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Author Topic: Prospector, a roguelike in development  (Read 284764 times)

Granite26

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Re: Prospector, a roguelike in developpement
« Reply #435 on: June 27, 2009, 11:18:16 am »

Can't a knife do as much damage as a pistol at close range? And a sword a shotgun? Neither is particularly any harder to wield either, if you count loading and aiming the shotgun.

Normally Yes

However when you add that this is Sci-fi Weaponry you would think their ranged technology would be able to cross the gap a bit more.

See:  Dune

magellan

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Re: Prospector, a roguelike in developpement
« Reply #436 on: June 28, 2009, 06:49:12 am »

Dune has the "blaster makes shield and blaster go boom" excuse though.

BTW: anybody interested in playtesting 1.7?
« Last Edit: June 28, 2009, 07:21:07 am by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

a1s

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Re: Prospector, a roguelike in developpement
« Reply #437 on: June 28, 2009, 07:57:53 am »

is it out?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

magellan

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Re: Prospector, a roguelike in developpement
« Reply #438 on: June 28, 2009, 08:03:14 am »

No.
I would rather send this one out to a few folks at first and get feedback, instead of sending it out into the wild with nobody looking over the shoulder to protect it :)
Dunno why, i just think there is some stuff seriously messed up *somewhere* but i can't seem to find it :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

a1s

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Re: Prospector, a roguelike in developpement
« Reply #439 on: June 28, 2009, 08:04:56 am »

sign me up.
aones [at] inbox {dot} lv
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

magellan

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Re: Prospector, a roguelike in developpement
« Reply #440 on: June 28, 2009, 08:39:07 am »

sent with thanks and regards :D
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Granite26

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Re: Prospector, a roguelike in developpement
« Reply #441 on: June 28, 2009, 10:52:16 am »

Dune has the "blaster makes shield and blaster go boom" excuse though.

I'm not sure what you mean there...

I was just talking about the 'lasers and high kinetic weapons are blocked by shields, but slow, self propelled things can get through' (I.E. a knife attached to an arm)

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #442 on: June 28, 2009, 10:53:02 am »

I'm interested

bishop32x [at] yahoo
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #443 on: June 28, 2009, 11:15:42 am »

In dune they use blade weapons because if you fire a dune blaster at a dune shield there is some feedback thingy.
the shield goes boom, killing the wearer (wich is good) and the blaster goes boom killing the guy shooting it (wich is less good)

Also thx bishopX (i assume that is a yahoo com, if it is it should be in your inbox)!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Granite26

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Re: Prospector, a roguelike in developpement
« Reply #444 on: June 28, 2009, 11:27:04 am »

yeah... I just watched the movie...  years ago...

Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #445 on: June 28, 2009, 01:28:07 pm »

Well also because the most powerful ranged infantry weapon in Dune attracts the Sandworms

The Sonic Blaster. Goes straight through everything and shatters enemies' insides. (By straight through, I mean buildings, walls, and vehicles)
« Last Edit: June 28, 2009, 01:37:26 pm by Neonivek »
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Sowelu

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Re: Prospector, a roguelike in developpement
« Reply #446 on: June 28, 2009, 01:31:07 pm »

Man, I'd want to set up blaster traps then.  Aim some blasters very carefully and conceal them in something you don't care about, and pull a string when the shielded guy comes by.  :P
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #447 on: June 28, 2009, 01:34:19 pm »

Actually, that sort of tactic is used deliberately to nuke some power plants in the first book.

Also, while I'm not much of a programmer, I would like to offer some help in terms of design.
« Last Edit: June 28, 2009, 01:37:12 pm by Ampersand »
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Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #448 on: June 28, 2009, 01:36:48 pm »

Though that isn't that the Blasters are so weak rather that the Melee weapons have the ability to go around their defenses.

It would be like saying a Knife is more powerful then the Longsword.

Which could be an interesting dynamic in the game where instead of simply giving melee weapons obscene damage scores that make you wonder why you should even bother with ranged, they could rather have the ability to bypass certain defenses.
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #449 on: June 28, 2009, 01:53:18 pm »

Only problem with that being, at this point, there is no way to directly equip your team.
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