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Author Topic: Prospector, a roguelike in development  (Read 285062 times)

quintin522

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Re: Prospector, a roguelike in development
« Reply #1215 on: May 25, 2010, 02:39:02 pm »

Seems really hard to make money now without resorting to trading all the time. Resources and mapping just aren't worth much.
I disagree. You just have to find one with a huge amount of resources. I once got 100k from resources alone on one run
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Duke 2.0

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Re: Prospector, a roguelike in development
« Reply #1216 on: May 25, 2010, 02:51:10 pm »

 Not to mention you can immediately make big bucks on scanning worlds and picking up easy resources. Not to mention finding dead awayteams and looting their stuff.

 But a question: So I'm on a planet and my pilot was killed. Seems I can't (l)aunch my ship, so what can I do? Is this just an extended death?
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Tilla

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Re: Prospector, a roguelike in development
« Reply #1217 on: May 25, 2010, 02:55:49 pm »

Oh god the new random energy discharges get me so many times :O
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1218 on: May 25, 2010, 03:00:26 pm »

Spoiler (click to show/hide)

Alright, now for number 10.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

mnjiman

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Re: Prospector, a roguelike in development
« Reply #1219 on: May 25, 2010, 03:53:50 pm »

I read the first page thinking "O this game sounds interesting.. but is still really new.. i think ill wait a bit for fixes and updates"

then i saw it was a thread with 83 pages, and i was reading a year in the past..

I guess ill try the game out, is it still good?
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Tilla

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Re: Prospector, a roguelike in development
« Reply #1220 on: May 25, 2010, 04:08:57 pm »

anyone been able to survive the bloody anomalies? at least half my games end with a random gravity fluctuation or high energy wave it seems now
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1221 on: May 25, 2010, 04:32:44 pm »

anyone been able to survive the bloody anomalies? at least half my games end with a random gravity fluctuation or high energy wave it seems now
Just avoid their general area, you'll be safe.

Anyway, there's a alien artifact in the mountains, and I can't get to it.

WHHHHYYYYYYY?!

Edit: Nevermind, I got a drill, it wasn't worth it though. The artifact is nearly useless...
« Last Edit: May 25, 2010, 04:36:22 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

mnjiman

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Re: Prospector, a roguelike in development
« Reply #1222 on: May 25, 2010, 08:28:21 pm »

is there a tile set graphic set for this? :P
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Tilla

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Re: Prospector, a roguelike in development
« Reply #1223 on: May 25, 2010, 11:51:13 pm »

anyone been able to survive the bloody anomalies? at least half my games end with a random gravity fluctuation or high energy wave it seems now
Just avoid their general area, you'll be safe.

Anyway, there's a alien artifact in the mountains, and I can't get to it.

WHHHHYYYYYYY?!

Edit: Nevermind, I got a drill, it wasn't worth it though. The artifact is nearly useless...

That would be great..if it were any specific area. It seems to happen anywhere and everyhwere.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1224 on: May 26, 2010, 12:13:26 am »

Not for me, you just have to fly around them. If you lack the fuel to do that, then it's a problem on your side.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tilla

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Re: Prospector, a roguelike in development
« Reply #1225 on: May 26, 2010, 02:09:47 am »

Not for me, you just have to fly around them. If you lack the fuel to do that, then it's a problem on your side.

Nope, never lacking in fuel - sometimes it's right when I start.

It's also hard to fly around them as I can never see the anomalies in question.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1226 on: May 26, 2010, 02:13:50 am »

Not for me, you just have to fly around them. If you lack the fuel to do that, then it's a problem on your side.

Nope, never lacking in fuel - sometimes it's right when I start.

It's also hard to fly around them as I can never see the anomalies in question.
They only spawn around other Anomalies, so if you avoid the visible ones than you should be safe.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Akura

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Re: Prospector, a roguelike in development
« Reply #1227 on: May 26, 2010, 07:44:48 am »

I found a ship's distress signal on a planet. I went in to check it out, thinking they might be in serious trouble, or at least, already dead with plenty of stuff to loot. Turns out, they converted their ship into a casino. After a game of Roulette, they kept badgering me to play another game. I finally got out, but when I went back in, they told me I was banned.

This game needs orbital bombardment. >:(
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Re: Prospector, a roguelike in development
« Reply #1228 on: May 26, 2010, 07:50:56 am »

 
Spoiler (click to show/hide)

 Also, how do you use containment fields that the arena planet sells you?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Saint

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Re: Prospector, a roguelike in development
« Reply #1229 on: May 26, 2010, 08:00:44 am »

is there a tile set graphic set for this? :P
The way things are set up you really couldn't have one.
It would be really hard even for me to draw tiles that small.
And I know a lot about fitting detail into very small places.
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