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Author Topic: Prospector, a roguelike in development  (Read 284548 times)

magellan

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Re: Prospector, a roguelike in developpement
« Reply #210 on: May 05, 2009, 03:38:35 am »

Actually i got several reports of stuff dissapearing, so i generally need to look into what is causing it. Don't need the save, thx.

0.1.6 is on it's way, with most if not all stuff mentioned here fixed, but it still needs a little.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

MrWiggles

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Re: Prospector, a roguelike in developpement
« Reply #211 on: May 05, 2009, 03:44:48 am »

Any possibility of this becoming platform independent?
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

magellan

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Re: Prospector, a roguelike in developpement
« Reply #212 on: May 05, 2009, 03:53:23 am »

Metinks me has worked out most things that caused problems under linux. 0.1.6 will almost definitely propably run there. Mac OS X shouldnt be a problem either then, but i thought so before and was mistaken, so let us not rule out the possibility of me being wrong again :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Okenido

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Re: Prospector, a roguelike in developpement
« Reply #213 on: May 05, 2009, 04:18:08 am »

I found a typo.

Once in a livetime.

Should be:
Once in a lifetime.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #214 on: May 05, 2009, 04:23:25 am »

Thanks!
Though i'd like to say that that is propably the most spectacular planet in the game, though landing on it is a bit like playing russian roulette with 5 bullets... :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

MrWiggles

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Re: Prospector, a roguelike in developpement
« Reply #215 on: May 05, 2009, 04:39:46 am »

Metinks me has worked out most things that caused problems under linux. 0.1.6 will almost definitely propably run there. Mac OS X shouldnt be a problem either then, but i thought so before and was mistaken, so let us not rule out the possibility of me being wrong again :)

Oh cool. I'm no stranger to running games through the terminal. I had to do so with ADOM, as that port was more stable the stand alone app, for some bizarre reason.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

chaoticag

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Re: Prospector, a roguelike in developpement
« Reply #216 on: May 05, 2009, 07:04:11 am »

Jet packs disapearing was a glitch? I thought it was a feature...
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #217 on: May 05, 2009, 07:23:13 am »

*chuckles*

right, it was a feature.
One i decided to no longer include for the next release, but a feature no less.

;)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

chaoticag

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Re: Prospector, a roguelike in developpement
« Reply #218 on: May 07, 2009, 10:05:48 am »

Can we have an eta on 0.16?
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #219 on: May 07, 2009, 12:05:26 pm »

Might still take a while, sorry. there are some things that make me scratch my head.

Also it won't be all that revolutionary, but more in the polishing department, bughunting.

I strongly advise against holding your breath while waiting for it :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

ductape

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Re: Prospector, a roguelike in developpement
« Reply #220 on: May 07, 2009, 03:59:40 pm »

PHEW!

i was getting kinda purple
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I got nothing

niltrias

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Re: Prospector, a roguelike in developpement
« Reply #221 on: May 07, 2009, 08:23:09 pm »

I thought that equipment might have a percentage chance of breaking/wearing out when it was used, or possibly when the person wearing it was messily killed...which would make sense.  I`d just have liked to have been informed of the equipment loss if that were the case.  ButI suppose that since this "feature" has been removed, it doesn`t matter...
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Gero! Gero! Bwahahahaha!

magellan

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Re: Prospector, a roguelike in developpement
« Reply #222 on: May 08, 2009, 05:51:50 am »

Now if i only could remember where exactly i implemented that "feature" ... i obviously forgot to comment those lines.... or even reproduce it   :(

quick question: does it happen in short games with little equipment too or only when you have been around for a while? I take it disappearing jumppacks disappear for real i.e. you can't jump anymore when they do that?

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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

chaoticag

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Re: Prospector, a roguelike in developpement
« Reply #223 on: May 08, 2009, 06:04:52 am »

I don't know, I used a jumpack once and only once before it disappeared on me.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #224 on: May 08, 2009, 07:55:17 am »

*scratches head*

*starts looking for the "only loose items if player<>developer" flag

Edit to add: while i totally know that this is not what i should be playing around with, since i should be debugging, it was fun to do and i think its pretty: 0.1.6 title screen:


Now i need to find out if i am going to get sued by nasa if i use that background ... *strolls off to find out*
« Last Edit: May 08, 2009, 10:00:52 am by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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