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Author Topic: Prospector, a roguelike in development  (Read 285094 times)

Tarran

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Re: Prospector, a roguelike in development
« Reply #1440 on: October 10, 2010, 09:58:43 pm »

I've found a minor bug;
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Pnx

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Re: Prospector, a roguelike in development
« Reply #1441 on: November 26, 2010, 10:45:55 pm »

I've gotten back into this... I only really tried when it was in it's earlier days so a lot has been added. I have to say making super soldier security officers with speed enhancements, exoskeletons, targeting, and metabolism boosters makes for some interesting gameplay... and exploring the various planets and their dangers is fun.

I did manage to run into a snag... though.
Spoiler: BIG spoiler (click to show/hide)
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puke

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Re: Prospector, a roguelike in development
« Reply #1442 on: November 28, 2010, 10:20:45 pm »

I did manage to run into a snag... though.
Spoiler: BIG spoiler (click to show/hide)

yeah, i reported the same one several versions back.  you can actually get out of there if

[spoileryou go to the bottom of the caves and kill the brain (which may require an excessive lot of firepower if my experience was any indication) but the ordering the ship to "launch" thing is definitly a bug.[/spoiler]

Magellian has an official forum for the game somewhere, I think the link is in his sig or in this thread or at a minimum it is on the project homepage.
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BishopX

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Re: Prospector, a roguelike in development
« Reply #1443 on: November 28, 2010, 10:31:14 pm »

The prospector forums can be found here: http://prospector.freeforums.org/.

Despite the apparent lack of activity, Magellan is still slowly working on the game.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1444 on: December 05, 2010, 10:12:07 am »

Indeed I am still working on the game.
In fact, I just released 0.1.15


New in 0.1.15

* 3 New types of crewmembers
* New Items
* New radio command
* Ship Designer allows you to create your own hulls
* Crewmembers voice their displeasure at your command
* Fixed biodata and some other bugs

http://code.google.com/p/rlprospector/downloads/list

Enjoy, and please report any bugs you may find!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Lordinquisitor

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Re: Prospector, a roguelike in development
« Reply #1445 on: December 05, 2010, 11:24:31 am »

Oh yeah! I just remembered that game. Now i know what i`ll play tomorrow. ;)
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1446 on: December 05, 2010, 11:40:43 am »

Oooh, ship designer? I'm going to have to get back into this.

Also, one bug right off the bat. When I start out the game as a scout and go to a major spacestation, then check out the new ship section, then try to exit, it tells me the ship I will be swapping with(despite me selecting exit) will have lower sensor capacity, lower shield capacity, lower engine capacity... etc, basically everything will have a lower capacity. Then it asks me if I want to change to that ship type, I say no. Then I end back in the new ship section. When I try to exit again and again the same thing happens. When I pressed the X(close window button) it asked me if I wanted to exit. I said yes. However, nothing happened. I tried two more times with the same result. Then when accepting the new ship type and escaping myself out of it I managed to get the game into a gigantic loop of errors("You already have this hull") which currently has a lovely multiplier of 26 thousand or so at the time of typing.
« Last Edit: December 05, 2010, 12:12:39 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

magellan

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Re: Prospector, a roguelike in development
« Reply #1447 on: December 05, 2010, 12:20:44 pm »

OH boy.
Thanks Tarran!
Fixed an uploaded.
This time really really with Ship Designer.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tarran

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Re: Prospector, a roguelike in development
« Reply #1448 on: December 05, 2010, 12:55:56 pm »

Got the new-0.1.15 and the bug's still there. And as far as I know there's no way to get around it. From what I've gathered while fooling around apparently exiting itself is considered a ship. That may be the cause of this game-ending bug.
« Last Edit: December 05, 2010, 12:59:34 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

magellan

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Re: Prospector, a roguelike in development
« Reply #1449 on: December 05, 2010, 01:31:37 pm »

Ahhh... how embarrassing!
It was indeed still bugged on the pirates world.
That is fixed now too.
3rd times the charm eh?
I will now go and crawl under a rock or something...
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tarran

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Re: Prospector, a roguelike in development
« Reply #1450 on: December 05, 2010, 01:42:33 pm »

Heh, don't worry, we all make mistakes... *looks at scoreboard of fail*

Thanks for finally fixing it.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Majestic7

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Re: Prospector, a roguelike in development
« Reply #1451 on: December 05, 2010, 02:05:47 pm »

Indeed I am still working on the game.
In fact, I just released 0.1.15

Enjoy, and please report any bugs you may find!

Whee! Will enjoy. Thanks for working on the game, it would certainly deserve larger audience.

Edit- Like every other or every third planet has a mining station sending distress signal due to medical emergency.....
« Last Edit: December 05, 2010, 02:10:55 pm by Majestic7 »
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1452 on: December 05, 2010, 02:37:44 pm »

Magellan, another bug; weapons don't cool down or recharge after combat. I've got a Laser Bank that's been fired a couple times in combat and it's stuck at Recharging: 2, Heat: 3.

Edit: And yet another bug. I apparently got killed by a "merchant's escorts", when I was informed that
Spoiler (click to show/hide)

Edit2: Yet one more bug. After repairing stranded ships they turn into different ship types. For example, I had repaired a stranded Explorer and the next thing I know it says "Troop carrier".
« Last Edit: December 05, 2010, 04:07:17 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

magellan

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Re: Prospector, a roguelike in development
« Reply #1453 on: December 05, 2010, 04:25:25 pm »

This is wierd. The one about the death message I found, but the other ones I was unable to reproduce.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tarran

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Re: Prospector, a roguelike in development
« Reply #1454 on: December 05, 2010, 04:32:27 pm »

About the stranded ships turning into different ships: I was wrong, the explorer didn't change into another type of ship. However, it's name did. Also, by troop carrier I meant dropship. I got them wrong.
« Last Edit: December 05, 2010, 04:34:55 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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