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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 262263 times)

Leafsnail

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #360 on: June 10, 2009, 02:38:40 pm »

Meh, most dwarves wear little more than rags after a 30 year fortress anyway.  Actually, due to the prolific clothiering of Morul, that may not be the case there.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #361 on: June 10, 2009, 03:16:11 pm »

Morul didn't make any clothing other than an adamantine set for himself which has already degraded. Most of the bags he made (1200 of them) are degraded to one degree or another. Nobody has had a stitch of clothing for at least 20 years.

ProfessorA

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #362 on: June 11, 2009, 05:23:43 pm »

I'd say the moral of the story is that no matter how hard the journey, how difficult the quest, how impossible the mission, it's worth it if you get to throw an orc 155 tiles and splatter him against the wall at the end.
Pretty soon I bet you'll see him splatter orcs right next to him without flying anywhere.
But that's just an optical illusion: in fact he'll send orcs flying through the 6th dimension and they will come right back to the same spot at the sime time instantaneously.
If this game could simulate to the particle level, Morul would smash those into even smaller pieces.
What I'm trying to say is that Morul is now stronger than the game's physics.  Don't be surprised if he starts time traveling.
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Boomer

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #363 on: June 11, 2009, 08:09:28 pm »

I'd say the moral of the story is that no matter how hard the journey, how difficult the quest, how impossible the mission, it's worth it if you get to throw an orc 155 tiles and splatter him against the wall at the end.
Pretty soon I bet you'll see him splatter orcs right next to him without flying anywhere.
But that's just an optical illusion: in fact he'll send orcs flying through the 6th dimension and they will come right back to the same spot at the sime time instantaneously.
If this game could simulate to the particle level, Morul would smash those into even smaller pieces.
What I'm trying to say is that Morul is now stronger than the game's physics.  Don't be surprised if he starts time traveling.

Yeah, I remember when Morul became an epic dwarf years from now. I totally remember when that will have had happened. It was going to be awesome.
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Sensei

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #364 on: June 11, 2009, 09:01:38 pm »

Do you think adding difficulty to the all existing creatures on the map would give him more experience? That works in adventure mode, I think. And making dwarves have a difficulty of 5 could make them spar up even faster!

Also, why not pick and animal and replace its entry with a giant, brainless, damblock 999999999999 blob of meat for him to train up on?
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Nonsapient

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #365 on: June 11, 2009, 09:27:51 pm »

That's the next phase,  He is trying to get to Dwarf Avatar while staying as close to Vannilla DF as possible.
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Sensei

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #366 on: June 11, 2009, 09:33:40 pm »

Well I was thinking making orcs DIFFICULTY:5 would just be fair and logical- seeing as they pose more threat than animals it should be rewarded, even though they die in one hit. Yes, the retarded blob monster would have to wait for the next phase.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #367 on: June 11, 2009, 10:03:01 pm »

The problem is that the orcs just aren't showing up in numbers. They used to siege 5 squads 2x a year and now I'm lucky to see 3 squads once. Sparring is working again, so I'm going to give it some time and see how it plays out.

zchris13

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #368 on: June 12, 2009, 04:30:09 pm »

Bump.
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Akhier the Dragon hearted

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #369 on: June 12, 2009, 06:04:58 pm »

The problem is that the orcs just aren't showing up in numbers. They used to siege 5 squads 2x a year and now I'm lucky to see 3 squads once. Sparring is working again, so I'm going to give it some time and see how it plays out.

on the sieges, are you still making lots of expensive things? maybe part of sieges is from overall value and some is from newly created value?
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #370 on: June 12, 2009, 07:01:06 pm »

on the sieges, are you still making lots of expensive things? maybe part of sieges is from overall value and some is from newly created value?

Good question - no, I'm not. Fortress value has largely topped out at 27M. Mostly the fortress is working on stone blocks and clear glass blocks just to finish up the basic construction around the central courtyard. There are a few hundred (thousand perhaps) clear glass windows to make and install, but by and large, the fortress isn't creating substantial new wealth - mainly because of storage issues (and my time this week to manage it - the fortress is pretty much on autopilot).

