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Author Topic: Prospector, a roguelike in development  (Read 284556 times)

Duke 2.0

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Re: Prospector, a roguelike in developpement
« Reply #195 on: May 03, 2009, 10:54:07 pm »

There are SORTA Molten worlds they just usually don't start that way.

They are unfortunately almost impossible to move on because eventually lava is everywhere and your crew will die.
Correction: There are highly volcanic worlds that rapidly degrade into an ocean of magma and rock, making one question how plants or solid land ever grew there. Heck, how are there plants with no atmosphere?
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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niltrias

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Re: Prospector, a roguelike in developpement
« Reply #196 on: May 03, 2009, 11:22:00 pm »

Because they are SPACE plants.  Geez.  ;D
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ductape

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Re: Prospector, a roguelike in developpement
« Reply #197 on: May 03, 2009, 11:30:20 pm »

does anyone else have the problem, when your game is over it says" pres (esc) to continue, but then just closes. I have to restart the game every time.

small, but still annoying.
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Captain Mayday

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Re: Prospector, a roguelike in developpement
« Reply #198 on: May 03, 2009, 11:31:50 pm »

does anyone else have the problem, when your game is over it says" pres (esc) to continue, but then just closes. I have to restart the game every time.

small, but still annoying.

Yeah, it'd be better if quitting were optional. I know most roguelikes exit after failure, but really, no reason for them to /need/ to. Besides, Prospector games tend to be short and brutal.
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Kusgnos

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Re: Prospector, a roguelike in developpement
« Reply #199 on: May 04, 2009, 01:20:54 am »

There's a helpful bug in the planet with the armed reptiles that ask you to get rid of red and blue helmets in exchange for metals. When you get into the pirates' middle room with all the loot, you can take it all, leave, come back, and there'll be newly generated loot the next time. Also, who are the blue-helmets, and where are they located?
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #200 on: May 04, 2009, 02:27:02 am »

o.O loot too?
that's wierd. well, another thing to look into ... yay i guess :)

Anyway: If you xamine the reptiles you will find that some of them wear blue helmets (and ask you to kill the redhelmets) and others wear red helmets (and ask you to kill the blue helmets)
They don't attack each other (because, honestly, my monsters can't do that, a thing i need to teach them soonish) and there is no reward for assisting one side in genocide :)
Hmm.... i could make them more obviously red and blue and less yellow i guess...

Also: actually stuff does get better the deeper you get. Maybe its a tad to subtle to notice though.
Spoiler (click to show/hide)

Oh: and i don't accept donations under 50.000 Euro. It's just too much hassle ;)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

niltrias

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Re: Prospector, a roguelike in developpement
« Reply #201 on: May 04, 2009, 02:59:03 am »

Hmm.  I found an interesting "feature."  my destroyer is gaining fuel instead of losing it each time it makes a move.  I can`t say that I`m unhappy about it tho. ;D

And a communications satellite spoiler:
Spoiler (click to show/hide)
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Neonivek

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Re: Prospector, a roguelike in developpement
« Reply #202 on: May 04, 2009, 04:35:06 am »

"what else would you tell your ship to do?"

Fire? There are several structures especially at Alien Ruins that I would love to destroy.

The game has possibly the most hillarious scale issues pretty much ever!
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WorkerDrone

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Re: Prospector, a roguelike in developpement
« Reply #203 on: May 04, 2009, 04:44:49 am »

So in other words, the molten part needs to be developed.

What use is there a world you can't walk on?

...

Well, it would be a nice bauble perhaps, if only it this game had any flavor at all. Yes its still the only complaint I can get out at this point. The games nice, I liked it as a roguelike. Good fun, even though I never played it long enough to find out many features.

The game world got really stale really fast, so I think I won't be playing till its developed more.
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niltrias

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Re: Prospector, a roguelike in developpement
« Reply #204 on: May 04, 2009, 05:53:41 am »

Yeah, once you get the third tier of ship there isn`t much challenge.  I`ve been trying to play a pirate hunter, but I can`t seem to find any pirates to shoot up, and the ones I do find are just fighters.  Where, oh where are you, The BLACK CORSAIR? Ah well.  I`m still having fun trying to clease a pirate-infested star system and figure out how to get into a force-field protected alien base, so that`s well enough.  Its a solid beginning, but I think this game needs more scaling, more quests, and more flavor.
Keep it coming, magellan!
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #205 on: May 05, 2009, 01:17:36 am »

As for those forcefields: if you want hints:

Spoiler (click to show/hide)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

niltrias

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Re: Prospector, a roguelike in developpement
« Reply #206 on: May 05, 2009, 02:03:23 am »

Forcefield spoiler

Spoiler (click to show/hide)
By the way, I bought some air tanks and used them once, and then the dissappeared from my inventory.  I`ve also noticed this happening with weapons, armor, and jetpacks.  Is this a feature or a bug?
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #207 on: May 05, 2009, 03:06:02 am »

Oh.... that would be 6 then :)

Erm... bug. Looking into it.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

niltrias

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Re: Prospector, a roguelike in developpement
« Reply #208 on: May 05, 2009, 03:27:38 am »

It`s the same game as the one where my ship`s fuel counts up instead of down when it moves.  If you like, I could send you the save file.
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WorkerDrone

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Re: Prospector, a roguelike in developpement
« Reply #209 on: May 05, 2009, 03:30:48 am »

You've got that problem to?

Yeah when I first played, my fuel counter went UP not down.

Heh. Twas funny.
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