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Author Topic: Prospector, a roguelike in development  (Read 285005 times)

exoleet

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Re: Prospector, a roguelike in development
« Reply #1260 on: June 02, 2010, 01:10:19 pm »

Refueling costs always leave me at a profit loss.

The issue with this game is that losing is not fun; It's so brutal that you are often killed without a chance for escape early on. Is there a way to save scum?
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1261 on: June 02, 2010, 01:14:26 pm »

Also, I hate to bring it up, but how do savescum when you die? Ie. when you get fucked up by a wormhole or anomoly field. Magelllan says there's a way to do it, but Task Managar doesn't really work. Try it, you'll see.
Backup the save file. Put it back into the save folder if you die.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

exoleet

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Re: Prospector, a roguelike in development
« Reply #1262 on: June 02, 2010, 01:39:12 pm »

I'm getting the hang of safely exploring and extracting minerals, but now pirates gank me. What do?
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1263 on: June 02, 2010, 01:40:25 pm »

Refueling is never that big a deal for me.

Exploring gives a bunch of credits and if you scan every plant you possibly can you occasionally run into "exceptional" plants.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1264 on: June 02, 2010, 01:42:25 pm »

I'm getting the hang of safely exploring and extracting minerals, but now pirates gank me. What do?
Run if you can, fire back while running, get a better weapon/ship/shields. Best I can think of, pirates usually kill me more than I would want them to.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

exoleet

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Re: Prospector, a roguelike in development
« Reply #1265 on: June 02, 2010, 02:18:30 pm »

I just figured out the radio system for the ship. If you press r while on a planet, and are within radio range of the ship, you can give it orders.

Come, which lets you move it to a different location on a planet.
Fire, which lets you use it's guns against creatures on a planet.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1266 on: June 02, 2010, 02:25:28 pm »

I just figured out the radio system for the ship. If you press r while on a planet, and are within radio range of the ship, you can give it orders.

Come, which lets you move it to a different location on a planet.
Fire, which lets you use it's guns against creatures on a planet.
Land, allows you to select where you want to move your ship to.
Help, gives a response.

Never knew the Come command. Can you chose where your ship lands?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Fikes

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Re: Prospector, a roguelike in development
« Reply #1267 on: June 02, 2010, 02:40:42 pm »

Do you have to have a satalite for those commands to work?

I gave up on this game after dying over and over and getting frustated. Even exploring planets with 10% chance of life isn't safe, they appear out of no where and kill the shit out of you. RAGE

Any place you can find a good list of the average costs for goods? What is low and what is high?

exoleet

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Re: Prospector, a roguelike in development
« Reply #1268 on: June 02, 2010, 02:42:38 pm »

Do you have to have a satalite for those commands to work?

I gave up on this game after dying over and over and getting frustated. Even exploring planets with 10% chance of life isn't safe, they appear out of no where and kill the shit out of you. RAGE

Any place you can find a good list of the average costs for goods? What is low and what is high?

It works without the Sattelite, but I think it increase the range of the ship's radio.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1269 on: June 02, 2010, 02:43:52 pm »

Do you have to have a satalite for those commands to work?
Nope, just a clean signal to the ship. Satellites help by allowing you a clean connection no matter where you are (unless you are in a cave). Though your pilot can screw up by crashing into it when leaving a planet, thus destroying the satellite.

EDIT: Ninja.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

exoleet

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Re: Prospector, a roguelike in development
« Reply #1270 on: June 02, 2010, 03:13:21 pm »

Quote
Radio Commands

Q: What are the commands for (R)adioing the ship

A: One is "Hello" wich is answered with "Yes?" And more I will not tell you. Except that there are currently 10 (including the above).

Q: Any hints?

A: Your communications satellite can do more than just relay messages. 2 Commands are a bit redundant, one is suicidal and the remaining too aren't too practical, though they can be fun.

Q: Anything else on radio commands?

A: There are 3 commands if you got a rover on the planet: rover start, rover stop and rover target.

We must figure out all of the radio commands. They seem like they could be fun.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1271 on: June 02, 2010, 03:14:33 pm »

We know 5 of 10, so we have to be witty to find new ones.

I'll give it a shot.

EDIT: Found one, "Shoot". Works like Fire.
« Last Edit: June 02, 2010, 03:16:59 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

exoleet

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Re: Prospector, a roguelike in development
« Reply #1272 on: June 02, 2010, 03:17:07 pm »

We know 5 of 10, so we have to be witty to find new ones.

I'll give it a shot.

I only know the three. Post them all? :O

I don't think redundant ones count as individual commands.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1273 on: June 02, 2010, 03:20:10 pm »

Err, I meant 4. But maybe you're right about redundant ones not counting. Here's what I currently know:

Fire/Shoot/Nuke. Self explanatory. Fires gun.
Help. Gives a response.
Come/Land. Self explanatory.

Come on, give me some help here.

EDIT: Found Nuke.
« Last Edit: June 02, 2010, 03:21:53 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

exoleet

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Re: Prospector, a roguelike in development
« Reply #1274 on: June 02, 2010, 03:24:36 pm »

You can use "scan" if you have a communications sattelite. I'm not sure what it scans for, though.
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