I'll see if turning up the wealth creation (need food and more stone crafts for the elves) will have any impact, and maybe some more masterwork steel armor.

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #371 on: June 12, 2009, 07:05:18 pm »

1st Limestone, 236, Early Autumn

Things have been proceeding without much attention, but today we noticed that Morul became a legendary shield user. That's especially good news as it is a very important skill. Now that the meeting area for the fortress is in his bedroom, his social skills are coming along more regularly, but it'll be some time yet.

--- Labor
18th Moonstone, 202, Early Winter - Miner
19th Limestone, 206, Early Autumn - Woodcutter
27th Granite, 207, Early Spring - Appraiser
9th Sandstone, 207, Mid-Autumn - Bone Carver
11th Granite, 208, Early Spring - Furnace Operator
27th Opal, 208, Mid Winter - Engraver
5th Granite, 209, Early Spring - Carpenter
24th Timber, 209, Late Autumn - Mason
13th Opal, 209, Mid-Winter - Weaver
14th Obsidian, 209, Late Winter - Dyer
12th Granite, 210, Early Spring - Clothier
2nd Hematite, 211, Early Summer - Miller
10th Sandstone, 211, Mid-Autumn - Bowyer
26th Sandstone, 211, Mid-Autumn - Cook
20th Felsite, 212, Late Spring - Brewer
12th Limestone, 214, Early Autumn - Milker
12th Limestone, 214, Early Autumn - Cheese Maker
13th Timber, 214, Late Autumn - Thresher
13th Obsidian, 214, Late Winter - Trapper
23rd Felsite, 215, Late Spring - Metalsmith
6th Opal, 215, Mid-Winter - Glassmaker
5th Sandstone, 216, Mid-Autumn - Wood Burning
12th Timber, 216, Late Autumn - Animal Dissector
13th Granite, 217, Early Spring - Lye Maker
25th Malachite, 217, Mid-Summer - Potash Maker
8th Sandstone, 217, Mid-Autumn - Siege Operator
27th Timber, 217, Late Autumn - Leatherworker
25th Hematite, 218, Early Summer - Animal Training
21st Sandstone, 218, Mid-Autumn - Tanning
27th Sandstone, 218, Mid-Autumn - Butcher
18th Granite, 219, Early Spring - Gem Cutter
23rd Felsite, 219, Late Spring - Mechanic
4th Limestone, 219, Early Autumn - Stonecrafter
26th Hematite, 221, Early Summer - Siege Engineer
24th Slate, 222, Mid-Spring - Ambusher
19th Limestone, 222, Early Autumn - Herbalist
26th Sandstone, 222, Mid-Autumn - Gem Setter
14th Galena, 225, Late Summer - Fishing
14th Sandstone, 225, Mid-Autumn - Fish Cleaning
12th Malachite, 226, Mid-Summer - Grower
21st Hematite, 227, Early Summer - Architect
3rd Malachite, 227, Mid-Summer - Soap Making
15th Limestone, 227, Early Autumn - Organizer
14th Felsite, 228, Late Spring - Fish Dissector
5th Hematite, 228, Early Summer - Animal Care
26th Hematite, 228, Early Summer - Pump Operating
6th Galena, 228, Late Summer - Armorsmith
1st Moonstone, 228, Early Winter - Weaponsmith
1st Hematite, 229, Early Summer - Woodcrafter
27th Galena, 229, Late Summer - Metalcrafter
2nd Galena, 230, Late Summer - Strand Extracting
9th Malachite, 231, Mid-Summer - Record Keeper
--- Military
11th Hematite, 234, Early Summer - Swimmer
26th Moonstone, 235, Early Winter - Marksdwarf
15th Limestone, 235, Early Autumn - Wrestler
1st Limestone, 236, Early Autumn - Shield User

The Scout

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #372 on: June 12, 2009, 07:57:12 pm »

Lol how many game years did it take to get this? I have 6 legendary miners and 1 legendary mason in one game month.
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Derakon

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #373 on: June 12, 2009, 08:26:12 pm »

He just posted the history of Morul's progress, including dates.
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stormbringer951

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #374 on: June 13, 2009, 05:35:06 am »

236 - 202 = 34 years
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