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Author Topic: Prospector, a roguelike in development  (Read 284594 times)

BishopX

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Re: Prospector, a roguelike in developpement
« Reply #270 on: May 31, 2009, 12:49:34 pm »

Great update. I really like the new creatures and dialogues. Is there a way to sell scientific knowledge to the ones who ask? Maybe buy a cargo of science textbooks?

Is there a way to leave crew members on the ship?

a couple of bugs:
-Game crashes when you open the config menu in space
-Vibra knives and vibraswords have the same stats despite different costs
-if you have too many saved games the prompt doesn't let you select which one to overwrite
-There were a couple of times when the screen didn't clear or refresh properly:
     -When opening the config menu inside a buy menu on the station
     -When scrolling down through inventory on planet (I think it was the offer caommand) the entire screen scrolls too.
-Several of the new option in space don't have a Y/n prompt. I've noticed this so far with merchants and asteriod mining.
-You get funking behavior is you [L]and on an asteroid belt.

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ToonyMan

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Re: Prospector, a roguelike in developpement
« Reply #271 on: May 31, 2009, 12:56:34 pm »

Yah!  I'll try this when I get home.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #272 on: May 31, 2009, 01:18:07 pm »

oh... yes, thats freaky. I obviously didn't test that, at least nothing crashes.

As for vibro swords and vibro knifes: swords 0.8, knifes 0.6 here and i didnt touch it since i uploaded it so: huh?
and the config thing: tested it with tiles & ascii right now and also have to answer thus:

http://xkcd.com/583/

any details on how it crashes? config.txt is in the same folder as prospector.exe i take it? did you try deleting config.txt (if you do he should make a new one once you open the config.) ... erm... anybody else having that problem?

edit to add: the sell me your secrets thing is just a random sentence, i confess. Besides: that would be against the prime directive, and what would you do with local currency anyway? Buy a nice stonehut? :)

Edit again: ohhhh it crashes in the start screen! eeek. yes it does that. looking into it. (that's wierd)
« Last Edit: May 31, 2009, 01:28:08 pm by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

The Dude

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Re: Prospector, a roguelike in developpement
« Reply #273 on: May 31, 2009, 04:14:22 pm »

Just wanted to say that this little gem is bliss for people like me, who grew up with and loved Starflight. I'll even blaspheme a bit and say that this might be even better than Starflight, since that old beauty actually feels a little plain(and I'm obiously not talking graphics since I'm praising a roguelike) - in lack of a better word - when trying to replay it today.

Even though Prospector isn't very "roguey" it's definetely my fav new roguelike of the year. I'll post back if I find any bugs in the new version.
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wallish

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Re: Prospector, a roguelike in developpement
« Reply #274 on: May 31, 2009, 07:27:23 pm »

Love the new update!  Still wish you'd put back auto-inspection on plants, but you did put in the automatic 'no' configuration!
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BishopX

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Re: Prospector, a roguelike in developpement
« Reply #275 on: May 31, 2009, 07:30:18 pm »

Auto Inspection is back, turn it on with "I".

EDIT: Stupid BBcode
« Last Edit: May 31, 2009, 10:17:14 pm by BishopX »
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ToonyMan

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Re: Prospector, a roguelike in developpement
« Reply #276 on: May 31, 2009, 07:47:31 pm »

Auto Inspection is back, turn it on with .

Excellent. *rubs hands together like Mr. Burns.*
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niltrias

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Re: Prospector, a roguelike in developpement
« Reply #277 on: May 31, 2009, 08:28:14 pm »

oh... yes, thats freaky. I obviously didn't test that, at least nothing crashes.

As for vibro swords and vibro knifes: swords 0.8, knifes 0.6 here and i didnt touch it since i uploaded it so: huh?
and the config thing: tested it with tiles & ascii right now and also have to answer thus:

http://xkcd.com/583/

any details on how it crashes? config.txt is in the same folder as prospector.exe i take it? did you try deleting config.txt (if you do he should make a new one once you open the config.) ... erm... anybody else having that problem?

edit to add: the sell me your secrets thing is just a random sentence, i confess. Besides: that would be against the prime directive, and what would you do with local currency anyway? Buy a nice stonehut? :)

Edit again: ohhhh it crashes in the start screen! eeek. yes it does that. looking into it. (that's wierd)

Mine shows both vibro swords and knives at .6
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Gero! Gero! Bwahahahaha!

wallish

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Re: Prospector, a roguelike in developpement
« Reply #278 on: May 31, 2009, 09:24:06 pm »

Auto Inspection is back, turn it on with .

It doesn't seem to be working for me.  I hit '.' several times and it never scans anything.

*edit* It appears in keybindings as 'I'.
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Duke 2.0

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Re: Prospector, a roguelike in developpement
« Reply #279 on: May 31, 2009, 09:24:49 pm »

 From what I would tell, i is inspect and I is autoinspect.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

ToonyMan

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Re: Prospector, a roguelike in developpement
« Reply #280 on: May 31, 2009, 10:03:29 pm »

Ti's true.



EDIT:  By-the-way this is great!  Love the new title screen.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #281 on: June 01, 2009, 12:20:22 am »

Yup, was starting to run out of keys, and had to make the commands case sensitive.

Also: keybindings.txt can be edited (and affects keybindings) if you don't like them.

And oooops... the swords have .6 in the desription, and .8 in the stats ... so they are as sharp as they are supposed to be, they just don't look like it ...

Oh: and: nope, no way to leave officers on board. (Gunner and science you wouldn't want to anyway) But they get skill+1 HPs so they are on the sturdier side. (a reason to buy medpacks perhaps?)

Erm: anybody had it crash on opening config in space? that remains the one i can't reproduce (title screen doesn't crash either, it just does nothing)

Oh, and thanks for giving me a severe case of blushing the dude :)
« Last Edit: June 01, 2009, 12:22:52 am by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

niltrias

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Re: Prospector, a roguelike in developpement
« Reply #282 on: June 01, 2009, 04:10:12 am »

After being eaten alive, bashing my spaceship to death against an asteroid, (The pilot warned me to stop, but i was in full ahab mode) and dying of a mysterious radiation sickness, I have to say

Two thumbs up!  This will keep me busy for a while!
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Gero! Gero! Bwahahahaha!

codezero

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Re: Prospector, a roguelike in developpement
« Reply #283 on: June 01, 2009, 05:35:30 am »

Nice, I thought you'd given this up. I got it to compile on linux with and without sound, but I have to run it up to 10 times before it gets to the splash screen. Every other time it seems to fail at different points beforehand. Otherwise works good.

If anyone wants the linux version I compiled just ask and I'll upload it somewhere, I don't recommend it though, for reasons just mentioned.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #284 on: June 01, 2009, 06:03:52 am »

While there actually was a slight motivational dump i think i am pretty much through it. I will give up a little later. ;)
Now if i only could reproduce BishopXs bugs (besides the display funkyness ones...)

Config works everywhere i tried, and while the overwriting thing made an unecessary pause between telling you and actually showing you the files, it works just fine over here.  ???

Hummm... stuff that is new before the splash screen:
tiles.bmp gets bload-ed
fbsound

.... did you try compiling with the -mt option (fbsound is multithreading)?
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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