13th Granite, 217, Early Spring
Soap is going to take a while. Estimating now 2400 trees to complete the task, about 4x expected. Lye, on the other hand, is easy. Legendary lye maker. The hunting just isn't working well. The arena is too small, so Morul spends too little time in ambush and kills too many animals in self defense. The miners are now excavating a deep underground area that will encompass 8 embark tiles. That should be large enough for the 200-odd animals we now have. The challenge will be to get them to follow the path from the roof down. It works reliably, but things really slow down when they are on the move. Probably another year before it's all dug out.
And fish dissecting may elude us. It doesn't appear that any moghoppers spawn in our biomes. Still trying, but I suspect that is a bust. Poor planning on that one.
25th Malachite, 217, Mid-Summer
Working on the ash chain, Morul got Potash Maker taken care of today. Now out of bins with a slaughtered trade caravan on the doorstep thanks to the orcs. Might need to use that new underground hunting arena for storage. I think it's time to start clearing some stone...
8th Sandstone, 217, Mid-Autumn
Morul eliminated a few hundred stone becoming a legendary siege operator. The haulers needed a break to haul in wood. Again.
27th Timber, 217, Late Autumn
Got a little carried away on the sand bags and needed to replenish the stock of bag. Morul cranked out a few hundred leather bags and hit legendary leatherworker.
Many of the kids have now grown up, so there's around 40 supporting dwarves now. 5 of the 8 48x48 segments of the hunting arena are dug out, and are steadily getting cleared of stone (we ran out of stone from earlier excavation, so it's needed). We need some doors and hatch covers built to seal off the animal run down from the roof, but hopefully we can move them down before end of winter. There's now some 200+ wild animals and that move is going to lag horribly.
Back to some low-labor tasks, maybe record keeper, so the hunting area can get finished up quickly.
18th Moonstone, 202, Early Winter - Miner
19th Limestone, 206, Early Autumn - Woodcutter
27th Granite, 207, Early Spring - Appraiser
9th Sandstone, 207, Mid-Autumn - Bone Carver
11th Granite, 208, Early Spring - Furnace Operator
27th Opal, 208, Mid Winter - Engraver
5th Granite, 209, Early Spring - Carpenter
24th Timber, 209, Late Autumn - Mason
13th Opal, 209, Mid-Winter - Weaver
14th Obsidian, 209, Late Winter - Dyer
12th Granite, 210, Early Spring - Clothier
2nd Hematite, 211, Early Summer - Miller
10th Sandstone, 211, Mid-Autumn - Bowyer
26th Sandstone, 211, Mid-Autumn - Cook
20th Felsite, 212, Late Spring - Brewer
12th Limestone, 214, Early Autumn - Milker
12th Limestone, 214, Early Autumn - Cheese Maker
13th Timber, 214, Late Autumn - Thresher
13th Obsidian, 214, Late Winter - Trapper
23rd Felsite, 215, Late Spring - Metalsmith
6th Opal, 215, Mid-Winter - Glassmaker
5th Sandstone, 216, Mid-Autumn - Wood Burning
12th Timber, 216, Late Autumn - Animal Dissector
13th Granite, 217, Early Spring - Lye Maker
25th Malachite, 217, Mid-Summer - Potash Maker
8th Sandstone, 217, Mid-Autumn - Siege Operator
27th Timber, 217, Late Autumn - Leatherworker