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Author Topic: Prospector, a roguelike in development  (Read 284807 times)

beorn080

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Re: Prospector, a roguelike in developpement
« Reply #495 on: July 01, 2009, 02:30:13 pm »

Alright, no one seems to have picked it up. The movie where a guy gets blown out of a crater is Joe Vs. The Volcano. Good movie, very funny, now I feel old.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #496 on: July 01, 2009, 03:06:42 pm »

No error messages, the window just closes...I'll try and see if I can get it to repeat.

Also, are jetpacks supposed to refuel after a period of time?
EDIT: picking up resources seems to make them refual completly (0 to 25), there may be other ways.


Bugs:
When firing ships weapons via satellite uplink, the weapon selection menu leaves a big black bar across the top of the screen. Also selecting which weapon to fire seems to move the away team.EDIT: Movement not confirmed, trying to fire imp missiles from weapon  slot 3 (of 3) cancels firing however. Over exuberant use of the gamma lasers also made the satellite disappear.

With no satelite, you can enter your ship and give it the "Land" command, causing it to pick up and move to a new location...however it leaves you sitting in the same spot. If you have to walk to the bridge to get the ship to move, why would you leave?
 
Additionally clarification of line of sight for the fire command would be useful. Is it LOS from the away team, the ship? If you have a satellite in orbit and are firing missiles should it matter? What about lasers?
« Last Edit: July 01, 2009, 03:16:12 pm by BishopX »
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Sowelu

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  • I am offishially a penguin.
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Re: Prospector, a roguelike in developpement
« Reply #497 on: July 01, 2009, 03:15:04 pm »

I could see wanting to make a one-way trip across the planet, starting here, going there, and having your ship there to pick you up when you got there.  But...Eh.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Granite26

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Re: Prospector, a roguelike in developpement
« Reply #498 on: July 01, 2009, 03:26:10 pm »

Risky if you can't get to the landing site

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #499 on: July 01, 2009, 03:30:57 pm »

Yeah, that was YASD for me, I was trying to get into a crater, I figured I'd ride my ship there rather than using the repeated take-off and land trick...and got stranded.

Also, upgrading your hull gets rid of artifact sensors...
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #500 on: July 01, 2009, 04:03:33 pm »

oh. the LOS it mentions is ship to target. Sat has no influence on it.

...
What can i say... i knew why i asked for volunteers for this one...
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #501 on: July 01, 2009, 04:44:16 pm »

Yeah, it's buggy. But I'm still having fun. I just turn auto save on and go. I like pretty much every new feature I've found so far (with the exception of rovers which I haven't tried yet).
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #502 on: July 01, 2009, 06:55:45 pm »

I gotta myself say that the gas giants give a neat twist to exploration... :)

Speaking of new stuff: anybody found a pyramid yet?
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #503 on: July 01, 2009, 07:07:46 pm »

Magellan; have you ever played X-Com?

If so, I recommend that you give it a shot for some inspiration.
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!!&!!

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #504 on: July 01, 2009, 07:31:48 pm »

Just one, I was tempted to nuke it.

I really love the gas giants, although I feel that in mid to late game there is essentially no risk to refueling.
« Last Edit: July 01, 2009, 08:07:08 pm by BishopX »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #505 on: July 01, 2009, 08:05:21 pm »

Guess one could make the danger curve a little steeper (you did notice the difference between methane, hydrogen and hot jupiters, did you?) :)

And no, ampersand. Havent played x-com so far. though i haven't heard anything bad about it so might try it.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #506 on: July 01, 2009, 08:10:00 pm »

I noticed the difference for the amount of fuel, but not for difficulty of the sharks/jellyfish/thing with three little bumps. The living Ball of Plasma was noticeably more difficult though. It actually hit me! With active sensors and 3 weapons, nothing else got close.
« Last Edit: July 01, 2009, 09:11:21 pm by BishopX »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #507 on: July 01, 2009, 08:25:56 pm »

There is no difference in the critters themselves but the chance of them appearing. Ok. Noted. Upbeefing of those will be done.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #508 on: July 01, 2009, 09:12:38 pm »

Would you mind taking a look at pirate cruisers too? They seem underpowered.
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Granite26

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Re: Prospector, a roguelike in developpement
« Reply #509 on: July 01, 2009, 09:47:33 pm »

I dunno... it seems reasonable that some things that are challenges in the early game might stop being challenges later on.  Like how if you're playing Crawl right, the challenge in getting enough food kinda slows down and eventually stops, and you get new challenges in terms of things you can't even attempt earlier on.  Needing to refuel could be a pain in the butt that, once the amount of money needed to refuel becomes trivial, just goes away.
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