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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 262759 times)

MrWiggles

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #690 on: August 22, 2009, 05:10:46 pm »

Do you plan to take Morul out in adventure mode?
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Phazer

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #691 on: August 22, 2009, 05:56:34 pm »

Morul on adventure

First objective: Genocide on Elves

Second objective: Genocide on every race
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #692 on: August 22, 2009, 06:22:49 pm »

Do you plan to take Morul out in adventure mode?

I almost never do adventure mode. Can you take a dwarf out?

The answer would be 'yes', if I can take him out.

MrWiggles

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #693 on: August 22, 2009, 06:45:05 pm »

I remember reading on the forum, that some have been able to.

I'm fairly new to adventure mode as well.
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Elliott_Thinas

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #694 on: August 22, 2009, 07:50:15 pm »

I remember reading on the forum, that some have been able to.

I'm fairly new to adventure mode as well.

No way to do it yet; the only named dwarves you can take on adventure mode are dwarves you've already played and retired on adventure mode. However, you could abandon the fort and if Morul survived and migrated your adventurer could potentially meet and recruit him; however, in order to recruit I am fairly sure you must be better than your recruit and to get your adventurer good enough to recruit Morul would probably take 100 years!
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Sensei

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #695 on: August 22, 2009, 08:35:49 pm »

You can use dwarf companion to 'clone' him, by giving a character in adventure mode his name, titles, and skills/attributes. Sadly I don't think there's a way to copy over the kill list.
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Jim Groovester

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #696 on: August 23, 2009, 06:34:03 am »

If you abandon a fortress and immediately go to a Play Now! adventurer, it will start you at the fortress, and all the dwarves at your fortress won't have left yet and will be milling about. It might take some convincing to get Morul to join your party, though, considering that he's several orders of magnitude more skilled than a regular adventurer.

If you don't do a Play Now! adventurer, you might be able to track him down by diligently hunting through legends and probably a bit of luck.
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Sensei

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #697 on: August 23, 2009, 04:03:30 pm »

Note that as a Play Now! You have no skills or gear whatsoever, so life will be HARD.
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Phazer

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #698 on: August 23, 2009, 04:29:54 pm »

Note that as a Play Now! You have no skills or gear whatsoever, so life will be HARD.

Then use Lungpiercing flies and armor penetrating vomit
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #699 on: August 23, 2009, 08:44:34 pm »

Maybe I could do Play Now, mod the character to have Morul's skills and recruit Morul anyway. What havok could two Morul's wreak? At least one of them could get legendary thrower!  :D

But even without modding, life won't be that hard. There's several full sets of masterwork adamantine armor and weapons in the fortress, not to mention almost 6,000 adamantine bolts.

crash2455

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #700 on: August 23, 2009, 11:12:11 pm »

I didn't think Dwarf Companion worked in adventure mode.  Nobody showed up in DC when I tried it.
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Eagle

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #701 on: August 24, 2009, 04:45:15 pm »

I didn't think Dwarf Companion worked in adventure mode.  Nobody showed up in DC when I tried it.

Dwarves will show up; to make others appear, you have to hit the "all creatures" button, so that it doesnt say "only dwarves".

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #702 on: August 25, 2009, 06:44:12 pm »

27th Limestone, 252, Early Autumn

The magma pipe drained and Morul's suite was successfully constructed. Furnishings are still underway with the pipe 2/3 full. Once filled, a new map update will be provided with a tour of the suite (hopefully furnished, but if not then suggestions will be welcome).

After a few years of fruitless effort trying to make the orcs better axe sparring partners, only to result in nothing but wrestling skill, Morul did make it to legendary axedwarf. He will now move on to spear, already at 'competent'. Hopefully the skilling time will come back down. I'd hate for this to require 12 more years to finish off.

