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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 262655 times)

varkarrus

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #270 on: June 01, 2009, 09:14:42 pm »

New Quest: FILL AN ENTIRE F*CKING FORTRESS WITH ALL LEGENDARIES!
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #271 on: June 01, 2009, 09:16:29 pm »

New Quest: FILL AN ENTIRE F*CKING FORTRESS WITH ALL LEGENDARIES!

I await your progress reports. One is enough for me. I might take on my solitary confinement challenge next, though.

varkarrus

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #272 on: June 01, 2009, 09:20:16 pm »

Who said I was going to do it? I was going to hire a bunch of brain-dead retards from the nearest mental facility to do it in a weird cross between a sweatshop and a slaughterhouse!
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Derakon

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #273 on: June 01, 2009, 10:42:43 pm »

Er, Varkarrus.

Re-read what you just wrote, and consider what it makes you appear to think of Martin.

Then realize that even if you had phrased it better, talking about "brain-dead retards from the nearest mental facility" makes you look childish.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Albedo

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #274 on: June 02, 2009, 04:41:48 am »

I might take on my solitary confinement challenge next, though.

If he lives long enough, I can imagine several rare challenges that he'd be uniquely suited to.
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Shurikane

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #275 on: June 02, 2009, 09:15:06 am »

<ikkenai> i don't have hard drives. i just keep 30 chinese teenagers in my basement and force them to memorize numbers
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Albedo

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #276 on: June 02, 2009, 10:20:32 am »

That's borderline racist.

(but I gotta admit, 30 chinabytes of memory is impressive!)  ;D
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Shakma

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #277 on: June 02, 2009, 10:28:37 am »

Would it be possible to have him train the combat skills while a hunter and thus not lock him into perma-military?  Might have to mod cross-bows for each weapon skill. 
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Albedo

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #278 on: June 02, 2009, 10:49:35 am »

Skills define the profession of a dwarf. So it doesn't matter at all where the skills come from - once he hits rank 15 he becomes a Hero and he's permanent military.
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Rockphed

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #279 on: June 02, 2009, 10:58:13 am »

Skills define the profession of a dwarf. So it doesn't matter at all where the skills come from - once he hits rank 15 he becomes a Hero and he's permanent military.

I will need to test it, but I seem to remember having hunters who were legendary marksdwarfs without becoming champions.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Albedo

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #280 on: June 02, 2009, 11:18:44 am »

Do please, because that's not the currently accepted model.  (If you do find such, PM me.)
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Smew

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #281 on: June 02, 2009, 01:13:01 pm »

Skills define the profession of a dwarf. So it doesn't matter at all where the skills come from - once he hits rank 15 he becomes a Hero and he's permanent military.

I will need to test it, but I seem to remember having hunters who were legendary marksdwarfs without becoming champions.
This is true, you can get legendary weapon skills without becoming a hero/champion, provided you have a way to train those weapons outside of military.

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #282 on: June 02, 2009, 02:02:25 pm »

Yes, my understanding is that activation for the military is a separate thing. Skills don't automatically draft someone. Once you activate them, it's permanent, however.

Albedo

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #283 on: June 02, 2009, 02:15:10 pm »

Ah - so a dwarf can be "eligible" to become a hero, but doesn't until he is Activated for the Military.  Interesting distinction.

So our hero (small "h") Morul could become a legendary Marksdwarf without being locked out of civilian jobs.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #284 on: June 02, 2009, 02:26:06 pm »

Ah - so a dwarf can be "eligible" to become a hero, but doesn't until he is Activated for the Military.  Interesting distinction.

So our hero (small "h") Morul could become a legendary Marksdwarf without being locked out of civilian jobs.

Correct. But what's the fun in that?
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