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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 262350 times)

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #225 on: May 25, 2009, 11:26:34 pm »

Well, he's making some progress now. 8 masterwork adamantine crossbows. I wanted to make 10 of every weapon and probably 5 of each armor.

The fortress cleanup is pretty amusing. In order to maximize speed to skill, the fortress has dozens of quantum stockpiles which I'm now unworking into proper stockpiles with the exception of a few stone ones. There were 4 piles of metal before which is now up to 90 full bins and I'm maybe 1/3 done? I don't think I've ever racked up that much metal before - and remember, this is after skilling Morul up in 4 metal skills without benefit of moods. 30 years of orc sieges really adds up.

I might need to clearcut the map again just for bins.

And 10 gems per bin is just wrong. I'm thinking 50 would be more appropriate.
« Last Edit: May 25, 2009, 11:28:37 pm by Martin »
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Smew

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #226 on: May 26, 2009, 01:15:26 am »

Hah, you might want a lot of extra military, incase the HFS entails SoF.
Wait wait wait, there WAS HFS, right?

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #227 on: May 26, 2009, 01:21:25 am »

Hah, you might want a lot of extra military, incase the HFS entails SoF.
Wait wait wait, there WAS HFS, right?

Yes, and I haven't unleashed anyone, but when I last played this site it tossed out a dozen+ SoF.

I was saving that for when Morul was fully trained up.

Smew

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #228 on: May 26, 2009, 01:25:12 am »

Hah, you might want a lot of extra military, incase the HFS entails SoF.
Wait wait wait, there WAS HFS, right?

Yes, and I haven't unleashed anyone, but when I last played this site it tossed out a dozen+ SoF.

I was saving that for when Morul was fully trained up.
If he dies, can we hold a forum-wide funeral? :(

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #229 on: May 26, 2009, 01:46:10 am »

Well, I want to make sure other people get to play with him, so I'd do that after I uploaded the save. There won't be many opportunities to experiment with something like this, so everyone should get their chance.

stormbringer951

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #230 on: May 26, 2009, 11:51:23 am »

Forty types of awesome...
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Wahad

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #231 on: May 26, 2009, 12:27:13 pm »

Forty types of awesome...

Fifty, actually. Fifty-two when Morul will have all jobs completed.
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florian

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #232 on: May 26, 2009, 02:05:30 pm »

Will you upload a save before he gets military skills?
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #233 on: May 26, 2009, 02:43:32 pm »

Will you upload a save before he gets military skills?

I'll upload two files in one package - pre-military, and post-.

And swimming is turning into a bit of a nightmare to do. As far as I can tell, you need to lock the person in the room and then flood it without drowning them. They simply won't path into a room with even 3/7 water. 

Nightwind

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #234 on: May 26, 2009, 04:57:07 pm »

i get the idea that...

First you make the room with the ramps down and up from it

Then you make it the only valid path

then you flood it.

As long as it does not flood deep enough to trigger dangerous condition the path is never removed from the listing of possible paths and they walk it blindly.
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Sensei

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #235 on: May 26, 2009, 08:48:49 pm »

I think if you make it a meeting hall, they'll step in, go 'OMG' and step out. They'll repeat this until they can swim well enough that the water doesn't bother them.
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Flashzom

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #236 on: May 26, 2009, 11:22:19 pm »

Will you upload a save before he gets military skills?

I'll upload two files in one package - pre-military, and post-.

And swimming is turning into a bit of a nightmare to do. As far as I can tell, you need to lock the person in the room and then flood it without drowning them. They simply won't path into a room with even 3/7 water. 

Swimming is actually quite easy once you get the set up. I actually did a fair bit of editing on the dwarfwiki about swimming pools. Basically, just set up an area connected to a source of water, draft your dwarf, station him inside. Lock the enterance so they simply sit there, and you can set up two pumps, one for intake and outtake. Fill it to 4/7 and just let him sit in there for a bit. He'll be happy as a clam.

I once had a fortress of swimming dwarfs actually. Not as useful as you would think. Especially when the migrants came and drowned every season or so because it's a son of a bitch to draft an entire wave of twenty migrants into a swimming pool. But thats neither here nor there. I hope I could help.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #237 on: May 27, 2009, 01:47:20 am »

Bah!

I just had to savescum when Morul teleported through a steel wall grate in the swimming room and fell in a chasm. Stupid bugs...

florian

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #238 on: May 27, 2009, 07:16:43 am »

Level z+1
Code: [Select]
######
#### #
#### +←
######
Level z
Code: [Select]
######
+..#.#
#..+.#
######
Another design for a swimming room. The + are doors, the dots floor, the #s wall and the spaces empty space. The left arrow is the intake. Fill the right room, lock the intake. Station someone inside the lower left room, lock the door. Open the lower right door. 4/7 water everywhere.

Edit: Yep, works.
« Last Edit: May 27, 2009, 07:27:26 am by florian »
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Albedo

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #239 on: May 27, 2009, 09:47:41 am »

Bah!

I just had to savescum when Morul teleported through a steel wall grate in the swimming room and fell in a chasm. Stupid bugs...

That, or he's transcending...
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