That's right! Another round of Dwarf Fortress Mafia! I've slightly upgraded the roles a bit, adding in a few (I forgot Mechanic last time, and I've added Champion), and changing things a bit (Nobles are no longer guaranteed, though there can still only be a maximum of one, Elves have multiple abilities, Druid is powered-up.)
Day/Night Phases are 48 hours (72 if weekends are included) or if all night actions/votes are in.
The Dwarves
Peasant – This Dwarf has no skills at all.
Surgeon – The Surgeon can choose a player to heal each night, saving them if death comes.
Hunter – This Dwarf's hunting experience can tell him who their target is targeting for each night.
Ambusher – This Dwarf can use his skills to determine who is targeting a chosen player each night.
Woodcrafter – Because he works with wood, the Sheriff will confuse him for an Elf.
Fortress/Royal Guard – The Guard can protect a Dwarf every night, but dies if someone tries to harm their protectee, taking the attacker with them. There are two types of Guards: Fortress and Royal. Royal Guards have the extra ability to sense nobles when guarding them.
Mechanic – This Dwarf can stop another player from leaving their room at night.
The Nobles
Champion – The Champion cannot be hammered during the day, because of his Superdwarvenly Toughness.
Child – The Child's social skills are so adept, he can determine the truth of one post made by any player each day.
Philosopher – The Philosopher, with his Ph.D, thinks that he is a Surgeon, but really can't heal anyone.
Duke/Duchess – The Duke or Duchess has the power to stop the lynching of anyone but themselves.
Sheriff – The Sheriff can determine whether a player is a Dwarf or not. Twice a round, he can determine role.
Hammerer – The Hammerer can choose a player to hammer each night. Provided that no one targets him, as he is very edgy. He is immune to conversion.
Abilities
Grudged – This Dwarf's vote counts for nothing because no one likes him.
Lovers – These two know each other to be Dwarves, and can't bare to live their lives without each other.
Friendly – This Dwarf's vote counts for double, because he's a trustworthy person.
Cowardly Civilian – This Dwarf runs from everything, choosing another player to hide behind each night, but dies if they die.
The Elves
Elf – This treehugger is hiding among the Dwarves, trying to teach them for harvesting too many trees.
Elf Druid – This is the leader of those treacherous Elves. He is immune to being killed at night and when he is lynched, he converts a random voter. Every Day/Night, he gains a random ability from the following: Child, Surgeon, Sheriff, Duke, Metalcrafter, Guard, Ambusher, Hunter, Mechanic, and Champion. He also appears a Noble.
Elf Abilties
Sly Elf – All his posts come up as though he were a normal Dwarf.
Covert Elf – The Sheriff can't sense he's an Elf without close inspection.
Also, normal Elves gain the abilities of one of the following: Peasant, Surgeon, Hunter, Ambusher, Metalcrafter (All race scans come up Dwarf), Fortress Guard, and Mechanic.
If you need an introduction to Mafias, basically Dwarves try to hammer Elves, Elves try to kill Dwarves. Simple as that.
So, sign-up now! Plenty of spaces open! As long as you're active, you can play, even if you're only a beginner at Mafias.
Player List:
- Org, Sheriff
- Zaithemaster
- Cheeetar, Royal Guard
- Mephansteras
- inaluct
- Frelock, Hammerer [Lover]
- qwertyuiopas, Ambusher
- Solifuge, Peasant
- Karlito, Child
- Pandarsenic
- penguinofhonor
- A_Fey_Dwarf
- Archangel, Champion
- chaotic_josh
- Flintus10, Duke