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Author Topic: Prospector, a roguelike in development  (Read 284644 times)

sambojin

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Re: Prospector, a roguelike in development
« Reply #1935 on: June 15, 2012, 04:22:05 am »

It used to happen more in earlier versions, I've been stuffing around with other games too much recently to know how much it happens now. Maybe I was luck/unlucky. But yeah, it did save me a few times early on in my characters.

"Oh my god, I'm going to die. I know....... I'll shoot Santa. That always saves me."

It used to work a lot. I think I've only had one crash from it in the new version, and I forget what the circumstances were. Maybe I got better and don't need cheesy-crash-saves as much. But I did do it on purpose quite a few times when I started playing Prospector,

When in doubt, shoot Santa. Or chaos penguins. They save your arse sometimes.
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Blaze

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Re: Prospector, a roguelike in development
« Reply #1936 on: June 15, 2012, 05:46:08 am »

Haven't crashed yet, but did have an odd bug where my captain gained hundreds of levels then keeled over due to overflow.
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Caz

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Re: Prospector, a roguelike in development
« Reply #1937 on: October 20, 2012, 08:16:56 am »

Picked this up again yesterday and had a bunch of fun. One thing I noticed though, there seems to be less systems and more blank space in the universe than there was before. Maybe I'm imagining it, but it's sometimes a pain to find systems nearby. Is there any plan of making the universe larger, maybe even seamless? I'd love to go further into the beyond, knowing that there'd be more dangerous enemies and maybe better loot to find.

Or is it not being developed any more? I know it plays like pretty much finished game (if a bit samey after awhile) but it'd be awesome to see new updates to this :)
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jimbobobby

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Re: Prospector, a roguelike in development
« Reply #1938 on: October 20, 2012, 01:34:10 pm »

I've been playing this for a few hours and it's a great game, I have no idea what I'm doing. I have some boring routine:
Spoiler: routine (click to show/hide)
I love the aliens though.
Spoiler (click to show/hide)
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Caz

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Re: Prospector, a roguelike in development
« Reply #1939 on: October 21, 2012, 08:09:14 am »

Noticed a kind of annoying bug/feature since the new version and the 'fix' that crew members can't explore hostile planets without a spacesuit. The problem is... it seems to be random whether your crew starts with spacesuits or not, and unless you're willing to immediately dock at a space station, lose credits in crew wages and buy enough spacesuits for your crew, then there's the chance of immediate obliteration from the first time you step out the airlock.

Kinda annoying, I guess.
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Danv

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Re: Prospector, a roguelike in development
« Reply #1940 on: April 20, 2013, 06:25:02 am »

hey guys, sorry for necropost, but recently i noticed what Magellan submited some changes in code (dec 2012 and jan 2013), i tried to compile it, was able to get to main menu, noticed change of game version, it shown as 0.3 now (last version was 0.2.4), but can't get past further main menu - something wrong with map generation
i think i compiled it wrong, don't have any experience with this FreeBASIC, maybe someone can do it right?
http://code.google.com/p/rlprospector/
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Lukewarm

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Re: Prospector, a roguelike in development
« Reply #1941 on: April 20, 2013, 04:48:47 pm »

He's still working on this? Awesome!
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Danv

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Re: Prospector, a roguelike in development
« Reply #1942 on: April 20, 2013, 05:22:35 pm »

well, working is too big word here, i'd say he still exists, since Magellan disappeared in jan 2012, all we got is these two submits, he don't visit game's forum, he doesn't respond to mails and messages, nothing
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BigD145

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Re: Prospector, a roguelike in development
« Reply #1943 on: April 20, 2013, 09:34:49 pm »

He might just be fiddling when he feels like it.

I do not know how to compile this one or I would.
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jocan2003

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Re: Prospector, a roguelike in development
« Reply #1944 on: April 21, 2013, 01:35:24 am »

Well if he come back i would be happy!
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casserol

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Re: Prospector, a roguelike in development
« Reply #1945 on: April 23, 2013, 05:29:14 am »

any news with that recompiling ?

just discovered the game when you necro'd that post and man I THANK YOU FOR THAT :D
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Lightningfalcon

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Re: Prospector, a roguelike in development
« Reply #1946 on: June 17, 2013, 11:10:10 am »

Do maneuvering jets and landing gear have any affect right now?
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Danv

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Re: Prospector, a roguelike in development
« Reply #1947 on: August 12, 2013, 10:22:29 pm »

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a1s

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Re: Prospector, a roguelike in development
« Reply #1948 on: August 12, 2013, 10:29:13 pm »

Not to be rude, but who are you?
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jocan2003

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Re: Prospector, a roguelike in development
« Reply #1949 on: August 12, 2013, 11:36:16 pm »

Not to be rude, but who are you?
That.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?
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