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Author Topic: Prospector, a roguelike in development  (Read 284932 times)

Qinetix

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Re: Prospector, a roguelike in development
« Reply #1605 on: March 13, 2011, 08:09:48 am »

so the planet i landed on might have one of those?
Oh other stranded ships , i am so ... perhaps or not

PERFEECT , i found a security drone den , my team got completly oliberated
... that was bad.. very bad
« Last Edit: March 13, 2011, 08:26:32 am by Qinetix »
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Deon

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Re: Prospector, a roguelike in development
« Reply #1606 on: March 13, 2011, 09:08:28 am »

Yeah, there're quite obvious tips when you scan this planet... There's a lot of stuff like that in Prospector. By "like that" I mean stuff which means you die 99% time if you don't know what you deal with (and it comes either from reading Wiki a lot, which is not always help, or from personal experience) :).

Sometimes the game is close to Ivan in this matter, but I enjoy it :P.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1607 on: March 13, 2011, 11:04:37 am »

The problem designwise is, that you can go anywhere you like from the start.
If you look at DCSS, most new caracters will start dungeon level 1, and will have passed 2-9 before arriving at 10.
The only way I can think of to improve this would be to calculate a point system for planets, based on their distance to a station, and being in a gas cloud and then assign the special planets with more dangerous ones being further away, and harder to reach, putting them in the mid to endgame.

Oh: And the question about the Ship designer: You can build larger ships at the planetside shipyard.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Deon

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Re: Prospector, a roguelike in development
« Reply #1608 on: March 13, 2011, 11:19:00 am »

I love the randomness of the game. That "point system" could stay for the "easy" mode, but don't include it in standard "redshirt survival" program please :P.
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BigD145

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Re: Prospector, a roguelike in development
« Reply #1609 on: March 13, 2011, 11:24:28 am »

I like running around in a big universe and coming across what I come across. You're going to meet some hostiles. What do you do when the Borg steal Picard? One foot in front of the other, son. Go get your Captain using the tools and intel at hand and then think about the next step.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1610 on: March 13, 2011, 11:52:50 am »

Hehe.
But how did we first meet the borg? Q threw us halfway across the galaxy just to watch the enterprise in a non level-appropriate encounter :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

beorn080

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Re: Prospector, a roguelike in development
« Reply #1611 on: March 13, 2011, 12:16:29 pm »

Depending on how you wanna rig timelines, technically we first met the Borg when they went back in time to assimilate the earth in the 21st? century. But yeah. Gotta love those railroading GM's.

Idea for a game mode. Xom mode. Basically there would be a Q like entity, similar to Xom from DCSS and Q, who would mess with the PC whenever it got bored.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

MasterFancyPants

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Re: Prospector, a roguelike in development
« Reply #1612 on: March 13, 2011, 06:35:09 pm »

I just found some Elves!  >:(
"Our tradition is to eat those that have died. Usually only the closest family gets a piece though"
Spoiler (click to show/hide)
« Last Edit: March 13, 2011, 07:07:44 pm by MasterFancyPants »
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Quote from: Frumple
Flailing people to death with empty socks, though, that takes a lot of effort. Less so if the sock's made out of something interesting, but generally quite difficult.

Deon

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Re: Prospector, a roguelike in development
« Reply #1613 on: March 13, 2011, 07:45:29 pm »

I think they are in the game folder, with the name of your ship.
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Qinetix

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Re: Prospector, a roguelike in development
« Reply #1614 on: March 14, 2011, 12:04:03 am »

wait , there only humans and space pirates , but actually i never saw a space alien civilization , are any of them anyways?
Btw there should be more ships...
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scout890

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Re: Prospector, a roguelike in development
« Reply #1615 on: March 14, 2011, 01:43:52 am »

By the time I manned up enough to land on a planet monster in this one game I had disintegrators for my entire crew off about 50, adaptive bodyarmor for everyone, an alien ship, a teleporter, a portable medical nanobot facility, and implants to the max. When I got there at first I was all like meh whats so scary 'bout this, but then I was all like get these fucking blobs outta my face they're everywhere and I can't see anything, but after that I was all like oops i shot its brain time to gtfo. (this was back when prospector had this bug where biodata would never go down only up allowing infinite profits)After this I teleported off a re-fueling platform on a gas giant using my teleporter. I soon ragequit playing for several months.
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yamo

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Re: Prospector, a roguelike in development
« Reply #1616 on: March 14, 2011, 02:38:42 am »

yeah, i don't think scaling would be good for this game.  When you're a twinkie you should live like a twinkie...until you can make yourself not a twinkie.
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Then again, I consider Infinity to be overly ambitious, something that might easily spell it's downfall.


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Deon

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Re: Prospector, a roguelike in development
« Reply #1617 on: March 14, 2011, 04:47:47 am »

http://www.youtube.com/watch?v=6LuwOpbM1H0&feature=feedu
An awesome let's play!

Magellan, look at 29:25. An explored ship turns into a "fortress" graphic for some reason (as well as its doors). Fix please? :)

P.S. Also there's no atmosphere in that ship even when you walk in from a planet with an atmosphere. And ice/snow around it for some reason.
« Last Edit: March 14, 2011, 04:49:24 am by Deon »
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Deon

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Re: Prospector, a roguelike in development
« Reply #1618 on: March 14, 2011, 06:09:57 am »

Magellan, please fix the "how many do you want to buy" query. It doesn't appear in the string, so I've just bought 14 binoculars during making of let's play and it took all my money so I had to retire :P.
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niltrias

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Re: Prospector, a roguelike in development
« Reply #1619 on: March 14, 2011, 06:50:31 am »

Magellan, if you liked the style of my last starter guide, I'd be happy to re-write it for the latest version.  Just give me a couple days to aquaint myself with it.  Say the word and I'm on it.
(Well, I'll be "aquainting" myself with the new version regardless, heh)
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