compatible, and they are not between 0.1.8a and 0.1.8b we should name this 0.1.9? ... hummmh)

And of course the colonizing stuff must be addes sooner or later. All that is standing in the way right now is a decent system for Supply/demand Growth/decline of colonies ... but i think i might want to concentrate on debugging for a while now. 0.1.8a had some bad ones...
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Micro102

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Re: Prospector, a roguelike in development
« Reply #854 on: October 30, 2009, 05:47:35 pm »

Idk. I thought it might of been whenever i entere dthe spaceship but

1) i also only ever saw them level up when i pressed enter on gold. It only happened twice and i could of been mistaken, but to have it not happen every other single time i've visited a space station?

2) he said he couldn't get his guys to level up, if he played for a long amount of time it makes it seem as if this gold thing really works.
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