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Author Topic: Prospector, a roguelike in development  (Read 284943 times)

Qinetix

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Re: Prospector, a roguelike in development
« Reply #1575 on: March 12, 2011, 04:45:04 am »

oh nice game , .... wonder if someone has a tilepack :3?
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magellan

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Re: Prospector, a roguelike in development
« Reply #1576 on: March 12, 2011, 04:49:03 am »

Yes, I do, and tomorrow, at the latest, you can have one too :P
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1577 on: March 12, 2011, 04:52:44 am »

   It was made by Deon, which if that doesn't already
tell you enough it means that each pixel will be like a
god to you.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Qinetix

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Re: Prospector, a roguelike in development
« Reply #1578 on: March 12, 2011, 10:10:34 am »

Well just tried , the game is heck of hard but well its awesome... can we haz titanium and vanadium?

Gah this game takes allot of procesing power ... I like it!
« Last Edit: March 12, 2011, 10:34:55 am by Qinetix »
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Deon

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Re: Prospector, a roguelike in development
« Reply #1579 on: March 12, 2011, 11:18:28 am »

Sorry for the delay, I was REALLY busy here.

He agrees:

Business is business.

Anyway, now it's Magellan's turn, because he has all required tiles now :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

magellan

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Re: Prospector, a roguelike in development
« Reply #1580 on: March 12, 2011, 12:20:46 pm »

I actually wanted to write a new readme/manual thing (since the one that ships with it is horribly out of date) but meh, who cares, will do that later.
Enjoy Prospector 0.2.0 The Deonified version

And yes, it is still here
http://code.google.com/p/rlprospector/downloads/list
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Deon

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Re: Prospector, a roguelike in development
« Reply #1581 on: March 12, 2011, 12:22:08 pm »

Cool! I wanted to ask, why is your starting group 3/3 and those you hire are 2/2 in hp?

P.S. Did you include the sounds I've sent you? :) I've got a couple more.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Deon

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Re: Prospector, a roguelike in development
« Reply #1582 on: March 12, 2011, 12:29:31 pm »

Hey, I've already spotted some problems.

Why are space stations now "F"? I have a graphic for that. Also you seem to use wrong tiles for gas could. That for density 1 should be to the right of the currently used.

P.S. I SEE!

Guys, go into config.txt and change:
_tix:24
_tiy:24

Otherwise you will get wrong graphics.

Magellan, fix it in your archive, please :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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magellan

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Re: Prospector, a roguelike in development
« Reply #1583 on: March 12, 2011, 12:35:53 pm »

Troop transport comes with 5 vets. New ones you hire are green.
And yes, i included the sounds you sent me.
Ooops....
Fixed.
Thanks for spotting and pointing that out Deon!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Bitoru

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Re: Prospector, a roguelike in development
« Reply #1584 on: March 12, 2011, 12:41:31 pm »

It's....it's beautiful.
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Deon

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Re: Prospector, a roguelike in development
« Reply #1585 on: March 12, 2011, 12:48:35 pm »

Hmm, you didn't change the inventory system yet? Or do I miss something?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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magellan

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Re: Prospector, a roguelike in development
« Reply #1586 on: March 12, 2011, 12:50:20 pm »

Sorry, that is still on the todo list.  :(
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BishopX

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Re: Prospector, a roguelike in development
« Reply #1587 on: March 12, 2011, 01:13:12 pm »

I'm enjoying V2 so far, with a couple of caveats

1) Any purchase screen where it should prompt you for a number to buy/hire doesn't actually display the prompt, it still wiats for the input though.

2) When you turn the display star systems on bar option on, the bar is now shunted all the way to the right. Which is kinda annoying.

3) The tile for gravitational anomalies is too similar to normal space, I often wander into it because I can't tell the difference.

4)I'm stuck in a space elevator. There doesn't seem to be an exit tile. Help?
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Deon

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Re: Prospector, a roguelike in development
« Reply #1588 on: March 12, 2011, 01:16:14 pm »

1) Hm, it prompts me just fine, strange.

3) It's kinda intentional, but I can change it :). Colorful stars seemed pretty distinguishable for me.
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BishopX

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Re: Prospector, a roguelike in development
« Reply #1589 on: March 12, 2011, 01:34:12 pm »

1) Hm, it prompts me just fine, strange.

3) It's kinda intentional, but I can change it :). Colorful stars seemed pretty distinguishable for me.

I like the stars, I just think the blue/red distinction is too small... maybe brighter anomaly colors?
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