--- Labor (52)
18th Moonstone, 202, Early Winter - Miner
19th Limestone, 206, Early Autumn - Woodcutter
27th Granite, 207, Early Spring - Appraiser
9th Sandstone, 207, Mid-Autumn - Bone Carver
11th Granite, 208, Early Spring - Furnace Operator
27th Opal, 208, Mid Winter - Engraver
5th Granite, 209, Early Spring - Carpenter
24th Timber, 209, Late Autumn - Mason
13th Opal, 209, Mid-Winter - Weaver
14th Obsidian, 209, Late Winter - Dyer
12th Granite, 210, Early Spring - Clothier
2nd Hematite, 211, Early Summer - Miller
10th Sandstone, 211, Mid-Autumn - Bowyer
26th Sandstone, 211, Mid-Autumn - Cook
20th Felsite, 212, Late Spring - Brewer
12th Limestone, 214, Early Autumn - Milker
12th Limestone, 214, Early Autumn - Cheese Maker
13th Timber, 214, Late Autumn - Thresher
13th Obsidian, 214, Late Winter - Trapper
23rd Felsite, 215, Late Spring - Metalsmith
6th Opal, 215, Mid-Winter - Glassmaker
5th Sandstone, 216, Mid-Autumn - Wood Burning
12th Timber, 216, Late Autumn - Animal Dissector
13th Granite, 217, Early Spring - Lye Maker
25th Malachite, 217, Mid-Summer - Potash Maker
8th Sandstone, 217, Mid-Autumn - Siege Operator
27th Timber, 217, Late Autumn - Leatherworker
25th Hematite, 218, Early Summer - Animal Training
21st Sandstone, 218, Mid-Autumn - Tanning
27th Sandstone, 218, Mid-Autumn - Butcher
18th Granite, 219, Early Spring - Gem Cutter
23rd Felsite, 219, Late Spring - Mechanic
4th Limestone, 219, Early Autumn - Stonecrafter
26th Hematite, 221, Early Summer - Siege Engineer
24th Slate, 222, Mid-Spring - Ambusher
19th Limestone, 222, Early Autumn - Herbalist
26th Sandstone, 222, Mid-Autumn - Gem Setter
14th Galena, 225, Late Summer - Fishing
14th Sandstone, 225, Mid-Autumn - Fish Cleaning
12th Malachite, 226, Mid-Summer - Grower
21st Hematite, 227, Early Summer - Architect
3rd Malachite, 227, Mid-Summer - Soap Making
15th Limestone, 227, Early Autumn - Organizer
14th Felsite, 228, Late Spring - Fish Dissector
5th Hematite, 228, Early Summer - Animal Care
26th Hematite, 228, Early Summer - Pump Operating
6th Galena, 228, Late Summer - Armorsmith
1st Moonstone, 228, Early Winter - Weaponsmith
1st Hematite, 229, Early Summer - Woodcrafter
27th Galena, 229, Late Summer - Metalcrafter
2nd Galena, 230, Late Summer - Strand Extracting
9th Malachite, 231, Mid-Summer - Record Keeper

--- Social (9)
15th Limestone, 241, Early Autumn - Consoler
15th Limestone, 241, Early Autumn - Negotiator
15th Limestone, 241, Early Autumn - Intimidator
15th Limestone, 241, Early Autumn - Persuader
15th Limestone, 241, Early Autumn - Judge of Intent
15th Limestone, 241, Early Autumn - Pacifier
15th Limestone, 241, Early Autumn - Comedian
15th Limestone, 241, Early Autumn - Conversationalist
15th Limestone, 241, Early Autumn - Flatterer

--- Military (7)
11th Hematite, 234, Early Summer - Swimmer
26th Moonstone, 235, Early Winter - Marksdwarf
15th Limestone, 235, Early Autumn - Wrestler
1st Limestone, 236, Early Autumn - Shield User
28th Sandstone, 238, Late Autumn - Armor User
7th Felsite, 241, Late Spring - Macedwarf
21st Opal, 246, Mid-Winter - Hammerdwarf
27th Limestone, 252, Early Autumn - Axedwarf

Current stats:

1,839,071 xp
Wrestler 56 3048/6100
Shield User 54 3456/5900
Armor User 43 136/4800
Axeman 15 383/2000

Str: 27, Agi 27, Tough 28

Previous update:

1,740,737 xp
Wrestler 53 543/5800
Shield User 49 3426/5400
Armor User 39 4215/4400
Axeman 7 525/1200
Str 26, Agi 26, Tough 28

So, 3 sieges and a lot of sparring yielded a point of str and agi, 3 levels of wrestler, 5 of shield user, 4 of armor user, and 8 of axe (though much easier levels to work through). That's pretty decent, but slow going all the same. We'll see if spear fares better.

I'm guessing Morul will have all attributes around 30 and Shield/Armor in the 70/60 range by the time he finishes both spear and sword. That'll be the starting state for the community to play with (along with the save from when he finished the social/labor skills).

Sensei

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #703 on: August 25, 2009, 06:57:24 pm »

REMOVE STUCK CHANCE FROM THE SPEAR, otherwise it'll get stuck and abandoned practically every time he uses it.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #704 on: August 25, 2009, 08:59:51 pm »

REMOVE STUCK CHANCE FROM THE SPEAR, otherwise it'll get stuck and abandoned practically every time he uses it.

Already done.

Well, actually, there was no stick change listed, so I put in a tag to set it to 0.
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