Okay, another siege.
5 squads of size 25/damblock 25 orcs, but with reduced speed to try and get Morul's weapon skills up. He didn't have any real trouble with them - they did take a little while to take down, however. His axe skill went up, but not as significantly as I hoped. What did surprise me is that he picked up another attribute by mid-winter - only 3 seasons after the last one - which is much faster than the previous attribute. He had as many as 4 orcs on top of him, with a total of 11 in striking range, so he was still stuck doing a lot of wrestling, but less than before. He never seemed to tire, however, which is another big change.
Here are the last 4 attribute snapshots:
Autumn 244, he had the following stats:
1,549,133 xp
42 wrestler
40 shield
26 armor
24 str, 25 agi, 26 tough
After 3 sieges (1 little human one), at the end of the year (Autumn 245), he was at:
1,586,001 xp
44 wrestler
43 shield
29 armor
24 str, 25 agi, 27 tough
After a year of just sparring, in Spring 247, he was at
1,617,297 xp
45 wrestler
44 shield
30 armor
25 str, 25 agi, 27 tough
In Winter 247 after a single siege of 25/25 orcs, he was at:
1,680,838 xp
49 wrestler
46 shield
35 armor
25 str, 25 agi, 28 tough
That's a fairly significant increase in skills by upgrading the orcs to be slow-moving, but highly resistant to damage. 5 armor levels in 3 seasons is huge, IMO. I think I might upgrade the orcs to 25/50 and see how that goes next.
As for the fortress, the bottom level of the moat is now being dug out. The pumpers are barely keeping it from overflowing which is making the whole thing a bit exciting since the only way for the miners to get in and out is through a passage on the bottom level. The lower 3 levels of Morul's suite are constructed, but not furnished, and work on the 4th from bottom level is proceeding as fast as materials come available. Construction should speed up once the mining is done since they're doing double-duty. Lots of orc armor to haul, after all.