Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 147 148 [149] 150 151 152

Author Topic: Prospector, a roguelike in development  (Read 285669 times)

puke

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2220 on: March 27, 2015, 02:58:02 am »

Hanzoku:  Confirmed the no ranged weapon thing.  I've seen some strange pathing bugs, like some native aliens seemed to hit an invisible wall and not advance past that point.  But it is very inconsistent. 

Injuring creatures does also seem to have a paralyzing effect.  I hadn't noticed because the movement of larger mobs of creatures often masks the behavior of any individual, but now that you mention it, it is definitely there.
Logged

Damiac

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2221 on: April 07, 2015, 01:15:56 pm »

The game is just too easy right now, especially due to the fact that once you have any ranged attack at all, you can shoot enemies until they're dead, since for some reason they rarely move when you shoot them. 

The invisible wall is where the planet wraps around, monsters can't pass it, and neither can your shots.  If you do try to shoot past it, weird stuff seems to happen, mostly you shoot a big line of terrain behind you.

It's fun for a little while, but once you get the idea, it's just so easy it feels pointless.  Autoexplore also needs some work, it's really slow, and stupid about enemies and hazardous terrain.
Logged

Kaje

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2222 on: April 10, 2016, 06:44:31 am »

Sorry to necro (really sorry!) but does anyone have the link to where the latest builds are uploaded?

I was under the impression that they were no longer available on the standard site and there was a 'nightly' (almost...) type depository somewhere?
Logged

getter77

  • Bay Watcher
    • View Profile
Logged

GrayFox

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2224 on: April 10, 2016, 10:21:04 am »

I loved this game, but i quit after a week or two because I was just awful.
Logged

puke

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2225 on: April 10, 2016, 12:46:44 pm »

it's a really great game.  try the latest version. 

per the previous page of this thread, there are several pathing issues with the AI in the current version that make it pretty exploitable and easy.
Logged

GrayFox

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2226 on: April 10, 2016, 11:33:52 pm »

it's a really great game.  try the latest version. 

per the previous page of this thread, there are several pathing issues with the AI in the current version that make it pretty exploitable and easy.

are ship vs ship battles still weird? I couldn't figure them out when I played. it never went well.  :(
Logged

puke

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2227 on: April 11, 2016, 02:59:17 am »

Ship battles I always ran from until I had a much better ship.
Logged

Damiac

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2228 on: April 11, 2016, 08:43:54 am »

Do enemies still just... stand there while you shoot them? 

It was a fun little game for a while, but last time I played it, it needed a bit more work to move from time-waster to a real game in my opinion.  And it doesn't sound like it's going to get that work.
Logged

puke

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2229 on: April 11, 2016, 09:10:11 am »

Do enemies still just... stand there while you shoot them? 

It was a fun little game for a while, but last time I played it, it needed a bit more work to move from time-waster to a real game in my opinion.  And it doesn't sound like it's going to get that work.

That is a bug in the latest version, but it wasn't there in older versions.  I'm not sure how far back you have to go for it to be fixed, but all the historical builds are still there for download I think.
Logged

Sebastian2203

  • Bay Watcher
    • View Profile
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2231 on: April 18, 2017, 01:54:17 pm »

Huh. Neat. I'll have to try to remember to come back and download the new version when it is out.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

BigD145

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2232 on: April 18, 2017, 02:33:27 pm »

I'll download it for sure.
Logged

cartmann

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2233 on: April 18, 2017, 03:03:22 pm »

Yeah if someone could drop a line when it's out, been a damn long time since I last played this, I'm excited to see what's gone off since I last tried it out.

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2234 on: April 18, 2017, 03:24:22 pm »

Prospector has risen from the dead? Awesome news!
Logged
Pages: 1 ... 147 148 [149] 150 151 152