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Author Topic: Prospector, a roguelike in development  (Read 284632 times)

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #300 on: June 03, 2009, 04:44:28 pm »

For a while it seemed to be snowing more than 50% of the time.

That may just be confirmation bias though.
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Karlito

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Re: Prospector, a roguelike in developpement
« Reply #301 on: June 03, 2009, 04:54:39 pm »

This is way more fun than the last version I played (was a few months ago).  Being a pirate is way hard.  Is it too much to ask that the pirates kill the swarms of aliens that seem to frequent their bases?
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This sentence contains exactly threee erors.

codezero

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Re: Prospector, a roguelike in developpement
« Reply #302 on: June 03, 2009, 06:58:54 pm »

If I maximise I just get a black screen, and I can't seem to minimise it. I'm new to linux tho. Works fine if I start it maximised. I wouldn't know where to look for the answer.

I was going to ask you about that screen statement, whether you intended to have 2 pages or that 2 was something else. Here's how to start maximised if tiles is 1.

Spoiler (click to show/hide)

It's the third parameter that's the flag parameter, not the second. I made that mistake too in a previous post, which you might have based yours on. 1 stands for fullscreen, you can also use GFX_FULLSCREEN when 'using FB'.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #303 on: June 04, 2009, 03:38:56 am »

Funny... that is exactly what is happening when i tell to it start in fullscreen. maximizing later works fine.   ???
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #304 on: June 04, 2009, 04:08:28 pm »

Another bug, space combat prompts seem to take non-Y/n key presses to mean Y, which can be a bad thing!
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Candlejack

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Re: Prospector, a roguelike in developpement
« Reply #305 on: June 04, 2009, 04:55:13 pm »

Has anyone else encountered a
Spoiler (click to show/hide)
?

Also, can you make the scores save to their own folder?
« Last Edit: June 04, 2009, 05:09:53 pm by Candlejack »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #306 on: June 04, 2009, 05:42:42 pm »

Candlejack:
Was it the latest version? (0.1.6c)? and if no, did you save the game? (there was a bug in saving/loading that might cause this)
that isn't supposed to happen as you might have guessed...

Well, more stuff to look into i guess :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Candlejack

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Re: Prospector, a roguelike in developpement
« Reply #307 on: June 04, 2009, 05:53:00 pm »

No, it was one or two versions ago. It appears that things don't drop bodies anymore and your score gets recorded as negative if you die on a planet.
« Last Edit: June 04, 2009, 06:03:21 pm by Candlejack »
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #308 on: June 04, 2009, 06:23:08 pm »

Ooooops .... sorry, fixed that one (the missing bodies) (still 0.1.6c)

Dead redshirts & officers cost you points though, so yes: if you die early and that outweighs the points you made a negative score is possible.

The others will need some looking into... :/
« Last Edit: June 04, 2009, 06:26:25 pm by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

codezero

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Re: Prospector, a roguelike in developpement
« Reply #309 on: June 04, 2009, 06:35:54 pm »

Are you saying you get a black screen when you use that code? And you can't minimise or alt-tab out of it?
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #310 on: June 05, 2009, 12:10:18 am »

yes.
I guess thats me and not the code, huh?
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Little

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Re: Prospector, a roguelike in developpement
« Reply #311 on: June 05, 2009, 12:45:12 am »

How do I succeed as a pirate? I get shot down when I try to enter a station...
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Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

magellan

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Re: Prospector, a roguelike in developpement
« Reply #312 on: June 05, 2009, 01:54:35 am »

There is honor among thiefs: The stations shoot at you, but the pirates on pirate bases are friendly (You start in a system with a pirate base) ...
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

codezero

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Re: Prospector, a roguelike in developpement
« Reply #313 on: June 05, 2009, 02:40:00 am »

Yeah I think it's something to do with your code, don't know what though. My first suspicion is scrptr, though I doubt changing it will fix it. I would change scrptr to a different name anyway though, as I don't think your using it properly there. It's a keyword but you seem to be using it as a var.  Haven't stuffed around with the code myself.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #314 on: June 05, 2009, 03:13:55 am »

Oh, no thats not what i meant.
Something is wrong with me
this
Spoiler (click to show/hide)

results in a black screen on my system and i guess it shouldn't.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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