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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 262439 times)

Time Kitten

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #120 on: May 17, 2009, 04:43:53 pm »

Wha... my dwarves usually get shield pretty fast, and I have to wait a long time for armour because they never get hit.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #121 on: May 17, 2009, 05:25:57 pm »

Wha... my dwarves usually get shield pretty fast, and I have to wait a long time for armour because they never get hit.

Just take away their shield. It's easy to stop training shield, but hard to stop training armor.

ProfessorA

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #122 on: May 17, 2009, 05:50:47 pm »

What's a dwarven life expectancy if you factor out goblins, accidents, starvation, murder, etc?  20 years in and you seem a little past halfway.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #123 on: May 17, 2009, 06:57:09 pm »

From the raws, maxage is 150:170. I think I'm good for quite a while.

Kinnis

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #124 on: May 17, 2009, 07:16:24 pm »

But this is a starting dwarf, isn't it? Do we know how old they are at embark? Hopefully not a random number in the dwarf life expectancy range...
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #125 on: May 17, 2009, 07:28:49 pm »

Yeah, I'm guessing they start out relatively young. We'll find out, I guess.

Raz

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #126 on: May 17, 2009, 10:27:59 pm »

Armour skill increases with every combat turn, regardless of whether you're on the offence, defence or being hit.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #127 on: May 18, 2009, 01:29:02 am »

14th Galena, 225, Late Summer

Fishing took a very long time, but Morul made it to legendary. Emptied the brook and one set of pools. Need a few more to finish fish cleaning, and a bunch more after that for fish dissector. Hopefully we won't need to resort to squeezing mog juice out of hedgehogs.

14th Sandstone, 225, Mid-Autumn

The fish held out long enough for Morul to make legendary fish cleaner. Let's see if they hold out long enough for dissector. The list is really getting short now.

18th Moonstone, 202, Early Winter - Miner
19th Limestone, 206, Early Autumn - Woodcutter
27th Granite, 207, Early Spring - Appraiser
9th Sandstone, 207, Mid-Autumn - Bone Carver
11th Granite, 208, Early Spring - Furnace Operator
27th Opal, 208, Mid Winter - Engraver
5th Granite, 209, Early Spring - Carpenter
24th Timber, 209, Late Autumn - Mason
13th Opal, 209, Mid-Winter - Weaver
14th Obsidian, 209, Late Winter - Dyer
12th Granite, 210, Early Spring - Clothier
2nd Hematite, 211, Early Summer - Miller
10th Sandstone, 211, Mid-Autumn - Bowyer
26th Sandstone, 211, Mid-Autumn - Cook
20th Felsite, 212, Late Spring - Brewer
12th Limestone, 214, Early Autumn - Milker
12th Limestone, 214, Early Autumn - Cheese Maker
13th Timber, 214, Late Autumn - Thresher
13th Obsidian, 214, Late Winter - Trapper
23rd Felsite, 215, Late Spring - Metalsmith
6th Opal, 215, Mid-Winter - Glassmaker
5th Sandstone, 216, Mid-Autumn - Wood Burning
12th Timber, 216, Late Autumn - Animal Dissector
13th Granite, 217, Early Spring - Lye Maker
25th Malachite, 217, Mid-Summer - Potash Maker
8th Sandstone, 217, Mid-Autumn - Siege Operator
27th Timber, 217, Late Autumn - Leatherworker
25th Hematite, 218, Early Summer - Animal Training
21st Sandstone, 218, Mid-Autumn - Tanning
27th Sandstone, 218, Mid-Autumn - Butcher
18th Granite, 219, Early Spring - Gem Cutter
23rd Felsite, 219, Late Spring - Mechanic
4th Limestone, 219, Early Autumn - Stonecrafter
26th Hematite, 221, Early Summer - Siege Engineer
24th Slate, 222, Mid-Spring - Ambusher
19th Limestone, 222, Early Autumn - Herbalist
26th Sandstone, 222, Mid-Autumn - Gem Setter
14th Galena, 225, Late Summer - Fishing
14th Sandstone, 225, Mid-Autumn - Fish Cleaning

Animal Care
Fish Dissection
Farming
Soap Making
Weaponsmithing
Armorsmithing
Metalcrafting
Woodcrafting
Architecture
Pump Operating
Strand Extracting
Record Keeper
Organizer

IceShade

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #128 on: May 18, 2009, 06:40:43 am »

Smithing is going to be a bit of a pain, the rest I see no trouble with ...

Well, strand extraction is going to be interesting. Good luck with that :P
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Village_Idiot

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #129 on: May 18, 2009, 06:42:33 am »

Architecture could take quite some time, to design 600 trade depots will also put a strain on your recources
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Martian

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #130 on: May 18, 2009, 07:58:35 am »

Architecture could take quite some time, to design 600 trade depots will also put a strain on your recources

Not really. 1800 stones = 42*42 area of stones. He'd probably want to use a macro for the designation.

Albedo

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #131 on: May 18, 2009, 08:03:18 am »

You build supports, and deconstruct them as you go (or before the masons get hold of them! Just remember to turn Mason off or he'll do it himself.)

Soap maker could be a pain - that's a lot of fat.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #132 on: May 18, 2009, 10:37:11 am »

Smithing is a snap, which is why I keep putting it off. I have 2000 bars thanks to a lot of trading and a lot of orcs, and Morul makes things while the Dungeon Master melts them just as quickly. There's almost no walking for materials and the workshops naturally stay empty so it skills up in about a season - very fast. Strand extraction is just going to be horribly slow, but I'm hoping the reaction I've added will at least give me enough raw to make it to legendary.

As for the architecture, Martian has it exactly right. The hunting arena still has 10K or 15K stone. I've cleared out some of the 48x48 rooms via hauling or catapulting, but 5 rooms are still full of gabbro. Again I lock Morul in so the masons can't get to the area and run a script to construct a 48 tile long row of supports (I'll probably set up 3 rows at a time, actually). Morul designs them and I go back and cancel the construction and set up a new row right on top of the old one. Morul won't even need to haul stone after the first pass. Should go very quickly.

Soap making is at Grand Master now. I have the tallow (remember that we've already crossed butcher,  tanner, and hunter) but I don't have the lye. If I understand this right, Morul picks up a stack of 4 tallow, that takes 4 lye, and produces 4 soap, but it only counts as one job. I could have modded the livestock to only produce one fat when butchered, but I wasn't aware of the problem (I've not done a soap fortress before) and to be honest I didn't want to mod things just to make them faster, so I've only modded to make things *possible*. So its taken a LOT more wood than I had planned. I switched to requesting only wood and lye from traders (full price, bottled liquid fire makes trading a snap at >10,000 per bin) and slowly that's getting things along. One to two more caravans and soap will be done and I have almost enough wood to finish off the remaining wood skills. One more tree harvest should cover it.

Animal care is coming along well. His red wound war dog is now yellow wounds, so I might need to pitch another off the cliff if this one heals, but it's been a steady gain on that skill.

IceShade

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #133 on: May 18, 2009, 11:16:00 am »

Yes, sorry, I suppose smithing wouldn't actually be that hard if you have magma at your disposal.

In my fortress, I'm in a desert with no magma.. The only fuel is from trees/charcoal. There's little ore in the ground, and no coal. It's a pain.
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stormbringer951

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #134 on: May 18, 2009, 11:53:17 am »

Legendary wrestler is overrated. I've lost several when their spears got stuck in zombie camels, before being kicked to death. In fact, I've found that only a squad of champions is in any shape to deal with the threat over a long term..
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