I'm liking what I'm seeing so far, with a couple of caveats:
1)I "Dove" into the sun, I did not "Dived" on the high score table
1a) despite being torn in half by meteorites, my science officer kept ranting at me about trying to get off this god forsaken rock.
2)Hiring crew at a truck stop decreases your oxygen (I hired 7 and it went from 200 to 60). I imagine this is the game simply re-calculating your current per capita oxygen, but it's still disconcerting for people to be sitting around in the temp agency without air.
3)I'm getting a whole bunch of cannot destroy nonexistent item (items 369-372, although this may not be constant) spam the first time I sell minerals (I have choose best and autosell off).
4) I'm liking the new quantity adjectives on minerals, do you think you could keep them for pick up and condense it in my item display? It's annoying to have to scroll through several pages of mineral to sell mud by spare pocket knife.
5) When landing on a planet owned by hostile star faring aliens, perhaps we could get a warning message like "Your gunner observes that the planet is beginning to open fire on us, are you sure you want to land?)
6) The truck stop is a colony if you listen to the inhabitants. This seems weird.
7)Why can I use alien guns and blades but not primitive handguns?
what is heat? and how does it effect space combat?
9)Where is the in game documentation? the help page doesn't contain any useful information.
10)The neural computer doesn't seem to help my captain gain experience any faster than normal, I haven't tested it on anyone else yet.