Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 100 101 [102] 103 104 ... 152

Author Topic: Prospector, a roguelike in development  (Read 284993 times)

Captain Mayday

  • Bay Watcher
  • A Special Kind of Terrible
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1515 on: March 03, 2011, 10:48:50 am »

The game first came out here.
Logged
Why not join us on IRC? irc.newnet.net #bay12games

ductape

  • Bay Watcher
  • MAD BOMBER
    • View Profile
    • Alchemy WebDev
Re: Prospector, a roguelike in development
« Reply #1516 on: March 03, 2011, 10:59:42 am »

not exactly true, just go back and read the first page of this thread. At any rate, a lot of us have been through many of the changes and growth of the game. At one time I even accused Magellan of secretly being Toady and that prospector was the secret month end project.
Logged
I got nothing

Captain Mayday

  • Bay Watcher
  • A Special Kind of Terrible
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1517 on: March 03, 2011, 11:01:49 am »

I stand corrected, clearly I misremembered. Either way, yes, Magellan is quite active here. And his game rocks.  :D
Logged
Why not join us on IRC? irc.newnet.net #bay12games

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Prospector, a roguelike in development
« Reply #1518 on: March 03, 2011, 11:26:03 am »

   Don't know if anyone has mentioned it but when you
die by your own plasma trail when fighting pirates it
records it as having been blasted into atoms by pirates.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

magellan

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1519 on: March 03, 2011, 12:16:01 pm »

   Don't know if anyone has mentioned it but when you
die by your own plasma trail when fighting pirates it
records it as having been blasted into atoms by pirates.

The "Got blasted to atoms by pirates"-bit is for the eulegy.
What really happened is what they laugh about later at the dinner.

... guess I could exactify that message a little.

Anyway:
If any of you are interested in ancient history:
This was the first place Prospector got mentioned in public:
http://www.adom.de/forums/showthread.php?t=813
Logged
Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

BigD145

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1520 on: March 03, 2011, 01:18:42 pm »

   Don't know if anyone has mentioned it but when you
die by your own plasma trail when fighting pirates it
records it as having been blasted into atoms by pirates.

The winners/survivors are typically the history makers. The Truth doesn't matter.
Logged

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Prospector, a roguelike in development
« Reply #1521 on: March 03, 2011, 01:27:34 pm »

   But I want it to record that I was stupid enough to
backup into my own plasma trail!
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1522 on: March 03, 2011, 06:07:34 pm »

Magellan is a really nice guy. He chats with me, helps with spriting info and he is so quick to respond :).

Really, people, do not let this thread to sink again.

This is a current work on terrain. I know that the sprites are quite basic, but I wanted it to blend together, and with such low amount of colors it's a very hard task.

Here we are in a fern forest, near a small geyser.



Also note that it would look 10 times better if the tiles were not deformed :P. The deformation removes a lot of details.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1523 on: March 03, 2011, 06:22:17 pm »

Here's how it will look without the deformation:
 
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Asra

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1524 on: March 03, 2011, 07:06:15 pm »

Looking good. Are these tiles already available on 1.17?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1525 on: March 03, 2011, 07:09:37 pm »

No, it's the work in progress, so it will take me at least a few days to do it. I underestimated the amount of tiles :).


I've finished all creatures though, so it's just the terrain and items now. Ships are almost done too.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Prospector, a roguelike in development
« Reply #1526 on: March 03, 2011, 07:21:39 pm »

   Definitely nice, don't worry about a low number of
colors, as long as you use them well then its fine. Take
a look at the grass in this picture from Secret of Mana 3:
Spoiler (click to show/hide)
The grass looks awesome yet if you look closer:
Spoiler (click to show/hide)
You notice it only uses 3 colors. I have the game and
did not notice this. It took this and this page from a
pixel art tutorial to find it out.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1527 on: March 03, 2011, 08:10:30 pm »

You can also have manually arranged tiles here, and tile transitions: somethings I cannot have, also this grass would look like a tree on 24x24 sprite :P. So many limitations.

And yeah, this tutorial is one of the first I've ever read.

Anyway, I've done about 1/7 of all land tiles. Yay me :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

BishopX

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1528 on: March 03, 2011, 08:23:33 pm »

Deon you rock!

Prospector is seriously pushing the amount of information that can be contained in Ascii.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1529 on: March 03, 2011, 08:28:20 pm »

Yeah, in this game some misunderstanding can lead to a quick death :).

I've started to work on the station facilities. Here's the personnel office:


Also here's an abandoned mining town near mountains and forests. I dislike how shrubland looks, it looks like green boulders rather than bushes, so I will redraw it:
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
Pages: 1 ... 100 101 [102] 103 104 ... 152