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Author Topic: Prospector, a roguelike in development  (Read 285035 times)

exoleet

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Re: Prospector, a roguelike in development
« Reply #1245 on: June 01, 2010, 09:29:15 pm »

I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.

Help.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1246 on: June 01, 2010, 09:42:50 pm »

I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.

Help.
Here's some tips, minor spoilers:

Don't go to most unique planets unless you are heavily equipped. Don't. Though there is one you will want to go to as soon as you find it, it won't last forever, so go there before it's gone.

ANY planet with native life is a place to avoid unless you are confident in your killing abilities.

Be VERY cautious when boarding drifting ships, humans are not the only thing you may encounter.

Jetpacks are a must. They make mining drills obsolete.

Don't enter caves.

Just because someone looks friendly doesn't mean they won't flip when you least expect it.



Just a few.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

x2yzh9

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Re: Prospector, a roguelike in development
« Reply #1247 on: June 01, 2010, 09:45:19 pm »

Also, I hate to bring it up, but how do savescum when you die? Ie. when you get fucked up by a wormhole or anomoly field. Magelllan says there's a way to do it, but Task Managar doesn't really work. Try it, you'll see.

exoleet

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Re: Prospector, a roguelike in development
« Reply #1248 on: June 01, 2010, 09:47:22 pm »

I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.

Help.
Here's some tips, minor spoilers:

Don't go to most unique planets unless you are heavily equipped. Don't. Though there is one you will want to go to as soon as you find it, it won't last forever, so go there before it's gone.

ANY planet with native life is a place to avoid unless you are confident in your killing abilities.

Be VERY cautious when boarding drifting ships, humans are not the only thing you may encounter.

Jetpacks are a must. They make mining drills obsolete.

Don't enter caves.

Just because someone looks friendly doesn't mean they won't flip when you least expect it.



Just a few.

Jetpacks cost 600 each. I'm lucky if I have 100 at any one time.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1249 on: June 01, 2010, 09:49:31 pm »

I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.

Help.
Here's some tips, minor spoilers:

Don't go to most unique planets unless you are heavily equipped. Don't. Though there is one you will want to go to as soon as you find it, it won't last forever, so go there before it's gone.

ANY planet with native life is a place to avoid unless you are confident in your killing abilities.

Be VERY cautious when boarding drifting ships, humans are not the only thing you may encounter.

Jetpacks are a must. They make mining drills obsolete.

Don't enter caves.

Just because someone looks friendly doesn't mean they won't flip when you least expect it.



Just a few.

Jetpacks cost 600 each. I'm lucky if I have 100 at any one time.

Compare it to the cost and extra time you need for drills and floating stuff, Jetpacks are a better bang for your buck, not to mention that they have an emergency jump function that might save your life if you are in deep shit.

Also, I hate to bring it up, but how do savescum when you die? Ie. when you get fucked up by a wormhole or anomoly field. Magelllan says there's a way to do it, but Task Managar doesn't really work. Try it, you'll see.
Backup the save file. Put it back into the save folder if you die.
« Last Edit: June 01, 2010, 09:51:06 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

exoleet

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Re: Prospector, a roguelike in development
« Reply #1250 on: June 01, 2010, 09:50:23 pm »

I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.

Help.
Here's some tips, minor spoilers:

Don't go to most unique planets unless you are heavily equipped. Don't. Though there is one you will want to go to as soon as you find it, it won't last forever, so go there before it's gone.

ANY planet with native life is a place to avoid unless you are confident in your killing abilities.

Be VERY cautious when boarding drifting ships, humans are not the only thing you may encounter.

Jetpacks are a must. They make mining drills obsolete.

Don't enter caves.

Just because someone looks friendly doesn't mean they won't flip when you least expect it.



Just a few.

Jetpacks cost 600 each. I'm lucky if I have 100 at any one time.

Compare it to the cost and extra time you need for drills, Jetpacks are a better bang for your buck, not to mention that they have an emergency jump function that might save your life if you are in deep shit.

That doesn't solve the problem! I just keep dying to random events. I get jumped by a horde of insects while exploring a planet for resources, or I stumble into an unseen anomaly, or whatever. I just can't stay alive.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1251 on: June 01, 2010, 09:52:54 pm »

Compare it to the cost and extra time you need for drills, Jetpacks are a better bang for your buck, not to mention that they have an emergency jump function that might save your life if you are in deep shit.

That doesn't solve the problem! I just keep dying to random events. I get jumped by a horde of insects while exploring a planet for resources, or I stumble into an unseen anomaly, or whatever. I just can't stay alive.
ANY planet with native life is a place to avoid unless you are confident in your killing abilities.
Only go to planets with a 20 or less chance for life.

Another hint: The more dangerous the planet the more minerals it has.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Duke 2.0

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Re: Prospector, a roguelike in development
« Reply #1252 on: June 01, 2010, 10:41:46 pm »

Another hint: The more dangerous the planet the more minerals it has.
The planets that I found were the most mineral-laden were barren lifeless worlds that occasionally popped a magma pimple. One of the least dangerous threats in the universe.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Tarran

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Re: Prospector, a roguelike in development
« Reply #1253 on: June 01, 2010, 10:53:41 pm »

Another hint: The more dangerous the planet the more minerals it has.
The planets that I found were the most mineral-laden were barren lifeless worlds that occasionally popped a magma pimple. One of the least dangerous threats in the universe.
For me completely barren planets usually had only a few minerals, while dense corrosive inhabited planets had lots of minerals. Magma is dangerous. Just not that dangerous.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Duke 2.0

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Re: Prospector, a roguelike in development
« Reply #1254 on: June 01, 2010, 10:55:36 pm »

 I suppose I find it that was is due to the fact that these are almost always plains worlds, and thus I can collect all the minerals all at once as opposed to the life-filled worlds where I need to meander around crap to get to the minerals.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

magellan

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Re: Prospector, a roguelike in development
« Reply #1255 on: June 02, 2010, 02:47:49 am »

Let me chime in with early game hints.

As was said before anomalies have a tendency to come in groups. And yes, you dont want to get near those with a l1 pilot.
Other hints for early game survival:
Lots of folks have found starting with a troop transport helpfull
JPs are for the midgame.
And then there is that one radio command, that is for some reason immensly popular.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tarran

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Re: Prospector, a roguelike in development
« Reply #1256 on: June 02, 2010, 02:50:30 am »

And then there is that one radio command, that is for some reason immensly popular.
Let me guess, is it one of these?
Spoiler (click to show/hide)
Or are you withholding information from me? If you are, I demand you release it immediately!
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

magellan

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Re: Prospector, a roguelike in development
« Reply #1257 on: June 02, 2010, 03:15:51 am »

The information came to me of its own free will, and doesnt want to go to you ;P

But yes, those 3.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Majestic7

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Re: Prospector, a roguelike in development
« Reply #1258 on: June 02, 2010, 06:27:12 am »

Well, nice to see this fun game keeps improving. It would be nice to have a more detailed character developement, though... and the ability to actually control it. No, not control every redshirt, but at least your own character, the captain, in that regards.
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Saint

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Re: Prospector, a roguelike in development
« Reply #1259 on: June 02, 2010, 01:05:44 pm »

I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.

Help.
Start with the scout.
Go right to the nearest planet system and just SCAN them.
Don't spend the beginning money yet.
Get money from flying to nearby areas and scanning them, only dock when you have to and collect as much data as possible.
Land on the completly barran planets and explore a bit, pick up rocks, turn on auto scan.
repeat until you cannot do so anymore and invest in supplys, maybe even trading.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.
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