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Author Topic: Prospector, a roguelike in development  (Read 285033 times)

Tarran

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Re: Prospector, a roguelike in development
« Reply #1350 on: July 11, 2010, 09:27:30 pm »

And yes, that is their standard armament. Whats wrong with it? (Those are not the new space faring aliens. The new ones are a bit more varied as to ship design, weapons, and fleet composition)
Spoiler (click to show/hide)
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Orb

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Re: Prospector, a roguelike in development
« Reply #1351 on: July 11, 2010, 09:33:12 pm »

And yes, that is their standard armament. Whats wrong with it? (Those are not the new space faring aliens. The new ones are a bit more varied as to ship design, weapons, and fleet composition)
Spoiler (click to show/hide)

They're an advanced civilization. Scouts are probably expected to encounter dangerous lifeforms. Their larger ships -would- be even more deadly. Its like complaining that infantry today have assault rifles but in the 1800s they has muskets. Not the best comparison, but you get the point.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1352 on: July 11, 2010, 09:35:56 pm »

And yes, that is their standard armament. Whats wrong with it? (Those are not the new space faring aliens. The new ones are a bit more varied as to ship design, weapons, and fleet composition)
Spoiler (click to show/hide)

They're an advanced civilization. Scouts are probably expected to encounter dangerous lifeforms. Their larger ships -would- be even more deadly. Its like complaining that infantry today have assault rifles but in the 1800s they has muskets. Not the best comparison, but you get the point.
Actually, it would be complaining that your enemy has repeating rocket launchers when you've only got repeating pistols.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

magellan

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Re: Prospector, a roguelike in development
« Reply #1353 on: July 11, 2010, 09:37:22 pm »

Yeah, thats the Idea.
A warship would be more like "The Vorlons are using their planet killer"
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tarran

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Re: Prospector, a roguelike in development
« Reply #1354 on: July 11, 2010, 09:41:46 pm »

I think AT MAX they should have X-Ray lasers. I mean, a single X-Ray is already quite powerful. I'd consider Disintegrators overkill if I were the designer of the scouts.

Also: Dieing to anyone but pirates in a space battle (like the aliens we've been talking about) always leads to "Died while trying to be a pirate". Which makes no sense.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Vertigon

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Re: Prospector, a roguelike in development
« Reply #1355 on: July 12, 2010, 02:21:01 am »

Played for 5 hours straight just now. It's my first time, and I love it!
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niltrias

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Re: Prospector, a roguelike in development
« Reply #1356 on: July 12, 2010, 03:00:40 am »

The main new thing is alien spacefaring civilisations.
+ some miscelaneous small stuff.

Hooray!
Sounds awesome!
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magellan

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Re: Prospector, a roguelike in development
« Reply #1357 on: July 12, 2010, 06:56:09 am »

I think AT MAX they should have X-Ray lasers. I mean, a single X-Ray is already quite powerful. I'd consider Disintegrators overkill if I were the designer of the scouts.

Also: Dieing to anyone but pirates in a space battle (like the aliens we've been talking about) always leads to "Died while trying to be a pirate". Which makes no sense.

I just renamed them "ancient alien scout ships" (It was indeed alien scout ship) you know what? I'll leave out the scout thing too! How would you know what it's original purpose was anyway? Ancient alien ship. You are right, Tarran, their current name is misleading.
Anyway: thats the reason they have disintegrators: because that was the weapon of choice of their civilisation
and for those who don't know why they are there in the first place:
Spoiler (click to show/hide)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Lordinquisitor

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Re: Prospector, a roguelike in development
« Reply #1358 on: July 30, 2010, 01:27:16 pm »

Oh, i haven`t played prospector in a while. It should be the right thing to kill my boredom.  :D
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magellan

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Re: Prospector, a roguelike in development
« Reply #1359 on: August 02, 2010, 09:29:03 am »

Arise, my dead thread! Your master calls!
Ha! My necromancy powers are unparalleled.

Anyway i thought some folks here might want to know this: 0.1.13 is availiable for download. And I think i found and fixed the ghost doctor bug, and some others. Enjoy!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Deon

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Re: Prospector, a roguelike in development
« Reply #1360 on: August 02, 2010, 09:58:25 am »

Sure we want! This game is awesome. I am just a bit busy with Shores of Hazeron, as a man who develops a space game you should definitely check it.
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Cheese

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Re: Prospector, a roguelike in development
« Reply #1361 on: August 02, 2010, 11:20:29 am »

This looks awesome, dling
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1362 on: August 02, 2010, 11:23:45 am »

Cool, I was sad when this thread died. This month I do not have much time because of the crawl tournament but when that's over I will so get my game on.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1363 on: August 02, 2010, 02:15:41 pm »

Glad to see you're not dead like the thread. :P

Anyway, keep up the good work.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

BishopX

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Re: Prospector, a roguelike in development
« Reply #1364 on: August 02, 2010, 04:46:16 pm »

So far I like the new stuff. But how do you examine the stats on alien weapon you find? Also did you up play with the meteorite setting because I'm seeing 3-10 meteors per planet now.
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