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Author Topic: Prospector, a roguelike in development  (Read 284481 times)

ollobrains

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Re: Prospector, a roguelike in development
« Reply #2145 on: March 11, 2014, 06:13:42 pm »

Well, you could help them. It's semi-open-source and written in BASIC, so there's no real excuse for complaining about updates. Just have a chat with the current code repository holders and start beavering away.

needs to be made fully open source before id even consider but im sure there are those that would help if it was opened up
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sambojin

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Re: Prospector, a roguelike in development
« Reply #2146 on: March 11, 2014, 06:59:45 pm »

I think it might be that way to stop people playing silly buggers with the code. It may actually be fully open though. Just check the download page or ask the author.
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Orb

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Re: Prospector, a roguelike in development
« Reply #2147 on: March 20, 2014, 10:10:23 am »

I think you just move "off" the map to attempt to escape.
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BigD145

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Re: Prospector, a roguelike in development
« Reply #2148 on: March 20, 2014, 10:10:52 am »

I think you just move "off" the map to attempt to escape.

Yes. Just run away.
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Mictlantecuhtli

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Re: Prospector, a roguelike in development
« Reply #2149 on: March 20, 2014, 02:24:46 pm »

Isn't there a dedicated flee key for space battles?
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Mictlantecuhtli

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Re: Prospector, a roguelike in development
« Reply #2150 on: March 20, 2014, 03:00:51 pm »

I'm pretty sure there is in the new version, I don't remember exactly, though.
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Mongol13524

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Re: Prospector, a roguelike in development
« Reply #2151 on: March 26, 2014, 11:21:54 pm »

Prospector or the Bay 12 community around it's not dead yet? Maybe Ascii Sector will get an update before I wake up from this dream!
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getter77

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Re: Prospector, a roguelike in development
« Reply #2152 on: April 23, 2014, 06:51:12 am »

R 181 released

Quote
Hi all!
Yes! This really happened. Prospector got an update to r181.
This is what happens.
R181

Savegames not compatible!

+ Balancing: Beefed up ancient alien ships, Bladebots are now slightly slower
+ Balancing: Character build points are worth more in money, talents cost 2 points instead of one
+ Balancing: Stockmarket unbroken
+ Balancing: New formula for weapons prices (Ship, ranged and closecombat)
+ more B5 ship names
+ New system to place pirate bases (It makes sense now)
+ UI: If you know where shops are on a planet/map and there are more than 3, you get a menu, as in the big spacestations.
+ People at the casino now might teach talents
+ Bug fix: Breeding monsters now breed their own sort
+ Rovers fixed
+ Oxygen inconsistency found and fixed. Higher grade armor now also has more oxygen storage
+ new "rooms" for underground caves
+ new starting option: junk ship
+ slightly updated manual
+ some more minor bugfixes

Linux and windows versions are at the usual place. Linux sound version will come as soon as i remember how to compile that one :)
Have fun!
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dehimos

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Kaje

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Re: Prospector, a roguelike in development
« Reply #2154 on: April 28, 2014, 12:05:09 pm »

I wish this had a much more frequent and much more feature heavy update cycle, this really is one of my favourite freebies.
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wobbly

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Re: Prospector, a roguelike in development
« Reply #2155 on: May 05, 2014, 11:40:39 am »

A new versions up, looks like mostly bug-fixes:

R184
+ Spacesuits get holes if you take damage. Corrosion can cause holes too. These holes leak oxygen.
+ Probes fixed
+ Rovers fixed (again)
+ Error handling by sopissd
+ polish: Item stats (Needs more work, but the infrastructure is there now)
+ polish: no more +0 or +-5 when showing skillrolls

http://www.prospector.at/forum/dm_eds/dmedsdl.php
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Micro102

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Re: Prospector, a roguelike in development
« Reply #2156 on: July 15, 2014, 11:10:03 pm »

Started playing this again, lots of changes. Noticed that I can't buy extra equipment at the starting space station. Where can I buy some? Also, since there are 3 main space stations does that mean that the starting one isn't one of the main ones (because I'm assuming that equipment can be bought at the other space stations)?

Also, can lava destroy your space ship? Because some lava started sprouting up on a planet and I couldn't find my ship.

Also also, Is there a way to leave your pilot on the ship and have in not use a space suit in exchange for a security guy?
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getter77

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Re: Prospector, a roguelike in development
« Reply #2157 on: July 16, 2014, 08:02:10 am »

R187 now as of July 9, progress is nice!

Quote
Hello again. A new version is availiable.

R187
+ Changed file layout

R186
+ More types of shops possible in small space stations
+ Ordering Items in shops works now
+ Damage for teams with mixed spacesuit-status works now
+ Fixed a bug causing you to attack creatures after putting them in cages
+ Fixed exit crash
+ Spacecombat sound crash & heal disease crash fixed
+ lamps now do something and space is darker
+ some more polishing

Have fun!

In other news I am at the start of a 2 week vacation, and hope to get a lot of work done on prospector, and be a bit more active on the forum again.

R185
+ New Item: Spacesuit repair kit (Usable by hitting either the (h)eal or (i)nspect key)
+ Removed another trigger for planetside menu that wasn't supposed to be there.
+ used ships and custom ships work now
+ No more looping maps that shouldn't loop
+ polish: Switched no spacsuit question so you now have to confirm if you want to land without spacesuits.
+ Some crash bugs fixed (Firing grenades towards map border, spacecombat sound version)
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puke

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Re: Prospector, a roguelike in development
« Reply #2158 on: July 16, 2014, 12:46:36 pm »

Started playing this again, lots of changes. Noticed that I can't buy extra equipment at the starting space station. Where can I buy some? Also, since there are 3 main space stations does that mean that the starting one isn't one of the main ones (because I'm assuming that equipment can be bought at the other space stations)?

Also, can lava destroy your space ship? Because some lava started sprouting up on a planet and I couldn't find my ship.

Also also, Is there a way to leave your pilot on the ship and have in not use a space suit in exchange for a security guy?

Have not looked at the latest release, but I believe this might be true:

you do start at a minor station.  I thought there were some merchants there, but maybe not equipment?  You can get equipment at the 3 major stations and some special planets.

I dont think that you can land in lava, so I would assume that it can destroy you.  If your planet starts falling apart, it is time to get off.  You can always (if it is alive and in range) call your ship and order it to land somewhere else or to come to you.

I think you can choose who comes, but I dont remember clearly.
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LordSlowpoke

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Re: Prospector, a roguelike in development
« Reply #2159 on: July 16, 2014, 12:56:17 pm »

you need a commsat to actually call it from anywhere though

regular range is more or less visual
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